1 Fracture on non-war is pretty bad. nin's 123 combo averages 233.33 potency per hit with each hit being either 50 or 60 TP. And all of that gets boosted by slashing debuff. fracture is 220 potency where 120 of it isn't boosted by the debuff. for 80 tp.
2 You parsed yourself on a dummy using mercy stroke? Bad form. I wouldn't rule out its benefit completely but for a parse it's invalid.
3 venomous bite is also bad. worse than fracture. it's 205 potency where 105 of it isn't boosted by the debuff...for 80 tp.
4 so the only benefits you're left with are hawk's eye, raging strikes, and straight shot, which would also be kinda questionable. (eye for an eye would be an extra help to the party too)
Let's be generous and say you get 8 moves for each application of the straight shot buff. 10% chance of 50% more damage = 5% boost. best possible spot would be straight shot > SF combo > mutilate > AE combo > first 2 of next AE combo. 1970 base potency there so a boost of 98.5. So a 70 tp move that does 140 potency and boosts your next moves on average to the point where straight shot is giving you 238.5 potency (140+ the average boost). So a measely 5 potency (average given ideal situations) for extra tp drain. I guess maybe rogue maintains tp well. In any case if you ended up with only 7 moves with the buff for any reason (dodging, phase change etc) it's a dps loss.
So in some ways your rogue dps should have ended up higher if you didn't use half the crossclasses you chose... but with what you chose it kinda hurts your credibility. What's that thing called where results are biased if the tester wants a certain conclusion to be reached? Anyway, if I get that bored I may run a test later. (edit: just tested at least to see the # of moves boosted by straight shot buff, it is 8 @ 411 skill speed. would become 9 at some breaking point but lol @ stacking speed for that)
But it'd all pretty much be irrelevant due to the trick attack thing.
Best reason to go rogue is if you're going to set provoke and perfect dodge some tank killer move. If you manage a strat involving that that turns some mandatory-tankswap fight into something solo tanked that would be pretty cool.




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