Hi,

I am writing this thread to discuss how we could change healer utility without making it "OP", but make it useful and fun.

Cleric stance was a tool that made SCH and WHM skill cap high, seperating your average healer from a more versatile one who aided the team in multiple ways, but if used wrong could be punished by stunning while they were in it and killing them while they have bad heals.

I dont think it should have been removed, I propose one of the following ^^:

-give it a longer cooldown to make it easier to punish and harder to use
-make a pvp skill equivalent that works like cleric stance but has a set duration
-make our dps spells work off mind in pvp making us not benefit from the extra cleric stance damage but make them scale useful
-put int on our pvp gear.

I find it a bit crap as a healer main that i cant take part in drone achievements very easily, that I am forced to play another job when my party usually would prefer me as healer as an example.

I loved healer pre nerf in PvP, I understand some of the nerfs but i dont think healer damage should be this bad lol... Make it fun, make it difficult to use whilst healing.


I\\'d love to hear others opinions. Posting on mobile so sorry for errors hehe