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  1. #11
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I agree. Even though there is axes like that, they usually are restricted to its optimal rank, like Labryses, that would be the best option for tanking but are only low/mid rank.

    Would be very nice you having a variety o weapons with different performance for the same rank.

    Gonna add this to the main idea, also adding the suggestions of goma too (since mug is more a thief skill, i'll just change a bit the suggestion of pillage).
    (0)

  2. #12
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    Some things I like some things I don't agree with.

    Don't take heavy armor away from MRD it really benefits our high HP pool and our aoe threat generating abilities.
    I really enjoy aoe tanking as MRD, pure gladiators can't even come close to our aoe threat abilities.

    I agree that our single target damage is lackluster compared to other DDs, but maybe its not meant to be. Whenever I get asked by my LS to hunt NMs as MRD I usually have the role of off tank and aoe tanking adds which is fun in its own way. (5-6 mobs hitting you at once and with full swing you're almost always at full TP spamming weapon skills every second )
    (0)

  3. #13
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    I agree that heavy armor suits with our high HP too. It's not good if they are taken away from us.
    To tell the truth, I think that no need to strict in just only one type of armor.
    Heavy armor for one who want toughness.
    Medium armor for one who want more evasive.

    About Damage output, I think MRD should able to land the strongest damage per hit compare to other classes (with our axe) but in cost of high stamina or something. This way It will not make our dps go further than other real dps classes.

    What I feel about MRD now is Brute force!
    But I would like to see if MRD can do some defensive skill( I'm imaging 2H Axe paladin)
    (0)

  4. #14
    Player
    MerlinOmniking's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    81
    Character
    Oki Omni
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lienn View Post
    Ok, i decided posting it here because i see no better place for this suggestion. =P

    The idea is to enhance the patterns of the class in every aspect. Here the patterns of the class:

    - Equipment: Class that represents the pirates. Uses axe and throwing axes as weapon and both light and heavy armor.

    As a pirate, its a nonsense it having heavy armor favorable while light armors like shirt not. I believe heavy armor (cuirass set and haubergeon set) should be removed completely from the class, with it receiving more light armors (cloth and leather) as option. If MRD need armor for possible tanking, so let it be leather armors. People might complain about haubergeon if removed, but MRD has a similar equipment (hunter tunic) that just need the next version (highest one is only rank 39). A good example of how leather armor can fit perfectly to it is the skirt. It does have stats of heavy armor, but its leather so it isn't heavy armor.

    People might ask the why of this. Context. If you have a MRD in heavy armor in a ship and he fall from it, he's dead. Heavy armors are completely out of context for this class...MRD in heavy armor its like a weaver using leather gloves (anyone that already used a needle will understand).

    About weapon, the 2-handed axes are a nice weapon choice, but having like one weapon per rank is way too limited. As a class that might cover several roles, would be interesting, in the same rank, MRD having a variety of weapons so they could choose the one that fits the current role better, like having one that excels in parrying while having other that excels in damage dealing in the same rank.

    - Battle: MRD has 3 battle patterns. Steadfast, heavy stanmina cost and AoE expertize. So be it! He should have skills that enhance these patterns to make it more unique. I'll list the skills and say what i'd adjust about some skillas Old -> New.

    Light Swing -> Heavy Swing. MRD doesn't need light swing at all. It should be saved for an eventual other axe-user class. Heavy swing the the way MRD does things...heavy stanmina cost and heavy damage. It should be the starting basic action of the class.

    Trunksplitter. As it is, its not a MRD-like WS. It has low stanmina cost and is single target...it should be a GLA skill lol! Adding trunksplitter area effect from steadfast would fix it though. Maybe, to not be all the same, a linear AoE like Seismic Shock, would fit it better.

    Skull Sunder, Brutal Swing, Brandish, Storm's Path and Bloodbath. Perfect! These skills fit the class perfectly.

    Maim. Signature move. It must stay! In my opinion it should even become class exclusive. Its like putting all out in a single strike. To become better only if it receved an stanmina cost increase and a proportional damage increase, making it an all-or-nothing skill.

