Quote Originally Posted by Alberel View Post
My one question at this point is, if they implement it as I suspect they will, will dots still run for their full duration with higher tick damage or will they end prematurely after dealing the total damage they ordinarily would (thus dealing the same damage per MP cost, just faster)? The former would potentially make spell speed our most potent stat but it would seem a little unbalanced to me.
Changing DoT duration would alter rotations and increase complexity--not just for players, but for the devs in terms of balancing. I have no doubt DoT duration will remain fixed and the only change we'll see is increased damage/tic.