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  1. #121
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Cutie_McSnuggles View Post
    While I can sympathize with the idea of wanting cast bars and animations synced. If you're not paying attention to cast bars then how did you get past bosses like Coincounter and Chimera who's major attacks have no AOE indicators, and how do you expect to deal with mechanics in Coil many of which also have no AOE indicators. Paying attention to cast bars is a required skill to succeed in this game.
    You picked a few bad examples. Coincounter is like the old bosses in 1.0, where you can derive everything you need to know to kill him from his body. Is he twirling his club in a circle? Swipe is coming, tank run through. Did he turn to face a non-tank? Everyone stack behind. Is he focusing super hard on his club but not moving it? Tank stun or everyone run out.

    Cutter's Cry Chimera the EN client tells you everything you need to know without ever looking at his cast bar. Blue eyes? Run out. Violet eyes? Run in or way out. Orb chasing you and violet eyes? Run way out. Everything else has an AOE indicator.

    Many of the mechanics in coil have an indicator other than the cast bar or can be completely avoided with positioning. The only one I can think of off the top of my head where the cast bar is your only indicator is Twisters. Maybe could argue Lunar Dynamo, but Dynamo probably won't kill you if you get tagged by it and can be avoided just by staying at melee or max range. Actually, I guess the old High Voltage in BCoB, but that only required two people in the raid to watch it. So let's see:

    T1: High Voltage on ADS. All of Cad's attacks have AOE indicators or are meant to be healed (spit attack)
    T2: High Voltage on ADS. Allagan Rot is what killed people, but the cast bar does nothing for that.
    T3: lol
    T4: Pox, I guess?
    T5: Death Sentence, Twisters. Everything else had an indicator of some sort.
    T6: Everything has an indicator
    T7: Watchig your debuffs more important than the cast bars.
    T8: Can't really speak to T8, but don't remember anything that requires watching cast bar.
    T9: Dynamo and Heavensfall if you're in weird positions. And you can even save yourself from Heavensfall for many classes.

    I can't really speak for FCoB, but nothing I remember seeing about them necessitates watching a cast bar. Granted, I could be remembering wrong. . .
    (2)

  2. #122
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    Blackfires and flames of unforgiveness in T12 come immediately to mind.
    (0)
    Last edited by Mercutial; 04-25-2015 at 02:46 AM.

  3. #123
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Gyson View Post
    ..UNLESS people are either slightly slower than you or working with a slightly slower connection, in which case not having the first third of the castbar going to waste could certainly be helpful.
    No. If people have slow connections or high latency problems due to connectivity problems with their ISPs, people need to get on their ISPs about that; not try to scapegoat the mechanics of the game. If I recall correctly, SE already did some tweaking back when the game was launched and in the months that followed. Couple with the fact that people should also be gaining more reactive skills, which you're going to learn through repetition, instead of just blaming the game for being too hard.
    (4)

  4. #124
    Player
    Avalon_Albrook's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Avalon Albrook
    World
    Excalibur
    Main Class
    White Mage Lv 80
    This is a troll thread, right? Is this really a thread that ultimately amounts to "I don't understand the process of casting something and then the animation of that cast going off -- for both enemies and players alike"?

    This has to be a joke thread, it has to...
    (4)

  5. #125
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Zohnax View Post
    Quote Originally Posted by Gyson View Post
    ..UNLESS people are either slightly slower than you or working with a slightly slower connection, in which case not having the first third of the castbar going to waste could certainly be helpful.

    I mean, I have to believe that if the designers decided that the cast time on these abilities should be X seconds long then the idea is for players to have all X seconds available to them for movement, not "whatever Elazu can work with". Kind of a safe bet, no?
    No. If people have slow connections or high latency problems due to connectivity problems with their ISPs, people need to get on their ISPs about that; not try to scapegoat the mechanics of the game. If I recall correctly, SE already did some tweaking back when the game was launched and in the months that followed. Couple with the fact that people should also be gaining more reactive skills, which you're going to learn through repetition, instead of just blaming the game for being too hard.
    Who is blaming the game for being too hard? Did you see me, at any point, complain about the difficulty of the encounter? You can argue my points all you want, but please actually argue what I said rather than picking something random out of the air and arguing that instead.

    And how are we trying to "scapegoat the mechanics of the game". Are you actually arguing that I am incorrect when I suggest that "..not having the first third of the castbar going to waste could certainly be helpful.."? You must be, because you followed that up with a resounding "No.". Perhaps you can explain precisely why?

    Quote Originally Posted by Avalon_Albrook View Post
    This is a troll thread, right? Is this really a thread that ultimately amounts to "I don't understand the process of casting something and then the animation of that cast going off -- for both enemies and players alike"?

    This has to be a joke thread, it has to...
    No, in your case I think it may just be a reading comprehension issue on your end, since you've come to the wrong conclusion about a thread that explains itself fairly cleanly.

    Might I suggest another stab at reading it?
    (7)

  6. #126
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Titan instance is ancient history. Most players have cleared it multiple times, there really isn't a developer need to go back and adjust anything. I would rather they spend the money, time and effort into developing new things.
    (1)

  7. #127
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Gyson View Post
    No, in your case I think it may just be a reading comprehension issue on your end, since you've come to the wrong conclusion about a thread that explains itself fairly cleanly.

    Might I suggest another stab at reading it?
    Insulting people seems to really be helping your cause. Lol.
    (3)

  8. #128
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    The net coding for this game does show just how horrible the routing infrastructure is for North America in general. Hell, the US isn't even ranked in the top 10 ISP providers. Which is what happens when corporate greed is allowed to reign unchecked for so long (but that is an argument for another time & place). So it's a mix of SE, ISP & network routing. And you could be just that unlucky soul where your ISP won't do jack shit & vpns don't help either.
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

  9. #129
    Player
    Avalon_Albrook's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Avalon Albrook
    World
    Excalibur
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gyson View Post
    No, in your case I think it may just be a reading comprehension issue on your end, since you've come to the wrong conclusion about a thread that explains itself fairly cleanly.

    Might I suggest another stab at reading it?
    *rereads original post*

    Nope, I think I've got it pinned down pretty well.

    Look at the cast bar to tell you when you're out of time. Not when the aoe disappears. The game kinda starts teaching you this from the very beginning. This is not a Titan specific thing.

    I maintain my ardent hope that this is a troll thread.
    (1)

  10. #130
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Gyson View Post

    Edit: By the way, the person you're quoting/agreeing with is trying to make the point that the castbar is critical, where as you seem to be implying it can pretty much be ignored (as if the information it provides isn't crucial for a successful dodge).
    Yes, he is correct in saying that the castbar pretty much determines if you get hit or not, I never said it didn't, just that there's no need to look at it when you have telegraphs that you can react to and still dodge the weights easily.
    (0)

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