    Iron Tempest. The black sheep of MRD move pool. This skill is pathetic at every aspect other than its animation. I'd change completely its effect, making it an AoE WS that blow away all enemies around and causing them the effect of heavy. As crowd controller class (unfortunately never really used since the game never really supported many vs many fight outside leves and mosshorn), Having a skill that knock back all monsters iin range to its limit and generating effect of heavy would fit the class like a glove, comboing with warmonger for kitting purposes.

    Defender, Warmonger, Disorient, Foresight and Fracture. These moves seens a bit too strategic for MRD. Just like heavy armor, they are a bit out of context, fitting more an warrior class. Warmonger and defender have their use for crowd control, but foresight and fracture should be in a class more focused in a one-on-one fight. Disorient is a dilemma...it fits the class since its a disty strategy, but being single target is bad. Steadfast turning the skill AoE would be great (a better animation too...it doesn't seens you're throwing sand at opponent...Would be much better if you hit the floor with the flat of the axe and raise a dust cloud).

    Barbaric Yawp. Seriously...i laugh when i saw this skill. So you Yew so high the mages cannot hear their own conjuring words? Fit perfectly the class lol! But the effect is too limited in my opinion. Would be much cooler if it not only interrupted the casting but also triggered the recast of all spells. Let's say you scared the mage so now he needs to catch some breath again before trying to conjure something again.

    Murderous intent. Rampaging into enemies, perfect! But the effect being too short and not having a way to cancel it, bad. Murderous intent should be just like Defender. Lasting 30 min and you being able to toggle it on/off. If that's the case, make one overwrite the previous, like Speed Surge and Life Surge does at LNC.

    Broad Swing and Full Swing. Broad Swing is perfect. Full swing...is not full at all ^^: Full swing should damage in radial AoE and not cone and deal a bit more damage...if it can deal damage similar to broad swing it would be good enough. Other than that, all good.

    Enduring March. This is a bad skill, but that can become good. The use of it is to add steadfast a bit of strategy, so be it! Enduring march should become a 30 min skill, just like defender, with the option of toggling it on/off and, just like suggested at murderous intent, overwriting the previous one. All three should overwrite each other because they would be alike. a 30 min skill that can be toggled on/of and that convert effects of character. Defender converts attack into defense, Murderous intent TP gain rate into critical hit rate and Enduring March would convert movement speed into steadfast effect. Also, enduring march should force the steadfast effect to activate if its not active by the time the skill is activated.

    - Suggestion of other skills that would help:

    Power-up. Doubles stanmina cost to double damage of the next hit. Obviously, class exclusive. This would bring the best of MRD patterns out, also helping with damage since it has no real damage enhancing skill other the gamble of using murderous intent. If Heavy Swing become starting skill this one could even take its place at guild mark shop.

    Pillage. Steals an item or gil from target. He's a pirate...that's what they do!

    Bare body (trait). Increases evasion for each of the non-accessory armor slot empty. Who never saw a fighter removing armor to increase its agility?

    Monkey grip (trait). Old deal from FFT. Holds 2-handed weapon with one hand. It should increase the stanmina cost of all actions from him due the stress of using only one hand to hold the weapon.

    Sip of Rum (or sip of grog). Converts TP into HP. It would add heavy regen effect and TP bleed effect. The regen would last until the player run out of TP. Another point of pirate life. Nothing like a drink! But the more they drink, less tactical they become...that's why the TP bleed effect. It would also be a great deal regarding crowd control, being perfect for someone holding several monsters.

    Now the comments! Any constructive comment is welcome! (please don't post here just to say MRD isn't a pirate...constructive comments only please ^^)
    Nice, but MRD does have some weopans that are higher parrying If you look at the Vintage Bill Rank 47 it exceeds stats of other rank 48 and the 50 axe, Now for damage the Rank 48 and R 50 exceed the bill in attack power. I agree that Say We MRDs should have Say A different weopn like glad has the dagger/sword scenario maybe Two-handed swords just to be different.

