Quote Originally Posted by AreeyaJaidee View Post



Side note: i find it funny that players complain about ffxiv smn wanting summons the size of summons in FFXI but don't complain about monsters being too big... I mean a big ass dragon obstructs your view more than a Titan summon would. Its comical that ppl act like they play ffxiv in first person mode just because there is third person view optionally available. Guess they just really have a too big summon phobia and it stops them from sleeping well at night or something.
Big monsters exist so they're easy to see and target.
Big players and pets shouldn't exist because they're easy to see and target.
also, FFXI didn't have telegraphs and magical rainbow skittle marks that you needed to look out for. Just the boss's motions. Plus it was made when MMOs were a new thing. It's impractical for player features to be larger than the players themselves, as while it may not obstruct YOUR view, a melee pet that's bigger than the caster stands a good chance of standing on top of someone when, say, a mechanic such as t9 meteors is thrown out. Or, to use dungeons, Anchag's magical kill laser of doom.

And they're also impractical outside of combat. FFXI's summons had a key mitigating factor that prevented them from being REALLY annoying: they were ostensibly temporary. They drained MP and thus couldn't be kept out indefinitely. Which means you couldn't create a massive lagfest of summons in Jeuno to block NPCs for longer than a couple minutes if at all.
In XIV, summons last until the caster changes jobs, one or both dies, or manually desummons it. Thus the need to ensure they don't take up as much space even in the field. Can you imagine how congested Mor Dhona would be if summoner pets were the size of fat chocobos?