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Thread: DoT questions

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  1. #1
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    elemental10's Avatar
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    Nice, thanks.

    So, in fact DoT actually deliver the full potency over a period of time. If I hit that 15 seconds DoT, potency 30 = 150 potency for a total time of 15 seconds?

    What about auto-attacks? I know that AA potency depends on the weapon's damage but it hits around +-3 secs right?

    I'm thinking in terms of SMNs, this is quite a good thing because only SMNs would have an "AA" spell called Ruin (Cast spell for +-3 secs, comparable to AA) with a flat potency of 80.

    So if I apply that Dot (30 potency) and cast ruin right after (80 potency), for every tick I am in fact doing a total of 110 potency for 15 seoconds MINUS one tick of ruin (supposing that DoT ticks RIGHT ON THE SECOND IT IS APPLIED).

    So... 550 - 80 = 470 potency. A huge improvement.

    Therefore, 5 ticks of DoTs + 4 ruins would result in that. But what if my spell speed is less than 3 seconds, say... 2.5 seconds, I would sneak in approximately half a ruin right? It would hit it back up to 550 potency.
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    Last edited by elemental10; 04-24-2015 at 05:51 PM.

  2. #2
    Player
    Viridiana's Avatar
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    Aria Placida
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    Quote Originally Posted by Koyuki38 View Post
    6)
    Do ticks have a chance to crit
    or
    are ticks all crits if the spell is a crit when it is cast ?
    Each tick is its own chance to crit. The only exception is a NIN using Kassatsu (force next Ninjutsu to crit) followed by Doton, which will make all Doton ticks crit.

    Quote Originally Posted by elemental10 View Post
    Nice, thanks.

    So, in fact DoT actually deliver the full potency over a period of time. If I hit that 15 seconds DoT, potency 30 = 150 potency for a total time of 15 seconds?

    What about auto-attacks? I know that AA potency depends on the weapon's damage but it hits around +-3 secs right?

    I'm thinking in terms of SMNs, this is quite a good thing because only SMNs would have an "AA" spell called Ruin (Cast spell for +-3 secs, comparable to AA) with a flat potency of 80.

    So if I apply that Dot (30 potency) and cast ruin right after (80 potency), for every tick I am in fact doing a total of 110 potency for 15 seoconds MINUS one tick of ruin (supposing that DoT ticks RIGHT ON THE SECOND IT IS APPLIED).

    So... 330 - 80 = 250 potency. 100 potency more than only with DoT. An improvement.

    Therefore, 5 ticks of DoTs + 4 ruins would result in that. But what if my spell speed is less than 3 seconds, say... 2.5 seconds, I would sneak in approximately half a ruin right?
    Auto attacks are, roughly speaking, 100 potency per three seconds, regardless of the delay stat.

    Also, you flubbed your math there. Just the four casts of Ruin would be 320 potency, plus the 150 potency of the dot. Then figure that you should be able to fit another Ruin in there (because it's a 2.5 cast instead of 3.0) for 400 potency.
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  3. #3
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    elemental10's Avatar
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    Quote Originally Posted by Viridiana View Post
    Each tick is its own chance to crit. The only exception is a NIN using Kassatsu (force next Ninjutsu to crit) followed by Doton, which will make all Doton ticks crit.



    Auto attacks are, roughly speaking, 100 potency per three seconds, regardless of the delay stat.

    Also, you flubbed your math there. Just the four casts of Ruin would be 320 potency, plus the 150 potency of the dot. Then figure that you should be able to fit another Ruin in there (because it's a 2.5 cast instead of 3.0) for 400 potency.
    Yeah, sorry about that.

    Regardless, my argument that SMNs are doing AA with Ruin is correct yes?

    So, that Spell Speed proc is useful, right?
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  4. #4
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    Viridiana's Avatar
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    Quote Originally Posted by elemental10 View Post
    Yeah, sorry about that.

    Regardless, my argument that SMNs are doing AA with Ruin is correct yes?

    So, that Spell Speed proc is useful, right?
    Well, SMN actually has an auto-attack, too, where they whack the enemy with their books. But that mostly only happens if you're not actively casting. So, Bio, Ruin II, off-GCD abilities, etc.

    But in a broad sense, Ruin could be compared to auto-attack, yeah. Spell speed proc is still pretty useless, though.
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  5. #5
    Player
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    Quote Originally Posted by Viridiana View Post
    Well, SMN actually has an auto-attack, too, where they whack the enemy with their books. But that mostly only happens if you're not actively casting. So, Bio, Ruin II, off-GCD abilities, etc.

    But in a broad sense, Ruin could be compared to auto-attack, yeah. Spell speed proc is still pretty useless, though.
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  6. #6
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    Quote Originally Posted by elemental10 View Post
    If you're really attached to spell speed, I have good news! Well, tentative good news anyway. Yoshi-P says they'll be changing it with 3.0 to make it more useful! More information to follow, whenever they finally decide what that means. . .
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