    I agree on light swing, not on trunkspliter other then add damage theres certain situations you dont want to add mobs.
    totally agree up to defender part, Lose all your offtanking hate generation if they left ( Would defend my ship til my last breath in steadfast) , consider forsight a dodging move, pirates can dodge ? I should be able to shout and cuss at you as a pirate so a warmonger can play its part now about the other i can care less about (disorient and fracture atm)
    not enough action bar to go around.

    I agree that Yawp needs to be an effect of like 30seconds or more and runs timers on mages,


    rest seems good,

    Should check your axes if you want to parry more.... or damage more...
    (0)
    ll "Have fun and do not make stupid fights you cannot win" ll

  5. #15
    Player
    MerlinOmniking's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    81
    Character
    Oki Omni
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lienn View Post
    Very interesting posts indeed ^^

    @JasonMarkle: Indeed. If they just adjusted claim so any monster hit becoming claimed too (if your AoE attack happens to hit an wandering marmot, it turn red named too as soon as it will join fight) would already help alot. I think when they rescricted it was to prevent manaburn abuse because of those monsters (read goats) that kept following us. But now that monsters don't follow anymore, its about time for SE to remove claim restriction so MRDs will be free to destroy multiples monsters at same time.

    @Goma: Yep, monkey grip would be to allow them to use shields with good effect (like lantern shield) which would make MRD an even better crowd controller/tank (since would be able to use war drum comboing with warmonger) or eventual 1-handed weapon offhand when dual wield is unlocked...a good example would be, since MRD lacks in piercing damage, equipping a dagger off-hand for when using piercing WS.

    About the hauby...hunter tunic actually offers a much better option for MRD. Only problem is that tunics, just like all other DoW/DoM cloth armors, stopped at velveteen, not being comparable to high rank armors. But you can compare bowman tunic (r39) with Iron hauby (r37) and you will see that they're, pretty much, even. The only difference is that the tunic has way more evasion, more magic defense and less defense. So, when SE add the r49 tunic (linen-made one i guess), it does will be even to cavalry hauby. IMO hauby and cuirass should be armor just for LNC and GLA right now since they are heavy armor-useres (and for future classes, like paladins, warriors, dark knights, etc).
    What about scale mail lol? MRD can wear scale, breath damage reducution, evasion i think is better then hauby, magic defense is higher then hauby... saying this because I got a Mossyhorn scale mail +1, rather look cool and tanks just fine as a Rank 50 MRD in Scale mail, but i dont know about tunic damage reduction stats comapared to hauby like blunt, peircing....
    All I know is I take less damage then a glad unless their sheild actually blocks which requires the glad to guard every 10 secs lol
    (0)
    ll "Have fun and do not make stupid fights you cannot win" ll

  6. 03-17-2011 03:02 PM

  7. #16
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Hmmm...seens like we are having a misunderstanding here. Removal of heavy armor and removal of current tank role are different things.

    The thing is that people just prefer hauby to save inventory slot since it can be used at both DD and tank roles, but still it doesn't fit the class at all. Keep in mind that when i talk about armor, i'm talking about context, not role. Its like i say at OP, i'm not asking to just remove the hauby...i'd like it replaced for non-heavy armor to fit the class context. I'll use the same example again...we have the skirts and trousers, that aren't heavy armor but have stats of such, being perfectly usable during tanking. Its just this what i'm suggesting...to have leather/cloth armor for MRD instead of chain/plate armors because, in a ship, heavy armor often means death.

    They can just make a leather hauby or a jawshan or a leather chest/arm protector like those used by gladiators (real gladiators, not the class...at least not until they add AF =P)

    @MerlinOmniking: Yes, just like all cloth armors, tunic only has elemental damage cut. But leather armors does have physical damage cut.

    About the axes, yep, you're correct....but bills are an exception stat-wise just like bardiches are an exception damage type-wise. What was suggested by Rentahamnster and that i agree is that they should have more explicit differences between axes, and covering all ranks, like having steel labrys r40 and spiked steel labrys r50 for balanced performance or a brass bhuj rank28 and a bronze bhuj r18 for DD'ing.

