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  1. #11
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    It is not related to how much moeny they invested in graphics or how much they did not invest in content. It all boils down to how Tanaka used his resources and his budget and how he was leading his team. Its already known the team was all over the place with its own separate ideas to make the game awesome without even checking if what was being devloped made sense with the other systems.

    Thankfuly they have now a strong head that is taking the team in one single direction. If the result will be awesome or not is yet to be seen, certainly it looks really good for now, lets see when they are ready to charge.
    (2)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  2. #12
    Player
    Alexis_Arteme's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    286
    Character
    Lucille Crendraven
    World
    Balmung
    Main Class
    Archer Lv 77
    Who cares, really.
    (5)

  3. #13
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Alexis_Arteme View Post
    Who cares, really.
    Yah, it's not like it will be ever fixed in our lifetime. Especially if people don't care
    (3)

  4. #14
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    I think some issues have to do with the engine while others are design flaws that would've occurred regardless of whether resources were pooled into graphics. For example, the effects a disconnect has on how the game works can be horrible ex: A fully buffed 3-4k guildmark leve disconnect will net you a total of 0 guildmarks if you disconnect in the middle of the leve. I think this is true even if you are in a party as the rewards aren't given until completion of the leve. Redesigning the rules in how that works could greatly reduce the frustration that coincides with failing leves due to the game. They've also recently commented that they've discovered why characters stay "logged in" even after they've been disconnected for up to 15 minutes. Yet, the question remains, if more resources were pooled into programming rather than graphics would we have a smoother experience?

    There were many complaints during closed/open beta that were not listened too and many players were vastly disappointed at launch. Tanaka, at the time, had stated that open beta was mainly for fixing bugs and that's the majority of what they were doing instead of fixing foundational design concepts that people disagreed with. This frustrated a lot of people and rightfully so. If I'm not mistaken XIII used the same engine and there was a great deal of criticism of the core gameplay of that as well.

    When it comes down to design concepts and how the game actually plays, I don't think it's a graphical issue.

    When it comes down to how smooth the game runs (transferring items form PC to retainer or selling items) and the frequency of disconnects I think that may be a side effect of the crystal tools engine.

    Before the optimizations in 1.15 or 1.16 I don't think I would've stayed with this game at all. It seemed like it was abundantly clear that they were literally trying to waste your time with how slow basic actions like opening the menu and equipping gear took. After they optimized that the game became playable, but nowhere near pay worthy and I think the majority of problems with the game today are content/design related. Then again, some things like linkshell management options have been blamed on the programming foundations which they're reworking for release in 1.19.

    So it looks like they can fix the problems even without scrapping the Crystal Tools engine. Whether or not they should've used Crystal Tools in the first place is a whole different story but I'd chock it up to either a rushed release or a slow dev team leading up to September 20, 2010. I mean, Rapture was first seen in August of 05'. That's five years. A kid could've started college and graduated with a bachelors in computer science while taking a year off to go backpacking through Europe or something in that time. 5 years, under old gaming industry standards, you'd be playing with next gen hardware. The current generation has extended that to 10 but we're already halfway through.
    (1)
    Last edited by Rhomagus; 09-06-2011 at 07:52 AM.

  5. #15
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Well, I don't care about what they did wrong. They just did it wrong, and they are trying to fix it the way we like it, which is a great thing.
    (7)

  6. #16
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    My biggest concern is that one year from its launch, FFXIV will still be half the game it should have been. We are weeks away from this day.
    (14)

  7. #17
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by SilvertearRen View Post
    My biggest concern is that one year from its launch, FFXIV will still be half the game it should have been. We are weeks away from this day.
    I feel the same. While compared to the way it was one year ago I think we can all agree that things have changed for the better. Unfortunately it is not nearly enough. The reason people raged and quit in the first place is still heavily a part of the game and that core problem has not changed at all yet. I appreciate the work that is going into XIV as well as its direction, but truthfully it's just not enough. Not for everyone else that will never read this forum because the game, to them, is just so bad (sometimes I get frustrated and don't blame them).
    (3)

  8. #18
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Winterclaw View Post
    Consider Eve.
    Consider the whole lot of their new Incarna expansion, I'm doubtful somehow
    (2)

  9. #19
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,029
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    It may have been a mistake at the time, but with so many other mistakes along with it, those graphics may end up being its saving grace. By the time other MMOs catch up, XIV should finally be ready for some long-fought praise.

    It's the fully-voiced ST:TOR that makes me nervous about new standards, though.
    (2)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  10. #20
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Anonymoose View Post
    It may have been a mistake at the time, but with so many other mistakes along with it, those graphics may end up being its saving grace. By the time other MMOs catch up, XIV should finally be ready for some long-fought praise.

    It's the fully-voiced ST:TOR that makes me nervous about new standards, though.
    14 graphics aren't that great really. We have very high polycount player character models and that's it. World is standard low count, particle effects are meh, dynamic lighting doesn't exist, DoF and SSAO are broken to hell......

    I am the first to agree that it's not about how many polygons you use but about what you do with them but this works for the competition too...
    (0)
    Last edited by Ilean; 09-06-2011 at 11:04 AM.
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

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