Page 7 of 14 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 135
  1. #61
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by siverstorm View Post
    Ground effects are there to give a player indication of where the safezone is, if the cast is complete and you're still standing in it then you'll get hit. End of story..
    The problem that is being discussed is different compared to the normal AoE indicators we are used to. The Titan fights have unique animations in place of the AoE indicators. The problem is that on some mid-range computers, the WotL animation is a strain on the processor. The animation is delayed due to that and does not show up immediately on occasion.
    (2)

  2. #62
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Its latency issues more or less, if your in the circle and still get out of it. You almost need to be out of it for 0.5 or 0.9 seconds or it will hit you.
    (0)

  3. #63
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by AdamFyi View Post
    From my understanding of Luna's post, the delay happens because of the graphic-intensive nature of the animations of WotL. Some graphics cards and processors have trouble rendering all that animation at once; which is why there is a delay with the animation. The cast bar shows up on time, but not the animation. WotL is a special case because multiple plumes pop up at the same time.
    Yes, that is exactly what happens. If I'm running FRAPS I can literally SEE my framerate drop from around 30 FPS or so to 10-15 the moment those telegraphs come up. The cast bar still shows up on time, but there's a delay with the telegraphs while my computer tries to render them.

    One of my friends who used to play on PS3 had exactly the same issue until she got a PS4. According to her, there's a massive difference in the time it takes for the telegraphs to load on the different consoles.
    (0)

  4. #64
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Arixtotle View Post
    snip
    Sigh, never had the "problem" when I was on my potato laptop. I knew guys who bootcamped on macs to play and still managed to dodge the plumes and never complained about how difficult it was to deal with weights.

    Even if they don't happen at the same time the window between the ground effect and the cast bar isn't as significant as you're implying. If it was such an issue then the fights would be almost unclearable to average players which is absolutely not the case.

    This of course bars people who suffer from legitimate latency problems (EU, Aus, etc).
    (0)

  5. #65
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by siverstorm View Post
    It's by no means a perfect implementation, but "obviously broken" implies it doesn't work.....meaning we'd all probably still be stuck on chimera or some earlier fight to this day.
    The differences between Titan and the earlier fights (and most later fights as well) is mainly that you need to dodge much more frequently, and the penalty for one missed step is much harsher.

    Other fights you can get by with a slow connection/graphics because getting hit would kill you, and there was enough time for your healers to get you back up before the next big move.
    (0)

  6. #66
    Player
    Arixtotle's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Masakata Izumi
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by DragonFlyy View Post
    It's more than 2 actually. First Titan starts to cast (server side). Then the game asks the clients (all 8) for a position update. Clients send that back to the server, server calculates WoL locations and transmits to all 8 computers. If any of this was done client side, we could easily capture that event and spoof the server into thinking we are not standing there, thus not needing to move at all. Personally, I have not been hit by WoL since I moved to a closer server (my 1.0 character was placed on a Japan server and they offered free xfers back then.)
    So it calculates where it will hit based on current player position? Then my point is even more likely to be true. Especially since a lot of people like you see a decrease in issues after moving to a closer server.
    (0)

  7. #67
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    (I just read a little into the pages - then I had to check this for myself, so, apologies if people said/showed this already) - I think the 'cast bar first, effects appear later' may be on that player's end - or possibly a problem for that player from SE's end.
    I'm guilty of not even realizing WoTL even had a cast bar, as I never expected anything for me to silence or stun (depending on what I'm playing as) in that fight (which there isn't, so I used BRD silence attacks for extra damage), but I did this fight being ignorant to it - reacting only to the visual effects.
    Sometimes when I queue, I get that lag with Landslide. I've gotten the lag you described moreso in Ultima HM/Ifrit HM plumes (i'd be the first person out, but the only person hit).

    https://youtu.be/Ahc7YEUbQNI?t=39s

    I'm not home to actually queue and look for myself, but I remembered uploading a vid of my bard in Titan HM some months back to show friends.
    I cut to a section of where WoTL appear. You can see the cast bar appears - and right after it begins, the ground effects appear simultaneously. I was able to move out.
    (um, yeah, ignore the fact that I used Shadowbind for no reason -_- I had the incorrect notion that it did damage like the silence skill -.-)
    (0)
    Last edited by Saseal; 04-24-2015 at 06:29 AM.

  8. #68
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Guys, any lag time between the cast bar for ANY ability and the telegraphed graphic on the ground being out of synch is a HARDWARE PROBLEM. That's not lag. That is your machine is not rendering the graphical effect because it has weak video processing. PS3s. Antique pcs. Laptops not designed for gaming. Etc.

    Cast bar and telegraph desynchs are a client issue. Stop calling it lag. It's more prominent with abilities that have unique indicators instead of the simple red circles used by trash mobs.

    Turn down effects or upgrade your machine. The end. It's not the Internet or SE's servers. They designed an effect that your machine struggles to render. That's it.

    Lag is a whole different issue.
    (2)
    Last edited by Izsha; 04-24-2015 at 06:36 AM.

  9. #69
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Ulathskullsplitter View Post
    All the OP is asking for is for the animations to match the cast bar(which would be a good thing for every fight in this game)..
    No, he's complaining that it's broken when this is clearly what square intended. He just wants something different and his argument doesn't frame it that way very well at all. He comes across as whiny since he doesn't even seem to get that it isn't "broken" just because he doesn't like it. Everyone knows how the cast bars and attacks work in this game. If he doesn't like that then frame the argument around that simple concept. Not specifically around Titan Weights. It's like he's setting up a straw man to distract from his own point.
    (1)

  10. #70
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    What would help is if Weights had some normal goddamn AoE indicators, rather than fancy graphical effects that take time and processing power to render. Even if it's in the realm of a couple tenths of a second, the attack is unforgiving enough to react to that those tenths of a second really matter.

    Turn down effects or upgrade your machine. The end. It's not the Internet or SE's servers. They designed an effect that your machine struggles to render. That's it.
    Yeah, a totally unnecessary effect. Which, by the way, I'm not aware of any means to "turn down".
    (0)
    Last edited by Fynlar; 04-24-2015 at 07:22 AM.

Page 7 of 14 FirstFirst ... 5 6 7 8 9 ... LastLast