In the first benchmark of ARR, there was a 8 man group chasing a dragon through sastasha or toto-rak. No kidding.
Toto-rak/Sastasha with dragon endgame full party raid confirmed!
Just a thought...
Seems possible and plausible but confirmed is something else.

I feel like one of the few people that was really looking forward to that fight....alas it never happened lol (at least so far!)
Last edited by ZeratoTyrael; 05-11-2015 at 06:22 AM.
It would make sense for them to boost WHM DPS capabilities it's one of the things WHM doesn't have much of besides Holy which is a massive mana drain so you don't really do it in a long fight. Though i mostly want to see another damage mitigation spell to make WHM gameplay more interesting than see huge damage hit then perform cure III mega heal and lul at the 4k crits.
Doing single target DPS (in my crit, ss and det focussed gear, no CD beside water, no buffs, no food) I do around 360 DPS on a dummy.
I case of AOE dmg, I was very close to my raid BLM (testarea: CT2 first trash group).
I never got it managed to deal more DMG on scholar with equal gear. Always less.
The issues of DPSing as Whitemage are MP cost and you loose much more heal output than a scholar.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100


The only confirmation we have is CNJ/WHM is getting a new Earth affinity spell. It could be called Stone III, Quake, Stonega, Tremor, any multitude of "earth based" names.
Still fun to speculate but yeah, we do love jumping guns.
Stone III and Stonega should be the same when it comes to FFXIV naming. Afaik just the NA version of the game has the skills named like I, II or III. In German it's with the ra / ga endings.


This is true, though it still doesn't change the fact we don't know how S-E will name "earth-based CNJ spell" yet =p
That's not Stone 3. That's a lv 55 buff for Stone 1.
#interfaceupgrayedd
Last edited by radioactive_lego; 04-27-2015 at 11:15 PM.
Same. I use only two cross hotbars, with a macro that easily swaps between them. I've maximized my healing and deeps output through a few macros. I have 2 empty spaces on my offensive and 1 on my healing cross hotbars.
Unless they enable a /command line to swap macros without swapping hotbars, I'll be hosed if we get more than 1 new healing ability. The ability to bind a macro to R3/L3 was a good start, but not enough.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.




Reply With Quote



