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Thread: DoT questions

  1. #1
    Player
    elemental10's Avatar
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    Yomiko Readman
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    Zalera
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    DoT questions

    Don't know where to post this, so I would just put this where it's most relevant.

    1) How do DoT ticks work? I know its 1 tick every 3 secs and each tick delivers the potency amount of damage but overall, how much say... a DoT that lasts 15 seconds with a potency of 30?

    2) Is overlapping really that bad? I can't really snag the point in which a DoT finishes and a new one should be applied, so I will always apply it before the last tick, or the last 3 secs of the DoT, so it will continue on.

    3) Can DoT's crit?

    4) If a buff is applied before the DoT is applied but the buff vanishes before the DoT finishes, does the rest of the DoT's tick get affected?

    5) While we are on the topic of DoT, how much does poison potions affect gameplay? Is it good?
    (0)

  2. #2
    Player
    Viridiana's Avatar
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    Aria Placida
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    Lamia
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    Ninja Lv 88
    1) 15 seconds divided by three is 5 ticks of 30, 5 times 30 is 150. So if it runs the full duration (give or take) you get 150 potency.

    2) It's very situational. Generally, you want to clip ("overlap," as you called it) as close to it running out as you can, but within the last 3 seconds is usually close enough. At that point, you're deciding between a tick lost to overlap and a tick lost to not refreshing in time.

    3) Yep. Otherwise, BRDs would never get River of Blood procs.

    4) Whatever buffs (and certain debuffs) are up when the dot is applied will affect the entire duration.

    5) It's a few extra dps, but most groups will only use it for progression.
    (2)

  3. #3
    Player
    Koyuki38's Avatar
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    Koyuki Tanaka
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    6)
    Do ticks have a chance to crit
    or
    are ticks all crits if the spell is a crit when it is cast ?
    (0)

  4. #4
    Player
    elemental10's Avatar
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    Nice, thanks.

    So, in fact DoT actually deliver the full potency over a period of time. If I hit that 15 seconds DoT, potency 30 = 150 potency for a total time of 15 seconds?

    What about auto-attacks? I know that AA potency depends on the weapon's damage but it hits around +-3 secs right?

    I'm thinking in terms of SMNs, this is quite a good thing because only SMNs would have an "AA" spell called Ruin (Cast spell for +-3 secs, comparable to AA) with a flat potency of 80.

    So if I apply that Dot (30 potency) and cast ruin right after (80 potency), for every tick I am in fact doing a total of 110 potency for 15 seoconds MINUS one tick of ruin (supposing that DoT ticks RIGHT ON THE SECOND IT IS APPLIED).

    So... 550 - 80 = 470 potency. A huge improvement.

    Therefore, 5 ticks of DoTs + 4 ruins would result in that. But what if my spell speed is less than 3 seconds, say... 2.5 seconds, I would sneak in approximately half a ruin right? It would hit it back up to 550 potency.
    (0)
    Last edited by elemental10; 04-24-2015 at 05:51 PM.

  5. #5
    Player
    Dervy's Avatar
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    Dervy Yakimi
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    DoTs are on a Global 3s tick timer. As you said, you have a DoT with a timer of 15s, so you'd get 15/3= 5 DoT ticks. But, as it's on a global timer, your DoT ticks could be at 1,4,7,10,13s... 2,5,8,11,14s... 3,6,9,12,15s. Because of how this works, you have a chance of "clipping" a DoT tick each time you reapply it and your chance increases the closer you apply it to 3s, within that 0-3s window. Applying a DoT tick at 1.5s left means you have a 50% chance of missing out on additional potency from your last DoT application, which could of been spent on another ability. This only matters in the long run, and because of this, Skill/spellspeed is valued a lot less.

    Buffs in this game are "snapshotted". The only buffs that apply are those which you currently had up when applying the DoT.

