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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Gurpsmeister View Post
    All the rose colored glasses in this thread make me double take. Apparently you're forgetting that the game itself was an atrocious unplayable mess....but yeah, live 1.0 because an animation.....ok.
    I think that's missing the point a little, this isn't a request for a graphical update, the sooner our characters can shake off the sometimes wooden look(without breaking stuff of course) the better.

    It might even help with in game cut scenes
    (5)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,549
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    While beta testing 2.0, one of my main complaints was the lack of weight and momentum our characters held.
    It was addressed, but sadly wasn't considered for changing as they wanted to maintain a quicker style of play, shying away from the overall slower gameplay 1.0 had.
    (3)

    http://king.canadane.com

  3. #3
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by CatSyth View Post
    https://www.youtube.com/watch?v=sRbf0HCAGqc <- you tube video of the animation for those whom never seen it.

    I would love to have the 1.0 Running animations brought back. Since it was removed because of gameplay reasons, they should make it available out of combat. Who else misses it? :P
    Please no. It was terrible and felt extremely clunky.
    (0)

  4. #4
    Player
    AdamuKun322's Avatar
    Join Date
    Aug 2013
    Posts
    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    I would love to see the graphics and animiations come to 3.0 as they were in 1.0. That's about all I'd like to see be implemented from 1.0. I think DirectX 11 is going to do that I think judging off the videos.
    (2)

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,549
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by AdamuKun322 View Post
    I would love to see the graphics and animiations come to 3.0 as they were in 1.0. That's about all I'd like to see be implemented from 1.0. I think DirectX 11 is going to do that I think judging off the videos.
    DX11 would do nothing of the sort. Textures may look a bit nicer and the gameplay as a whole may be a bit smoother and fluid depending on your card.
    The big difference between 1.0 and 2.0 was the speed and momentum. We've gained speed and lost momentum, so none of the movements and attacks these days look like they carry weight. It's a shame, but at the same time, the way the game is now, we couldn't really do with it like it was.
    (3)

    http://king.canadane.com

  6. #6
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    DX11 isn't going to be what you think it will be. DirectX is just a set of drivers designed to allow easier use of graphical assets. Why design for openGL or whatever AMD uses when you can just design for DirectX and let that play with the actual codecs and drivers. There is going to be some optimization, but the game's actual graphical assets aren't changing.
    (3)

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Chaos Thrust looked so good in 1.0, in ARR, it's so fast and doesn't have the same dramatic effect as it used to, and the sound/dragon cry it makes is too quick and garbled that you don't even notice it in the ARR version.

    https://www.youtube.com/watch?v=o9ajGiHoO-Y
    Stunningly beautiful animation
    (5)

  8. #8
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Jonnycbad View Post
    Chaos Thrust looked so good in 1.0, in ARR, it's so fast and doesn't have the same dramatic effect as it used to, and the sound/dragon cry it makes is too quick and garbled that you don't even notice it in the ARR version.

    https://www.youtube.com/watch?v=o9ajGiHoO-Y
    Stunningly beautiful animation
    Don't forget Simian Thrash! I miss this skill. Hopefully it comes back in 3.0.
    (1)

  9. #9
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Also the excess 2.5 steps a player takes after halting movement would screw up some mechanics that require exact positioning. Imagine trying to get to the a specific point and your character adds an extra few steps and overshoots and you eat Heavenfall or something.
    (0)

  10. #10
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    NO!

    I don't want to have to wait for my chr to stop, then turn, then start running again in this playing environment. Imagine the rage this will produce just cause it looks pretty... Its not functional in the fast paced game FFXIV has become.
    (0)

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