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  1. #1
    Player
    Mercutial's Avatar
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    May 2014
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    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    Not that it really is necessary for Titan EX, but what serious player isn't applying focus target to the boss?
    (2)

  2. #2
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
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    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Mercutial View Post
    Not that it really is necessary for Titan EX, but what serious player isn't applying focus target to the boss?
    Based on the number I see die daily to some sort of critical boss ability they failed to notice in time, especially while dealing with something else (e.g. an add), quite a few.

    Seriously, how many times do you join any PUG through the Duty Finder and find yourself thinking you've been paired up with a squad of serious players?


    Quote Originally Posted by ElHeggunte View Post
    Except it isn't broken, the system works just fine. If it were truly broken then you would have far more people failing at simple "don't stand in me" mechanics.
    I think "broken" is the wrong word. I would certainly call the current setup "far from optimal", however. If the developers could resolve this syncing with the snap of their fingers I'm pretty sure they would prefer everything matching up properly. I don't believe it is "working as desired", so label that as you will.


    Quote Originally Posted by ElHeggunte View Post
    As it stands, most people are only getting hit because they lack spacial awareness and decent reflexes. The telegraph shows you were not to stand, the castbar shows you how long you have to get out of the way. It's not complicated. Players who can't comprehend that would probably still fail even if the animation and castbar lined up better simply because they aren't paying attention to obvious cues.
    I don't think that's a fair assessment. While you can argue that the telegraph shows where to avoid and the castbar shows you how long you have to get out of the way (and ignore the fact that a properly done telegraph could handle the job of both), when the telegraph is missing for the first 1/3 of the castbar's timer that's a pretty significant amount of time for important positional information to be delayed.

    While it may not be a big issues for Titan-Pro#286 who has either gotten used to this or simply doesn't have this problem, you can be certain it is making things more difficult on newer players or those who have slightly slower reaction times/higher pings - players who might otherwise be able to dodge the blow had 100% of the warning been available (as it should be). At the very least you would have an easier time of convincing them they need to move more quickly had they seen themselves dying *inside* the explosion versus dying while standing 15 feet outside of it.
    (5)
    Last edited by Gyson; 04-25-2015 at 12:10 AM.