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Thread: DoT questions

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  1. #1
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Alberel View Post
    My one question at this point is, if they implement it as I suspect they will, will dots still run for their full duration with higher tick damage or will they end prematurely after dealing the total damage they ordinarily would (thus dealing the same damage per MP cost, just faster)? The former would potentially make spell speed our most potent stat but it would seem a little unbalanced to me.
    Changing DoT duration would alter rotations and increase complexity--not just for players, but for the devs in terms of balancing. I have no doubt DoT duration will remain fixed and the only change we'll see is increased damage/tic.
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  2. #2
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Almalexia View Post
    Changing DoT duration would alter rotations and increase complexity--not just for players, but for the devs in terms of balancing. I have no doubt DoT duration will remain fixed and the only change we'll see is increased damage/tic.
    I agree it certainly seems the more likely course the developers will take due to it being simpler mechanically. Having the dot durations remain static despite the added tick damage will cause spellspeed to behave identically to determination though. We may see some balancing issues with this depending on how big an effect the stat has. For all the other non-dot dependent jobs their speed stats cause them to burn through their resources faster. SMNs, however, will see an increase in damage with no proportional increase in MP consumption (on our dot upkeep at least). I'm just curious to see how this will turn out.
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