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  1. #1
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    What op is suggesting sounds more like a Beast Master! I've been hoping for BST and BLU in ffxiv since 1.0! Will be super excited if we get them

    That being said... I also played SMN heavily in FFXI and... The size of the summon was super cool aspect of summoner to me, it just felt right since I grew up playing FF and was used to seeing summons be bigger than the player the majority of the time.

    Oh well to each their own. I personally would love to see correctly proportioned summons as pets in XIV but all the immersion nerds would hang Yoshi P in a fit of rage if that ever happened.

    Side note: i find it funny that players complain about ffxiv smn wanting summons the size of summons in FFXI but don't complain about monsters being too big... I mean a big ass dragon obstructs your view more than a Titan summon would. Its comical that ppl act like they play ffxiv in first person mode just because there is third person view optionally available. Guess they just really have a too big summon phobia and it stops them from sleeping well at night or something.
    (1)
    Last edited by AreeyaJaidee; 04-24-2015 at 03:48 AM.

  2. #2
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by AreeyaJaidee View Post



    Side note: i find it funny that players complain about ffxiv smn wanting summons the size of summons in FFXI but don't complain about monsters being too big... I mean a big ass dragon obstructs your view more than a Titan summon would. Its comical that ppl act like they play ffxiv in first person mode just because there is third person view optionally available. Guess they just really have a too big summon phobia and it stops them from sleeping well at night or something.
    Big monsters exist so they're easy to see and target.
    Big players and pets shouldn't exist because they're easy to see and target.
    also, FFXI didn't have telegraphs and magical rainbow skittle marks that you needed to look out for. Just the boss's motions. Plus it was made when MMOs were a new thing. It's impractical for player features to be larger than the players themselves, as while it may not obstruct YOUR view, a melee pet that's bigger than the caster stands a good chance of standing on top of someone when, say, a mechanic such as t9 meteors is thrown out. Or, to use dungeons, Anchag's magical kill laser of doom.

    And they're also impractical outside of combat. FFXI's summons had a key mitigating factor that prevented them from being REALLY annoying: they were ostensibly temporary. They drained MP and thus couldn't be kept out indefinitely. Which means you couldn't create a massive lagfest of summons in Jeuno to block NPCs for longer than a couple minutes if at all.
    In XIV, summons last until the caster changes jobs, one or both dies, or manually desummons it. Thus the need to ensure they don't take up as much space even in the field. Can you imagine how congested Mor Dhona would be if summoner pets were the size of fat chocobos?
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  3. #3
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by kyuven View Post
    Big monsters exist so they're easy to see and target.
    Big players and pets shouldn't exist because they're easy to see and target.
    also, FFXI didn't have telegraphs and magical rainbow skittle marks that you needed to look out for. Just the boss's motions. Plus it was made when MMOs were a new thing. It's impractical for player features to be larger than the players themselves, as while it may not obstruct YOUR view, a melee pet that's bigger than the caster stands a good chance of standing on top of someone when, say, a mechanic such as t9 meteors is thrown out. Or, to use dungeons, Anchag's magical kill laser of doom.

    And they're also impractical outside of combat. FFXI's summons had a key mitigating factor that prevented them from being REALLY annoying: they were ostensibly temporary. They drained MP and thus couldn't be kept out indefinitely. Which means you couldn't create a massive lagfest of summons in Jeuno to block NPCs for longer than a couple minutes if at all.
    pets were forbidden in cities back then ... so no lag in jeuno...

    no one ask for fat choco size ....just better models and bigger 1.2 the size or something like that

    plus how many summoner u see in content that matters 1 or 0 ...
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  4. #4
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by kyuven View Post
    FFXI's summons had a key mitigating factor that prevented them from being REALLY annoying: they were ostensibly temporary. They drained MP and thus couldn't be kept out indefinitely. Which means you couldn't create a massive lagfest of summons in Jeuno to block NPCs for longer than a couple minutes if at all.
    Not entirely true. There is equipment to drastically reduce the MP costs to less than or equal to the Summoner's built-in Refresh effect for many of the summons. You could happily keep Titan out forever.

    Appearance aside though, I miss their impact. Summoner doesn't feel like a summoner. It's just another DPS caster. The 'summon', while not useless, is just another half to the same whole. They don't have many skills, and the few they do have are relatively weak. Compare that to Garuda's Predator Claws from FFXI or Fenrir's Eclipse Bite. There's just no comparison. The balance here was that the summoner was weak on their own, so their pets weren't just an addition, they were a necessity.

    Say what you will about them, they at least lived up to their job title.
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  5. #5
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60

    Paying Tribute to Classic Summoner Feeling via Limit Breaks

    While I agree with the sentiment of somehow getting more of that "classic Final Fantasy Summoner" feeling (via jaw-dropping Summon Attacks, etc.), the limitations of having hundreds of Players (all w/ the Summoner "Pets" out at once in a crowded area) is an unfortunate reality and limitation.

    I made a suggestion a while back about maybe paying tribute to the classic Final Fantasy Summoner feeling via:

    * New Summoner Limit Breaks in 3.0.

    http://forum.square-enix.com/ffxiv/t...-s-Ramuh%21%29


    It's certainly a way to give a bit of that feeling, while limiting it to only major battles in Raids where you can amass a Level 3 LB and use it. And it's not like it's spammable.

    Win-win. I hope they consider it.
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