Quote Originally Posted by Gyson View Post
Can you please explain why exactly you feel that would cause the issues shown above? How is the route of network traffic impacting the sync between the castbar and the telegraph, the length of the telegraph, and the delayed explosion effect? Because it shouldn't.

I feel like you just gave a generic Titan response without actually looking at what was written in the original post.
It's fairly simple. The cast bar and the telegraph do not happen instantaneously in the code by logical reckoning. When the cast starts then it triggers the telegraph. This means that the servers send at least two bits of information to the players computer at slightly different times. The route that information takes, along with any packet loss along the way, contribute to the issue.