


I think that's missing the point a little, this isn't a request for a graphical update, the sooner our characters can shake off the sometimes wooden look(without breaking stuff of course) the better.
It might even help with in game cut scenes![]()




While beta testing 2.0, one of my main complaints was the lack of weight and momentum our characters held.
It was addressed, but sadly wasn't considered for changing as they wanted to maintain a quicker style of play, shying away from the overall slower gameplay 1.0 had.
http://king.canadane.com


Please no. It was terrible and felt extremely clunky.https://www.youtube.com/watch?v=sRbf0HCAGqc <- you tube video of the animation for those whom never seen it.
I would love to have the 1.0 Running animations brought back. Since it was removed because of gameplay reasons, they should make it available out of combat. Who else misses it? :P
I would love to see the graphics and animiations come to 3.0 as they were in 1.0. That's about all I'd like to see be implemented from 1.0. I think DirectX 11 is going to do that I think judging off the videos.




DX11 would do nothing of the sort. Textures may look a bit nicer and the gameplay as a whole may be a bit smoother and fluid depending on your card.
The big difference between 1.0 and 2.0 was the speed and momentum. We've gained speed and lost momentum, so none of the movements and attacks these days look like they carry weight. It's a shame, but at the same time, the way the game is now, we couldn't really do with it like it was.![]()
http://king.canadane.com



DX11 isn't going to be what you think it will be. DirectX is just a set of drivers designed to allow easier use of graphical assets. Why design for openGL or whatever AMD uses when you can just design for DirectX and let that play with the actual codecs and drivers. There is going to be some optimization, but the game's actual graphical assets aren't changing.


Chaos Thrust looked so good in 1.0, in ARR, it's so fast and doesn't have the same dramatic effect as it used to, and the sound/dragon cry it makes is too quick and garbled that you don't even notice it in the ARR version.
https://www.youtube.com/watch?v=o9ajGiHoO-Y
Stunningly beautiful animation



Don't forget Simian Thrash! I miss this skill. Hopefully it comes back in 3.0.Chaos Thrust looked so good in 1.0, in ARR, it's so fast and doesn't have the same dramatic effect as it used to, and the sound/dragon cry it makes is too quick and garbled that you don't even notice it in the ARR version.
https://www.youtube.com/watch?v=o9ajGiHoO-Y
Stunningly beautiful animation


Also the excess 2.5 steps a player takes after halting movement would screw up some mechanics that require exact positioning. Imagine trying to get to the a specific point and your character adds an extra few steps and overshoots and you eat Heavenfall or something.



NO!
I don't want to have to wait for my chr to stop, then turn, then start running again in this playing environment. Imagine the rage this will produce just cause it looks pretty... Its not functional in the fast paced game FFXIV has become.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




