Quote Originally Posted by Ayuhra View Post
So I haven't done Titan yet because I'm a dirty, filthy noob but I do feel like this game needs to have its netcode tightened up and the way it deals with enemy casting cleaned up in general. As a newcomer it took me a while to figure out I had to look at the castbar and a while longer to figure out that to see the castbar properly I had to move the entire enemy healthbar. Ten+ years of MMOs and a lifetime of gaming taught me not to let my eyes wander and to pay attention to where I was standing, only really looking at castbars if I was on interrupt duty.
Truthfully at this point in time the game's felt like its had tight net-code for awhile now. The issue I would agree on is that animations don't necessarily make sense in correlation to damage. Case in point the moment a player realizes that a warning cone disappearing = the hit or miss confirm is locked in, and nothing you're going to do now will help (Unless its re-positioning for a push-back) is also the same moment a player usually improves at dodging vastly. People can be elitist about this and pretend that its obvious, but the reality is its not obvious when you're adjusting to it and you play pretty much any other action game or any movement-based MMO. At the very least its made me appreciate the attention to detail other games like Tera (Expected, since its Action) or even WoW (Not quite as expected) to pair animation timing to mechanics.

Case in point, if there's a circle on the ground in WoW, and it fades, and it fires a catapult style attack at me, I will not be damaged until the stone shard or fireball reaches my model, and I can still move out of the way in correlation to distance. In FFXIV, I will be hit because I was in the circle as it faded. This also leads to odd conclusions like having the orange warning fade, then having one appear where you stand, and you 'walk' into the explosion in front of you that's animating that's completely safe because you weren't there at the confirmation check. This was disorienting for me when I was still juggling both games at the time because sometimes I'd wander into attacks that 'faded' in WoW since I was so used to XIV dodging because I was playing that more.

But there are benefits to how it works the way it does now too, such as consistency in dodging different mechanics/fights.