    And Poison Potions are pretty cool. I personally don't use them, progression groups love them. Up to you if you want to use them.
    (0)

  6. #6
    Player
    Viridiana's Avatar
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    Quote Originally Posted by Koyuki38 View Post
    6)
    Do ticks have a chance to crit
    or
    are ticks all crits if the spell is a crit when it is cast ?
    Each tick is its own chance to crit. The only exception is a NIN using Kassatsu (force next Ninjutsu to crit) followed by Doton, which will make all Doton ticks crit.

    Quote Originally Posted by elemental10 View Post
    Nice, thanks.

    So, in fact DoT actually deliver the full potency over a period of time. If I hit that 15 seconds DoT, potency 30 = 150 potency for a total time of 15 seconds?

    What about auto-attacks? I know that AA potency depends on the weapon's damage but it hits around +-3 secs right?

    I'm thinking in terms of SMNs, this is quite a good thing because only SMNs would have an "AA" spell called Ruin (Cast spell for +-3 secs, comparable to AA) with a flat potency of 80.

    So if I apply that Dot (30 potency) and cast ruin right after (80 potency), for every tick I am in fact doing a total of 110 potency for 15 seoconds MINUS one tick of ruin (supposing that DoT ticks RIGHT ON THE SECOND IT IS APPLIED).

    So... 330 - 80 = 250 potency. 100 potency more than only with DoT. An improvement.

    Therefore, 5 ticks of DoTs + 4 ruins would result in that. But what if my spell speed is less than 3 seconds, say... 2.5 seconds, I would sneak in approximately half a ruin right?
    Auto attacks are, roughly speaking, 100 potency per three seconds, regardless of the delay stat.

    Also, you flubbed your math there. Just the four casts of Ruin would be 320 potency, plus the 150 potency of the dot. Then figure that you should be able to fit another Ruin in there (because it's a 2.5 cast instead of 3.0) for 400 potency.
    (1)

  7. #7
    Player
    elemental10's Avatar
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    Quote Originally Posted by Viridiana View Post
    Each tick is its own chance to crit. The only exception is a NIN using Kassatsu (force next Ninjutsu to crit) followed by Doton, which will make all Doton ticks crit.



    Auto attacks are, roughly speaking, 100 potency per three seconds, regardless of the delay stat.

    Also, you flubbed your math there. Just the four casts of Ruin would be 320 potency, plus the 150 potency of the dot. Then figure that you should be able to fit another Ruin in there (because it's a 2.5 cast instead of 3.0) for 400 potency.
    Yeah, sorry about that.

    Regardless, my argument that SMNs are doing AA with Ruin is correct yes?

    So, that Spell Speed proc is useful, right?
    (0)

  8. #8
    Player
    Picori's Avatar
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    Picori Shadow
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    Dots stack to one tick. People forget that measma, bio 2, bio, and measma two all go on same click If on at same time.
    Shadowflare so it's own.
    So if you put say bio on you see every tick is let's say 150 dam,
    But put all them on you see the number every tick is now 800 dam each 3 seconds tell one falls off.
    (0)

  9. #9
    Player
    Viridiana's Avatar
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    Quote Originally Posted by elemental10 View Post
    Yeah, sorry about that.

    Regardless, my argument that SMNs are doing AA with Ruin is correct yes?

    So, that Spell Speed proc is useful, right?
    Well, SMN actually has an auto-attack, too, where they whack the enemy with their books. But that mostly only happens if you're not actively casting. So, Bio, Ruin II, off-GCD abilities, etc.

    But in a broad sense, Ruin could be compared to auto-attack, yeah. Spell speed proc is still pretty useless, though.
    (0)

  10. #10
    Player
    elemental10's Avatar
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    Quote Originally Posted by Viridiana View Post
    Well, SMN actually has an auto-attack, too, where they whack the enemy with their books. But that mostly only happens if you're not actively casting. So, Bio, Ruin II, off-GCD abilities, etc.

    But in a broad sense, Ruin could be compared to auto-attack, yeah. Spell speed proc is still pretty useless, though.
    (0)

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