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  1. #131
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Nope, I think I've got it pinned down pretty well.
    Well, you don't.

    The OP knows that's how it all works. You aren't telling him anything he doesn't already know.

    He's saying the way it works is flawed and is showing why.

    Look at the cast bar to tell you when you're out of time. Not when the aoe disappears.
    Unfortunately, you kinda need indicators to let you know where to run or where NOT to run. And if those are appearing late for whatever reason...
    (5)

  2. #132
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gyson View Post
    And that is where we disagree. In reality neither of us can confirm which is correct,
    Well, technically speaking, either one of you could set up a packet sniffer and then analyze all the data to be 100% certain, soooo...
    (0)

  3. #133
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Avalon_Albrook View Post
    Look at the cast bar to tell you when you're out of time. Not when the aoe disappears. The game kinda starts teaching you this from the very beginning. This is not a Titan specific thing.
    Except it doesn't. The game at no point tells you that telegraphs are inaccurate in their timing. One could certainly infer that information through playing, and I think everyone in this thread has, but it's never stated and is presumably not explicitly intended. Further, there are now instances (mentioned earlier in the thread) of the opposite behavior. In a few early runs of WoD I received the status effect doom because I turned after the cast bar disappeared. I was quite confused the first time or two that it happened until I learned that for that particular attack it it's the animation that matters, not the cast bar.

    Keep in mind that both scenarios are not functioning in an intuitive manner. The cast bar, animation, and (potential) effect on the player should be more tightly in sync. Nobody is saying that this is game breaking or 'too hard', just that this is an issue where the specific mechanics do not make sense. Latency issues can understandably pull these 3 elements out of sync with each other, but the problem is that with a perfect connection they're not in sync anyway (apparently by design).

    We're merely arguing that it would be more intuitive if those things were in sync with each other. For me it would be more satisfying as the delay just annoys me aesthetically. For many people it would serve to reduce confusion and rage about the game being 'wrong' or misdiagnosing the issue as a poor connection.
    (8)

  4. #134
    Player
    Takfloyd's Avatar
    Join Date
    Jan 2015
    Posts
    141
    Character
    Takstein Floyd
    World
    Cerberus
    Main Class
    Arcanist Lv 90
    It is astounding how deluded in their blind defense of the game many people on this forum are.

    The castbar/on-screen visual discrepancy OP brings up is an objective and indisputable flaw with the game. No one in their right mind would defend a game for having the on-screen visuals provide completely wrong information about what is going on.

    In a non-MMO game, this would immediately lead to the game being deemed unplayable by most players. Of course due to the nature of online gaming some lag-related issues are to be expected, but when the cast bar DOES show the correct timing of the events and the visuals do NOT, that is plain inexcusable from a game design perspective.
    (3)

  5. #135
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    I like how most people in this thread are misinterpreting the information in the OP which leads me to believe that they actually didn't bother to read, jumped to conclusions once they saw the words 'Titan' and 'issue' in the same sentence, or just skimmed through it and looked only at the pretty pictures. Really, guys, it's not that hard to read. ಠ_ಠ

    Like this chap down here:

    Quote Originally Posted by Avalon_Albrook View Post
    Nope, I think I've got it pinned down pretty well.

    Look at the cast bar to tell you when you're out of time. Not when the aoe disappears. The game kinda starts teaching you this from the very beginning. This is not a Titan specific thing.

    It's not unreasonable to ask for the animations to sync with the cast bar. Especially since the indicators do pop up synced with the cast bar in most encounters. The game never tells you that at any point that the cast bar is more important than the indicator. They work in tandem.

    The indicator shows you where it is going to hit, and the cast bar shows you how long you have left. Without the indicator, you'll be left with how long you have left without knowing where the attack is going to hit.
    (3)
    Last edited by AdamFyi; 04-25-2015 at 11:45 AM.

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