Quote Originally Posted by Almalexia View Post
Changing DoT duration would alter rotations and increase complexity--not just for players, but for the devs in terms of balancing. I have no doubt DoT duration will remain fixed and the only change we'll see is increased damage/tic.
I agree it certainly seems the more likely course the developers will take due to it being simpler mechanically. Having the dot durations remain static despite the added tick damage will cause spellspeed to behave identically to determination though. We may see some balancing issues with this depending on how big an effect the stat has. For all the other non-dot dependent jobs their speed stats cause them to burn through their resources faster. SMNs, however, will see an increase in damage with no proportional increase in MP consumption (on our dot upkeep at least). I'm just curious to see how this will turn out.