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  1. #1
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
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    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I think more than a few critics of this thread are missing a point (which I thought I spelled out clearly enough) in the opening post.

    First, I find it difficult to believe that most players monitor Titan's cast bar. Heck, going by the number of interrupt opportunities that pass by unchallenged on everything from the average mobs to dungeon bosses, I would argue that most players aren't watching cast bars anywhere. While it's fantastic that the fraction of people on this forum who are participating in this thread (which make up an even tinier fraction of the people playing the game) are apparently all cast-bar watching pros, as someone who is always tanking I feel like I can safely say that most of the time the only one staring at cast bars seems to be me (as I'm rarely able to count on the average player to help interrupt anything).

    Second, this thread is not about what people should be doing - remember, "we're apparently all pros here" , so nobody is dropping any insight bombs on anyone else. But for your average player (you know the one, that fellow who has died early *again* on Titan attempt #X) the issue pointed out in the original post is not making anything easier for anyone. It is very difficult to convince your average player that they failed to react in time when every visual indicator on their screen is reinforcing the idea that they *did* react in time. The average player is not going to want to hear a lecture about castbars versus telegraphs, or theories on video/processor lag versus network latency - on their screen they see themselves clearing the AOE-warning makers before it vanishes and/or explodes, and a) it is a lie, and b) it is a lie they're buying into. To argue with them that they were "late" at that point is to basically tell them to stop trusting their own eyes and the information being displayed on their screen. It doesn't work.

    I would argue that tightening up the animations (especially for this trial) such that the castbar and animations are more in sync would be infinitely more useful towards helping players improve compared to a futile attempt to educate everyone in the game about the quirks and workarounds for this encounter. Simply put, if Bob sees his character die in an explosion he will make a real effort to move faster/anticipate better in the future. Where as Bob seeing his character die (when standing a safe distance from an explosion) is not likely to put much effort into improving at all, because in his mind the game got it wrong, not him. And when half your Duty Finder PUG is filled with Bob's having this issue, it sucks for everyone wasting their time on that run (regardless of who is doing it right or wrong).

    We can argue about whether or not this can be fixed, but nobody should be arguing about whether or not it would be preferable to have things syncing up better (hint: it would be preferable). And yet some of the responses seem to be doing just that, which is more than a little strange.

    Side note: for the memorize and move early crowd that is proudly chiming in on this discussion - I would also argue that you are essentially screwing over the rest of the party in an effort to guarantee your personal survival. If everyone is tightly stacked to minimize the amount of traveling distance needed to clear all those "Weight of the Land' telegraphs, you must realize that by breaking formation early (even a half second early) you're causing those telegraphs to spread out more, which in turn is making escape more difficult for the people who are waiting for the telegraph as a visual cue to start moving. Perhaps you don't realize this or you just don't care, but it is what it is.
    (15)
    Last edited by Gyson; 04-24-2015 at 03:39 PM.

  2. #2
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Gyson View Post
    First, I find it difficult to believe that most players monitor Titan's cast bar. Heck, going by the number of interrupt opportunities that pass by unchallenged on everything from the average mobs to dungeon bosses, I would argue that most players aren't watching cast bars anywhere. While it's fantastic that the fraction of people on this forum who are participating in this thread (which make up an even tinier fraction of the people playing the game) are apparently all cast-bar watching pros, as someone who is always tanking I feel like I can safely say that most of the time the only one staring at cast bars seems to be me (as I'm rarely able to count on the average player to help interrupt anything).
    While I can sympathize with the idea of wanting cast bars and animations synced. If you're not paying attention to cast bars then how did you get past bosses like Coincounter and Chimera who's major attacks have no AOE indicators, and how do you expect to deal with mechanics in Coil many of which also have no AOE indicators? Paying attention to cast bars is a required skill to succeed in this game.

    Also, it's the tanks job to stun bosses. Good DPS will hold off on using stuns during most boss fights so they won't build up immunity.
    (0)
    Last edited by Cutie_McSnuggles; 04-25-2015 at 01:40 AM.

  3. #3
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Cutie_McSnuggles View Post
    If you're not paying attention to cast bars then how did you get past bosses like Coincounter and Chimera who's major attacks have no AOE indicators, and how do you expect to deal with mechanics in Coil many of which also have no AOE indicators. Paying attention to cast bars is a required skill to succeed in this game.
    While, as the tank, I may be taking care of Dragon's Voice and Ram's Voice on Chimera, you can be certain there are many players on those runs who aren't even aware of these mechanics, and yet get through the trial successfully because someone else (e.g. the tank) was taking care of it. Point being, that the average player may not be paying attention to cast bars is really of no surprise to me.


    Quote Originally Posted by Cutie_McSnuggles View Post
    Also, it's the tanks job to stun bosses. Good DPS will hold off on using stuns during most boss fights so they won't build up immunity.
    I disagree, and I don't think it's the tank's job exclusively. While you certainly don't want DPS firing stuns off at random and making it impossible to (example) interrupt Ifrit's eruptions, a well timed interrupt from DPS is both helpful and welcome. Using your Chimera example again (an encounter which I farmed over a 100 times), many a time my silence has been on cooldown when Ram's Voice popped up, only for a helpful Bard to save the day with a well timed and intentional Blunt Shot. I think in a perfect world the entire party should be using all of their abilities to the fullest (and intelligently) to guarantee success.

    But, we're getting off track.
    (4)

  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Cutie_McSnuggles View Post
    While I can sympathize with the idea of wanting cast bars and animations synced. If you're not paying attention to cast bars then how did you get past bosses like Coincounter and Chimera who's major attacks have no AOE indicators, and how do you expect to deal with mechanics in Coil many of which also have no AOE indicators. Paying attention to cast bars is a required skill to succeed in this game.
    You picked a few bad examples. Coincounter is like the old bosses in 1.0, where you can derive everything you need to know to kill him from his body. Is he twirling his club in a circle? Swipe is coming, tank run through. Did he turn to face a non-tank? Everyone stack behind. Is he focusing super hard on his club but not moving it? Tank stun or everyone run out.

    Cutter's Cry Chimera the EN client tells you everything you need to know without ever looking at his cast bar. Blue eyes? Run out. Violet eyes? Run in or way out. Orb chasing you and violet eyes? Run way out. Everything else has an AOE indicator.

    Many of the mechanics in coil have an indicator other than the cast bar or can be completely avoided with positioning. The only one I can think of off the top of my head where the cast bar is your only indicator is Twisters. Maybe could argue Lunar Dynamo, but Dynamo probably won't kill you if you get tagged by it and can be avoided just by staying at melee or max range. Actually, I guess the old High Voltage in BCoB, but that only required two people in the raid to watch it. So let's see:

    T1: High Voltage on ADS. All of Cad's attacks have AOE indicators or are meant to be healed (spit attack)
    T2: High Voltage on ADS. Allagan Rot is what killed people, but the cast bar does nothing for that.
    T3: lol
    T4: Pox, I guess?
    T5: Death Sentence, Twisters. Everything else had an indicator of some sort.
    T6: Everything has an indicator
    T7: Watchig your debuffs more important than the cast bars.
    T8: Can't really speak to T8, but don't remember anything that requires watching cast bar.
    T9: Dynamo and Heavensfall if you're in weird positions. And you can even save yourself from Heavensfall for many classes.

    I can't really speak for FCoB, but nothing I remember seeing about them necessitates watching a cast bar. Granted, I could be remembering wrong. . .
    (2)