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  1. #41
    Player
    Canadane's Avatar
    登録日
    2011/07/26
    Location
    Limsa Lominsa
    投稿
    7,576
    Character
    King Canadane
    World
    Hyperion
    Main Class
    賢者 Lv 100
    Quote 引用元:AdamuKun322 投稿を閲覧
    I would love to see the graphics and animiations come to 3.0 as they were in 1.0. That's about all I'd like to see be implemented from 1.0. I think DirectX 11 is going to do that I think judging off the videos.
    DX11 would do nothing of the sort. Textures may look a bit nicer and the gameplay as a whole may be a bit smoother and fluid depending on your card.
    The big difference between 1.0 and 2.0 was the speed and momentum. We've gained speed and lost momentum, so none of the movements and attacks these days look like they carry weight. It's a shame, but at the same time, the way the game is now, we couldn't really do with it like it was.
    (3)

    http://king.canadane.com

  2. #42
    Player
    Jonnycbad's Avatar
    登録日
    2015/04/07
    投稿
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    槍術士 Lv 100
    Also the excess 2.5 steps a player takes after halting movement would screw up some mechanics that require exact positioning. Imagine trying to get to the a specific point and your character adds an extra few steps and overshoots and you eat Heavenfall or something.
    (0)

  3. #43
    Player
    MageBlack's Avatar
    登録日
    2013/10/17
    投稿
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    呪術士 Lv 90
    NO!

    I don't want to have to wait for my chr to stop, then turn, then start running again in this playing environment. Imagine the rage this will produce just cause it looks pretty... Its not functional in the fast paced game FFXIV has become.
    (0)

  4. #44
    Player
    Kule's Avatar
    登録日
    2012/10/29
    Location
    Gridania
    投稿
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    槍術士 Lv 75
    Quote 引用元:SpookyGhost 投稿を閲覧
    I totally forgot about this glitch. Was so hilarious to see the npc's that usually sat on tables, on top of them in T pose. xD
    (0)

  5. #45
    Player
    Rhaja's Avatar
    登録日
    2014/06/23
    Location
    Limsa
    投稿
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    暗黒騎士 Lv 70
    @_@ MNK's didn't bounce on their toes. God that bothers the hell out of me.
    (0)

  6. #46
    Player
    Nandalowell's Avatar
    登録日
    2012/05/21
    Location
    Ishgard
    投稿
    258
    Character
    Nan Lowell
    World
    Balmung
    Main Class
    弓術士 Lv 25
    I just miss my waddle- I mean cute little lala walk. Now when I walk I like, march.. Not that I walk around that often but it's the little things!
    (1)

  7. #47
    Player
    LlenCoram's Avatar
    登録日
    2011/03/08
    Location
    Limsa Lominsa
    投稿
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    漁師 Lv 100
    Quote 引用元:Jonnycbad 投稿を閲覧
    Chaos Thrust looked so good in 1.0, in ARR, it's so fast and doesn't have the same dramatic effect as it used to, and the sound/dragon cry it makes is too quick and garbled that you don't even notice it in the ARR version.

    https://www.youtube.com/watch?v=o9ajGiHoO-Y
    Stunningly beautiful animation
    Don't forget Simian Thrash! I miss this skill. Hopefully it comes back in 3.0.
    (1)

  8. #48
    Player
    Shougun's Avatar
    登録日
    2012/01/19
    Location
    Ul'dah
    投稿
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    漁師 Lv 90
    Quote 引用元:MageBlack 投稿を閲覧
    NO!

    I don't want to have to wait for my chr to stop, then turn, then start running again in this playing environment. Imagine the rage this will produce just cause it looks pretty... Its not functional in the fast paced game FFXIV has become.
    If done right you shouldn't have to wait, I assume you've played a number of action games where they have good animations (one where being weighty and having visual momentum doesn't force you to have a 1.5 second wind up and wind down). Which does require some computer process power (calculating momentum, environment surface, and direction to correctly play and modify position of the body as needed) but.. it looked so good.. lol.

    The 1.0 system did have a little bit of a delay*, so clearly not done right and I suppose could be a defense on not fixing it.. costs resources for something they don't care about. Won't stop me from missing them though xD.

    *Although there were a number of things off, like server lag and animation lock - sometimes I felt one delay was or could easily be confused for the other.
    (6)
    2015/04/25 02:33; Shougun が最後に編集

  9. #49
    Player
    Warlyx's Avatar
    登録日
    2011/05/23
    投稿
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    白魔道士 Lv 90
    i want multishot back was awesome before the nerf D:
    (1)

  10. #50
    Player
    Arcell's Avatar
    登録日
    2011/03/09
    Location
    Limsa Lominsa
    投稿
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    機工士 Lv 70
    Quote 引用元:Chiramu 投稿を閲覧
    Such sponge-y controls >< yuck. Looks like it would feel as slow as it looks.
    They were. I'd only support adding them back in strictly for non-combat because in 1.0 they made combat awful, especially for mages. During that animation you were still counted as moving so any spell you started casting would immediately be cancelled and you had to wait until the entire animation finished before you could do anything. When we had to do <17min AV/CC runs for Relics back then every single second counted and this slow stopping cost you quite a lot if you didn't know the exact timing for starting spells after it stopped.
    (0)

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