Quote Originally Posted by Gyson View Post
Seems to me the server would just send the telegraphs coordinates and then the client would know to a) start the cast bar display and b) render the telegraph. Pointless to debate, however, as we're not able to examine the code.
Personally I think that would mean there'd be far too much code on our side if that was done for every fight. Our client side applications would be bigger than they are now. Plus the issue we are seeing would not happen if things were as you say. Well unless their was a giant coding mess client side.

It is somewhat pointless but it bring up the thought for if they could change the code somehow. Like maybe doing what you thought is happening could be a solution. If they put some code client side only for this fight or even only for that specific move it would help.