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  1. #1
    Player
    Hollowed's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    128
    Character
    Mei Tachibana
    World
    Sargatanas
    Main Class
    Conjurer Lv 60

    Getting worn out in battle.

    So I had a thought (shocker!) anyway a feature I think would be neat is seeing your character getting worn down when said stat goes below a set %. For instance, when a healer is nearly out of MP they could be bent over a little attempting to catch their breath, or when HP is really low maybe on their knees from exhaustion. The best example I could think of is FFX, when your HP was below half you were slumped over and when it was really low you were on your knees not even able to stand. Cool concept I think. Thoughts?
    (5)

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Nice but wouldn't be worth it since you're always moving around in a fight most of the time and moving cancels out any other animation you were doing before that.
    (2)
    Last edited by MilesSaintboroguh; 04-23-2015 at 02:32 PM.

  3. #3
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Nice cosmetics, but totally unpractical in Battle...
    (5)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  4. #4
    Player
    Mere's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    97
    Character
    Leisa Ley
    World
    Zalera
    Main Class
    Conjurer Lv 80
    Yeah I like that kind of details !!

    At the very minimum, they should like breath faster or deeper. When running they could do it in a clumsy looking way but still move as fast as normal.
    (0)

  5. #5
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    I don't think most people are paying that much attention to detail during combat when they have other things to watch out for.. It'd be an addition that goes largely unnoticed by 99% of the player base. What they could do is implement a /panting emote.. Then you'll see a bunch of players in cities bent over panting
    (2)

  6. #6
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Camera zoomed back to max for any real fight. If my hp 8s low that's not the time to zoom in and take a selfie when on the verge if wiping.

    Aesthetic effects like this would go ignored I'm a game where your virtually required to place camera at max distance and wipes usually happen I'm a matter of seconds.

    Ain't nobody got time fo dat!
    (6)

  7. #7
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Makes no sense to be on your knees, yet still running at full speed dodging the next AoE.
    (3)

  8. #8
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Would be cool, but either the animation transitions would be super weird or they'd need to make new animations for the slumped over version of every race for every job... which is a bit much for a QoL thing like this. I'd love for it to be a thing, though. ):
    (0)

  9. #9
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I like the concept, but it would be a much more massive undertaking than it would be worth I think. Attention to detail in animations is always nice, but it might be gilding the lily in this case.
    (2)

  10. #10
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Alot of character movement details were removed from 1.0, like character weighted physics, in order to accommodate lower performance machines.

    And yes it would look very awkward for BLMs to be slumping after every flare or tanks to be on the floor after every large hit from bosses.

    This ain't a turn based game.
    (5)

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