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  1. #111
    Player
    Hala's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    24
    Character
    Atori Benitoki
    World
    Masamune
    Main Class
    Lancer Lv 60
    Well I "Didn't read lol" all the thread but to the people who somehow defend this issue (like it's not borken etc.). Just imagine as if information on correct way to dodge was in official game manual, what would you think then reading it? Like:
    You may notice that we have visaual indications of attacks in our game, but the truth is - they doesn't actually matter. If you want to succesfully dodge an attack you must watch the enemy's castbar and anticipate where attack will land and move out of it before the cast will finish. The actuall visuals for attack and areas affected may be shown to you sometime later.
    Do you think this is something game company will either write in they manual? <_< No? Then it's broken.
    (6)

  2. #112
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Except it isn't broken, the system works just fine. If it were truly broken then you would have far more people failing at simple "don't stand in me" mechanics. Busier fights like Titan and Midgardsormr would be next to impossible. As it stands, most people are only getting hit because they lack spacial awareness and decent reflexes. The telegraph shows you were not to stand, the castbar shows you how long you have to get out of the way. It's not complicated. Players who can't comprehend that would probably still fail even if the animation and castbar lined up better simply because they aren't paying attention to obvious cues.

    The only real excuse for getting hit is latency and that's not something "tightening" the combat would address.
    (7)
    With this character's death, the thread of prophecy remains intact.

  3. #113
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Mercutial View Post
    Not that it really is necessary for Titan EX, but what serious player isn't applying focus target to the boss?
    Based on the number I see die daily to some sort of critical boss ability they failed to notice in time, especially while dealing with something else (e.g. an add), quite a few.

    Seriously, how many times do you join any PUG through the Duty Finder and find yourself thinking you've been paired up with a squad of serious players?


    Quote Originally Posted by ElHeggunte View Post
    Except it isn't broken, the system works just fine. If it were truly broken then you would have far more people failing at simple "don't stand in me" mechanics.
    I think "broken" is the wrong word. I would certainly call the current setup "far from optimal", however. If the developers could resolve this syncing with the snap of their fingers I'm pretty sure they would prefer everything matching up properly. I don't believe it is "working as desired", so label that as you will.


    Quote Originally Posted by ElHeggunte View Post
    As it stands, most people are only getting hit because they lack spacial awareness and decent reflexes. The telegraph shows you were not to stand, the castbar shows you how long you have to get out of the way. It's not complicated. Players who can't comprehend that would probably still fail even if the animation and castbar lined up better simply because they aren't paying attention to obvious cues.
    I don't think that's a fair assessment. While you can argue that the telegraph shows where to avoid and the castbar shows you how long you have to get out of the way (and ignore the fact that a properly done telegraph could handle the job of both), when the telegraph is missing for the first 1/3 of the castbar's timer that's a pretty significant amount of time for important positional information to be delayed.

    While it may not be a big issues for Titan-Pro#286 who has either gotten used to this or simply doesn't have this problem, you can be certain it is making things more difficult on newer players or those who have slightly slower reaction times/higher pings - players who might otherwise be able to dodge the blow had 100% of the warning been available (as it should be). At the very least you would have an easier time of convincing them they need to move more quickly had they seen themselves dying *inside* the explosion versus dying while standing 15 feet outside of it.
    (5)
    Last edited by Gyson; 04-25-2015 at 12:10 AM.

  4. #114
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Sove92 View Post
    There is nothing wrong with the fight, if by Titan HM/EX you don't know the castbar determines whether you get hit or not (few exceptions exist), it's just you, not the game.
    This right here. You don't need to watch the castbar at all, everything is perfectly dodgable by just looking at the telegraphs.
    (0)

  5. #115
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Elazu View Post
    This right here. You don't need to watch the castbar at all, everything is perfectly dodgable by just looking at the telegraphs.
    ..UNLESS people are either slightly slower than you or working with a slightly slower connection, in which case not having the first third of the castbar going to waste could certainly be helpful.

    I mean, I have to believe that if the designers decided that the cast time on these abilities should be X seconds long then the idea is for players to have all X seconds available to them for movement, not "whatever Elazu can work with". Kind of a safe bet, no?

    Edit: By the way, the person you're quoting/agreeing with is trying to make the point that the castbar is critical, where as you seem to be implying it can pretty much be ignored (as if the information it provides isn't crucial for a successful dodge).
    (4)
    Last edited by Gyson; 04-25-2015 at 01:01 AM.

  6. #116
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    I'm surprised there hasn't been a post about this before. Oh wait, there has, a million
    (2)

  7. #117
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    In all fairness, the actual number of related posts is 738,921.
    (1)

  8. #118
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Gyson View Post
    First, I find it difficult to believe that most players monitor Titan's cast bar. Heck, going by the number of interrupt opportunities that pass by unchallenged on everything from the average mobs to dungeon bosses, I would argue that most players aren't watching cast bars anywhere. While it's fantastic that the fraction of people on this forum who are participating in this thread (which make up an even tinier fraction of the people playing the game) are apparently all cast-bar watching pros, as someone who is always tanking I feel like I can safely say that most of the time the only one staring at cast bars seems to be me (as I'm rarely able to count on the average player to help interrupt anything).
    While I can sympathize with the idea of wanting cast bars and animations synced. If you're not paying attention to cast bars then how did you get past bosses like Coincounter and Chimera who's major attacks have no AOE indicators, and how do you expect to deal with mechanics in Coil many of which also have no AOE indicators? Paying attention to cast bars is a required skill to succeed in this game.

    Also, it's the tanks job to stun bosses. Good DPS will hold off on using stuns during most boss fights so they won't build up immunity.
    (0)
    Last edited by Cutie_McSnuggles; 04-25-2015 at 01:40 AM.

  9. #119
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Cutie_McSnuggles View Post
    If you're not paying attention to cast bars then how did you get past bosses like Coincounter and Chimera who's major attacks have no AOE indicators, and how do you expect to deal with mechanics in Coil many of which also have no AOE indicators. Paying attention to cast bars is a required skill to succeed in this game.
    While, as the tank, I may be taking care of Dragon's Voice and Ram's Voice on Chimera, you can be certain there are many players on those runs who aren't even aware of these mechanics, and yet get through the trial successfully because someone else (e.g. the tank) was taking care of it. Point being, that the average player may not be paying attention to cast bars is really of no surprise to me.


    Quote Originally Posted by Cutie_McSnuggles View Post
    Also, it's the tanks job to stun bosses. Good DPS will hold off on using stuns during most boss fights so they won't build up immunity.
    I disagree, and I don't think it's the tank's job exclusively. While you certainly don't want DPS firing stuns off at random and making it impossible to (example) interrupt Ifrit's eruptions, a well timed interrupt from DPS is both helpful and welcome. Using your Chimera example again (an encounter which I farmed over a 100 times), many a time my silence has been on cooldown when Ram's Voice popped up, only for a helpful Bard to save the day with a well timed and intentional Blunt Shot. I think in a perfect world the entire party should be using all of their abilities to the fullest (and intelligently) to guarantee success.

    But, we're getting off track.
    (4)

  10. #120
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    It has improved a tonne since the game was released. If you are still getting hit, then investigate a proxy service as your latency issues are something on your side.
    I sub to a proxy/tunnel service (without it I can't dodge a thing) due to a poor route that my net takes to the servers. Without I get 450ms+. With it I get 250ms roughly, and that is plenty good enough to play this game.
    (0)

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