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  1. #1
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Izsha View Post
    -snip-

    Exactly. There's a very simple way to tell if it's actually lag: are you getting hit by Landslides? If you're experiencing true lag, you can be two inches out of the Landslide on your monitor and be sent flying anyway.

    If you aren't having any trouble dodging those, though, then it isn't lag.
    (0)

  2. #2
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by LunaHoshino View Post
    Exactly. There's a very simple way to tell if it's actually lag: are you getting hit by Landslides? If you're experiencing true lag, you can be two inches out of the Landslide on your monitor and be sent flying anyway.

    If you aren't having any trouble dodging those, though, then it isn't lag.
    How is that "true lag"? If the cast bar on Landslide starts before the telegraph appears and the telegraph persists after the cast bar has completed, you have exactly the same issue shown in the original post (which you just stressed was caused by slow video hardware a few posts up and not latency issues between the server and client). That same problem can lead to you believing that you escaped the landslide by "inches on your monitor", yet got tossed from the platform anyway.

    Quote Originally Posted by LunaHoshino View Post
    That's the graphical lag I'm talking about. It's caused by having a low-power graphics card or processor. WotL is extremely graphic-intensive; if your graphics card isn't all that great, there will be a short delay between when the cast actually starts and when it gets rendered on your screen.
    I completely disagree that there is anything even remotely "extremely graphic-intensive" about the *telegraphs* for WotL, which are showing up late compared to the cast bar. Combined with the fairly simple (and small) environment of this trial I'm having a difficult time buying into this excuse.
    (0)
    Last edited by Gyson; 04-24-2015 at 05:40 AM.

  3. #3
    Player
    Arixtotle's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Masakata Izumi
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by siverstorm View Post
    snip
    I said nothing about the battle system. I don\\'t understand where you got that from. This is about this specific instance obviously not working as intended. You really think they meant for what the OP described to happen? Really? Did you even read the OP?
    (4)

  4. #4
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Arixtotle View Post
    I said nothing about the battle system. I don\\'t understand where you got that from. This is about this specific instance obviously not working as intended. You really think they meant for what the OP described to happen? Really? Did you even read the OP?
    Based on the first two images the OP didn't move out of the weight before the cast finished and then got hit. Many other fights in the game are exactly the same. Friction in garuda ex, the heavy puddles in levi, radiant plumes in ifrit, thunder aoes not on the player in ramuh, and this is just primals, the list goes on and on and on for other content. That is a key feature throughout the battle system of this game. Ground effects are there to give a player indication of where the safezone is, if the cast is complete and you're still standing in it then you'll get hit. End of story. If you dodge a weight of the land before the cast bar finishes and you still take damage then you genuinely have lagged.

    I was able to play this game a year ago with my toaster laptop and shoddy internet and still was able to dodge plumes and the like. I even had some major lag spikes back in the day because of my internet (the real ones where everyone stops moving for a few seconds and everyone just eerily stands in place). I was still able to get through titan hm/ex not getting hit by avoidable mechanics for the most part.

    You still keep complaining about it not working as intended (because you would know what was intended) and being broken but that still doesn't change the fact that the average player nowadays has no problems dealing with titan hm.
    (2)

  5. #5
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by siverstorm View Post
    Ground effects are there to give a player indication of where the safezone is, if the cast is complete and you're still standing in it then you'll get hit. End of story..
    The problem that is being discussed is different compared to the normal AoE indicators we are used to. The Titan fights have unique animations in place of the AoE indicators. The problem is that on some mid-range computers, the WotL animation is a strain on the processor. The animation is delayed due to that and does not show up immediately on occasion.
    (2)

  6. #6
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    I went ahead and watched a couple of videos, specifically observing the moment Titan casts Weight of the Land and Landslide. It's pretty odd. Some videos have the animation start up immediately when Titan starts casting, and some other videos have the animation pop up with a slight delay (which isn't noticeable unless you look carefully) after Titan starts casting. There were also moments in the same videos where the animation delay is varied. One moment the animation pops up immediately and another moment it has that delay.
    (0)

  7. #7
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by AdamFyi View Post
    -snip-
    That's the graphical lag I'm talking about. It's caused by having a low-power graphics card or processor. WotL is extremely graphic-intensive; if your graphics card isn't all that great, there will be a short delay between when the cast actually starts and when it gets rendered on your screen.
    (0)

  8. #8
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by LunaHoshino View Post
    That's the graphical lag I'm talking about. It's caused by having a low-power graphics card or processor. WotL is extremely graphic-intensive; if your graphics card isn't all that great, there will be a short delay between when the cast actually starts and when it gets rendered on your screen.
    Which is what the OP is asking for, I think? However, to be fair, they can just preemptively move before it shows up if they are having such issues. But, it would be nice if they did lessen the strain on WotL's animation so that it gets rendered faster.

    Quote Originally Posted by Gyson View Post
    I completely disagree that there is anything even remotely "extremely graphic-intensive" about the *telegraphs* for WotL, which are showing up late compared to the cast bar.
    From my understanding of Luna's post, the delay happens because of the graphic-intensive nature of the animations of WotL. Some graphics cards and processors have trouble rendering all that animation at once; which is why there is a delay with the animation. The cast bar shows up on time, but not the animation. WotL is a special case because multiple plumes pop up at the same time.
    (0)
    Last edited by AdamFyi; 04-24-2015 at 05:44 AM.

  9. #9
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by AdamFyi View Post
    Which is what the OP is asking for, I think? However, to be fair, they can just preemptively move before it shows up if they are having such issues. But, it would be nice if they did lessen the strain on WotL's animation so that it gets rendered faster.
    Oh, I agree, I really wish they would do that. It is literally the only attack in the game that gives me issues, but I also recognize that the issues stem at least in part from me having a cheap bargain-bin computer with an integrated graphics card rather than something that was meant to play games on.
    (0)

  10. #10
    Player
    Ayuhra's Avatar
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    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LunaHoshino View Post
    Oh, I agree, I really wish they would do that. It is literally the only attack in the game that gives me issues, but I also recognize that the issues stem at least in part from me having a cheap bargain-bin computer with an integrated graphics card rather than something that was meant to play games on.
    For whatever it's worth my computer can run Tomb Raider and Thief (2014) on max settings without too much of a hiccup, my processor is an i7 and I still see some delays in the game so some of the problem, at least, is lag related.
    (0)

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