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  1. #91
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by SevenHeavens View Post
    see that plume under your feet?...dodge it
    Quote Originally Posted by Tiggy View Post
    ....You see things under your feet. Move. Victory.
    PPL please, go to youtube, watch, a lot of movies showing that thay dodge the plume very easy and a lot of time for their reaction. Just like what above 2 posts have said, simply they have no lag.

    For ppl really have lag, when they see the plume on them while they are not running, they have already got hit at the server side. ^^;
    (2)
    Last edited by Nicobo; 04-24-2015 at 01:05 PM. Reason: typo

  2. #92
    Player
    Kaitlen's Avatar
    Join Date
    Oct 2014
    Location
    Ul'Dah - Gladiator
    Posts
    252
    Character
    Madeline Mirata
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    I didn't read this thread in its entirety, but Titan HM/EX is one of my most favorite encounters of this game.

    When I did my first few encounters with Titan, I thought for sure either I was a terrible player or my latency was an issue. (I'm on Hyperion and I'm in Japan, so I have higher latency by default than other players in NA region...)
    However, months later since those first fights, I've got no problem with the mechanics of how the fight works and how to avoid stuff. My real complaint is that it's probably too mechanical. I kind of wish it was more random, but I understand the difficulty of some and the order of things help predict what's coming next.

    I'm a PC player with an aged i7 machine paired with a GTX690 GPU (+SSD for load times).

    Admittedly, I will make a mistake and get knocked off or get hit by a plume when I'm not tanking. It happens...
    (0)

  3. #93
    Player
    Kore_Hyperion's Avatar
    Join Date
    Sep 2014
    Posts
    55
    Character
    Kore Alexaire
    World
    Hyperion
    Main Class
    Weaver Lv 54
    So what if it the telegraph animation renders after the cast bar starts? Just get over the fact that this is the way the fight is designed. Never mind the fact that Titan does a completely predictable rotation. In one way, the fight is made even easier by that fact. If you can't dodge with the telegraphing or watching the cast bar, then you can do it by memorizing what's coming next and moving ahead of time or at least being prepared to move. I don't see why a big deal is being made about a supposedly "broken" fight.

    I'm pretty sure the root of the issue is that some players just have slow reflexes or poor memory.
    (4)

  4. #94
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I don't understand any of these responses. Nowhere in the OP was there a single complaint about this fight being too difficult. Several people have come back with inane responses about how it's really easy to work around the problem outlined in the OP.

    Either it's some sort of server issue, or more probably (in my opinion) simply bad design. It seems like it was just a choice by the devs to begin the animations for a particular action's effect after the cast bar ends. The result is that, for example, Weight of the land casting time ends and then Titan's animation and the explosions trigger, but the explosions don't happen until Titan throws his hands forward. It's a relatively short animation, but the effect happens at least a quarter second later than would be expected. This happens with most things though. BLMs are always casting their next spell during the animation for the previous spell, for instance.

    I believe the reasoning for this is that they don't want the animation to play in the event of a last second stun, sleep, death, out of area or line of sight, etc. To me though, it seems like it would make more sense in most circumstances to begin the animation early such that the visual effect of the damaging event (in this case weight of the land's explosion) occurs simultaneously with the cast bar filling to 100%.

    Please understand that this isn't to 'nerf' the Titan fight(s) or any other, but simply to sync up the visual data that players are primarily using with the numerical account of what's going on. I think it would be a worthwhile endeavor for all parts of the game simply because it would make a lot more sense.
    (9)

  5. #95
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Considering "Dodge shit marked out on the ground" is part of every boss' mechanics, any time this stuff doesn't sync up it's an issue. Whatever it is, it's gotta be on the list of fixes needed and I hope it is.
    (7)

  6. #96
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Want to know whats funny? Player characters are completely opposite. Most of our moves do not apply to their target until the animation is over. Lmao. Benediction, for example.
    (6)

  7. #97
    Player
    Xoriam's Avatar
    Join Date
    Jul 2012
    Posts
    222
    Character
    Nullifer Bones
    World
    Phoenix
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Verdan View Post
    Considering "Dodge shit marked out on the ground" is part of every boss' mechanics, any time this stuff doesn't sync up it's an issue. Whatever it is, it's gotta be on the list of fixes needed and I hope it is.
    Considering you are not lagging, if you move out of the aoe BEFORE THE CAST FINISHES, not before the animation finishes you will be fine.
    nothing wrong with Titan.

    Quote Originally Posted by Elim View Post
    Want to know whats funny? Player characters are completely opposite. Most of our moves do not apply to their target until the animation is over. Lmao. Benediction, for example.
    Gotta love them wasted benedictions.
    (0)

  8. #98
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Basically, people are saying that the game needs to fix their unfortunate networking circumstances for them. I'm sorry, but that's not the way this works.

    Also, you should be watching the castbar to see what's happening and where you need to be - this is a necessity to clearing more difficult raid content later in the game and Titan HM was originally a very good way to force people to, well, play better.

    As for the animations vs. damage thing, that is a conscious design decision that I'm very happy with. Other MMOs look weird when damage hits before an animation is even halfway done, but FFXIV gets it right by not applying damage and heals until our visual representation of the game world tells us that a target has been affected by whatever was done.
    (3)

  9. #99
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Also, you should be watching the castbar to see what's happening and where you need to be
    Castbar tells you the former. It gives you absolutely no indication of the latter.
    (3)

  10. #100
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Elim View Post
    Want to know whats funny? Player characters are completely opposite. Most of our moves do not apply to their target until the animation is over. Lmao. Benediction, for example.
    Yeah but it's going the opposite direction so that makes some sense. We see it on our screen instantly - but it has to travel all the way to the server before it's recognized.
    (0)

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