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Thread: WHM DoTs on T13

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  1. #1
    Player
    keroo's Avatar
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    May 2014
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    113
    Character
    Potato Tomato
    World
    Tonberry
    Main Class
    Gladiator Lv 60

    WHM DoTs on T13

    Hello guys!

    I am actually main tanks and want to try White Mage. I have this in mind that if it's possible to blow DoTs on Turn 13 or any endgame content?
    (0)

  2. #2
    Player
    KikoriL's Avatar
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    Dec 2013
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    200
    Character
    Kikori Lyehga
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    It's very common to be able to use DoTs on T10 and T11. T10 has downtime between mechanics where I can pop a stance-aero II-aero-fluid aura-unstance chain pretty freely, and T11's Nerve Gas is just begging to have the same done to it prior to the last phase.
    T12 is a bit trickier, with how much healing there may or may not need to go out at a time. Bennu coverage, Phoenix egi charges, untimely debuff swaps, and redfire popping have to be perfect to consider cycling the same chain. It isn't rare for me to do something like Aero-Fluid Aura a Bennu, though, since they're push resistant.
    T13 is probably dependent on your team. I know my tank's going to Hallowed the second Flatten-breath combo, I know a few adds don't require more than a couple lustrates unless luck with critical hits on them is terrible, and I know it's futile to heal the tanks during (and only during) the Holmgang / Hallowed Akh Morns. I personally don't feel safe doing more than tossing un-stanced Aero shots during these moments regardless, but a braver WHM can probably make something of them. Your mileage may vary depending on your team's strengths and skill use.
    Any non-coil content will naturally have a ton more time to play offense.
    (0)

  3. #3
    Player
    Lyrica_Ashtine's Avatar
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    Dec 2013
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    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Well, kinda depends on how much you want to bet on RNG. Unless you have crafted accessories with fully melded accuracy and a zeta with accuracy. Otherwise you're not even remotely close to the accuracy cap. The chances are you'll miss rather frequently. Of course, if you have the gear for it or don't mind investing the gil into it, the possibility is there.

    Alternatively, you could spend all your time in resources into healing. With proper handling you could pretty much solo heal the first two phases without running out of MP. Especially with the current gear and echo (as opposed to progressing being undergeared). The scholar could spend more time dealing damage then - Assuming he/she has invested some time/gil in gear with accuracy (zeta/accessories).

    Regardless whether you choose to invest into gear or let the scholar go full time cleric's stance for the first two phases, there are windows to cast some DoTs:
    Phase 1 after Flare breaths
    Phase 1 before megaflare
    Phase 2 before and after flatten->flare breath
    Phase 2 as the add comes down after rage
    Phase 4 is practically the same as phase 1 concerning this topic

    This is for Turn 13, mind you. Turn 10 and 11 has larger and more easy to identify windows. Turn 12 highly depends on the strategy your group practices
    (1)

  4. #4
    Player
    Menae's Avatar
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    Oct 2013
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    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Standard rule of healer DPS: If you have the spare GCD, and you don't think you'll need the mana, go for it. When exactly those are the case depends on a combination of the specific fight, your group's strategy to deal with it, your execution of said strategy, and how lucky you are with RNG (Phoenix for some reason likes to chain crit the tank for me).

    Lyrica covered T13 pretty well though.
    (0)
    Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

  5. #5
    Player Sanguisio's Avatar
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    Dec 2013
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    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    IMO dont bother, its better for the SCH to dps as much as they can you manage the bulk of the healing.

    Obviously if there are times when you have a lot of spare mana and the tanks are fine it wouldnt hurt.
    (0)

  6. #6
    Player

    Join Date
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    Quote Originally Posted by Sanguisio View Post
    IMO dont bother, its better for the SCH to dps as much as they can you manage the bulk of the healing.

    Obviously if there are times when you have a lot of spare mana and the tanks are fine it wouldnt hurt.
    No its not... Aero / Aero 2 / Stone II > Ruin Spam.
    Also both can dps pretty fine in this "windows".
    (0)

  7. #7
    Player Sanguisio's Avatar
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    Dec 2013
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    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Amaret View Post
    No its not... Aero / Aero 2 / Stone II > Ruin Spam.
    Also both can dps pretty fine in this "windows".
    SCH single target dps > WHM single target dps.......


    To the OP do what you feel is comfortable, if you can DPS do it but dont feel you absolutely have to.
    It's better you keep the party alive.
    (0)

  8. #8
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Amaret's point is actually pretty valid, the ideal mixmax solution is for the SCH to apply dots, then take over whilst the WHM applies a set as well. That will give you the highest combination of overall DPS between the two healers.

    However it takes a level of experience and coordination with your fellow healer that not many will attain for whatever reason.

    Thus whilst not being quite as optimal, I tend to lean towards the safest option of just pushing towards solo healing the fight with the SCH DPSing near full time and pitching in with Galvs and Whispering Dawns at convenient times.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #9
    Player
    SirTaint's Avatar
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    Oct 2013
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    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Sebazy View Post
    Amaret's point is actually pretty valid, the ideal mixmax solution is for the SCH to apply dots, then take over whilst the WHM applies a set as well. That will give you the highest combination of overall DPS between the two healers.

    However it takes a level of experience and coordination with your fellow healer that not many will attain for whatever reason.

    Thus whilst not being quite as optimal, I tend to lean towards the safest option of just pushing towards solo healing the fight with the SCH DPSing near full time and pitching in with Galvs and Whispering Dawns at convenient times.

    This is correct. This is how pro groups like Lucerzia get those ridiculas high raid DPS numbers. Their WHM parses over 300 in FCoB. (before the echo)
    (0)

  10. #10
    Player
    Spoekes's Avatar
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    Feb 2014
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    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    In places where ACC matters:
    A "normally" geared WHM dedicating all their GCDs to DPS will achieve similar DPS to SCH that is stance dancing.
    WHM will only output more DPS if you go full ACC on Relic and craftables and dedicate all GCDs to DPS, at which point you could just have taken another DPS class.

    Don't want to discourage any WHM from DPSing, just the "WHM single DPS > SCH single DPS" may not work out in practice.
    (0)
    Last edited by Spoekes; 05-18-2015 at 07:20 PM.

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