    The idea was having an axe type that excels in accuracy, one for damage, one for parrying, etc.
    (0)

  8. #17
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    The current gear is fine, IMO. I could see an argument that some of the chain plate and full plate stuff look more like knight gear than pirate gear, but whatever.

    I think, however, that this could lead to some interesting improvements in the way you want to play MRD.

    Lets create another MRD guild in Ishguard or somewhere. This guild has marauders that are no a bunch of pirates, but rather knights or something. These marauders specialize in defense and protection. You do various quests for this particular sect of marauders, and you are able to learn more tank skills.

    Then, make the MRD guild in Limsa more piratey. Add in quests that really emphasize offense, and pillaging and plundering. Doing quests from the Limsa guild earns you skills that are more useful to a DPS role.

    The player would still be a Marauder no matter what, and can tweak and specialize his character, and even do both guilds' quests if he wants to.

    Eventually, this could possibly lead the player onto a path to discover a third guild of Marauders, ones who have broken off from the Ishguard sect to form their own type of knights - ones that go all out offense and dabble in the dark arts.

    Then you unlock the Dark Knight job.
    (0)

  9. #18
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    I've read your thread carefully one more time, I apologize if I had misunderstand your point.

    About the Armors
    Yes, now I'd please if SQEN will give us leather armor for tanking. To tell the truth I've try to dress like pirate before I can wear hauby (eyepatch with Jerkin) and after I reach rank 20+, as you said I change into hauby for the sake of inventory slot saving and I'm going to change to cuirass when 30+.
    I think the reason why they let MRD can use heavy armor is because of Armorer guild in Limsa. MRD is the only battle class in Limsa so it will be weird if crafters can provide goods but no one in town don't use it.

    sum: I'm looking forward for high tough leather armor.

    About Skills
    I think you pay too much attention on AOE, I think having many of single target skills isn't that bad.
    When I think of axe, I always imagine about fighting a huge creature with axe and smash it with devastating swing.

    I like Rentahamster's idea about having different kind of MRD guild in other towns.
    How about obtaining some different set of traits with no actions cost (more trait form advancing guild quest) if you register into that town guild. You can change your registry guild by paying guildmark and obtain the set of skills you want.
    For example, Limsa's guild will have offensive set of skills and Ishguard's will have defensive one.

    For now, I'm going to compare armor's stat in database again and will try using different set of armors when I can go back into Eorzea again.
    (0)

  10. #19
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Indeed the different guilds would be a very interesting option. Not only to get new skills but also the way to unlock the new classes. You go to a guild, train so hard you get specilized to that guild content, being then promoted to that guild's class.

    About giving attetion to AoE...well, that's MRD specialization. It is the current AoE specialist class. That's why i said i'd build this suggestion based on MRD current patterns, assuming it as AoE specialist, heavy stanmina user, damage dealer/crowd controller role and pirate background.
    (0)

  11. #20
    Player
    Valor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Reina Asahi
    World
    Balmung
    Main Class
    Conjurer Lv 45
    I honestly don't think MRD should be sooo so based around Pirates. I mean GLDs aren't viewed as Knights.

    Honestly, I love playing MRD, I like the fact that I have some leeway in the way I can play. If I wanted my MRD to be a tank, I could. If I want my MRD to be a DD it can be. And if I want my MRD to be a crowd controller, then gosh darn it let me do it!

    If anything, I think that we should have the ability to be one handed or two handed. Especially if they want to be realistic and base it on Axe fighting styles.

    Besides with the lore in the game as is, the Pirates just happen to own the Maruader's Guild, and it has nothing to do with Axe's, it's more just to run their operations in a slightly more legitimate way since they don't like the Musketeer Guild. I may be understanding the Quests wrong.

    I also don't remember seeing many of the Pirates actually 'using' axes in the cut scenes either. Mostly guns or swords. (but I might of just blocked it out because it didn't mentally fit)
    (0)
    “Expecting the world to treat you fairly because you are a good person is a little like expecting a bull not to attack you because you are a vegetarian”

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