I guess the netcode is tight for some but not for me.

Or maybe I should think about it with a game designer hat on. Network systems aren't really my thing but from what I understand FFXIV was designed from the ground up to have a server-dictated live state as opposed to a client-dictated one. When the in game actions are determined by the server instead of the client the lag can kill you. There's no observable difference in combat for people with sound internet connections but folks like me it's a bit rough. I say move and I move but the server still sees me standing where I was a second ago.

WoW has, I think, a client-dictated live state so things like AoEs etc seem to sync up better there.

Soooo I guess what I am saying is I frequently wish the game was client-dictated. But that would take SE a year or so to do and a whole lot of money, it's not happening.

There was a point to all this rambling originally, I'm sick today and forget where this train of thought was supposed to go.