Yeah, sorry about that.Each tick is its own chance to crit. The only exception is a NIN using Kassatsu (force next Ninjutsu to crit) followed by Doton, which will make all Doton ticks crit.
Auto attacks are, roughly speaking, 100 potency per three seconds, regardless of the delay stat.
Also, you flubbed your math there. Just the four casts of Ruin would be 320 potency, plus the 150 potency of the dot. Then figure that you should be able to fit another Ruin in there (because it's a 2.5 cast instead of 3.0) for 400 potency.
Regardless, my argument that SMNs are doing AA with Ruin is correct yes?
So, that Spell Speed proc is useful, right?
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