There is nothing wrong with the fight, if by Titan HM/EX you don't know the castbar determines whether you get hit or not (few exceptions exist), it's just you, not the game.


There is nothing wrong with the fight, if by Titan HM/EX you don't know the castbar determines whether you get hit or not (few exceptions exist), it's just you, not the game.



I'm WHM on every primal fight(especially on Titan cause I find it hard to concentrate on DPS and dodging at the same time :/), I NEVER see his cast bars. I see the Weight of the Land underneath me, I move immediately. I am an Australian connecting to an JP server, I will always have lag and I can dodge every attack Titan does without even clicking on him >.>.
Learn to look at the screen OP.
This right here. You don't need to watch the castbar at all, everything is perfectly dodgable by just looking at the telegraphs.
..UNLESS people are either slightly slower than you or working with a slightly slower connection, in which case not having the first third of the castbar going to waste could certainly be helpful.
I mean, I have to believe that if the designers decided that the cast time on these abilities should be X seconds long then the idea is for players to have all X seconds available to them for movement, not "whatever Elazu can work with". Kind of a safe bet, no?
Edit: By the way, the person you're quoting/agreeing with is trying to make the point that the castbar is critical, where as you seem to be implying it can pretty much be ignored (as if the information it provides isn't crucial for a successful dodge).
Last edited by Gyson; 04-25-2015 at 01:01 AM.

No. If people have slow connections or high latency problems due to connectivity problems with their ISPs, people need to get on their ISPs about that; not try to scapegoat the mechanics of the game. If I recall correctly, SE already did some tweaking back when the game was launched and in the months that followed. Couple with the fact that people should also be gaining more reactive skills, which you're going to learn through repetition, instead of just blaming the game for being too hard.
Who is blaming the game for being too hard? Did you see me, at any point, complain about the difficulty of the encounter? You can argue my points all you want, but please actually argue what I said rather than picking something random out of the air and arguing that instead.No. If people have slow connections or high latency problems due to connectivity problems with their ISPs, people need to get on their ISPs about that; not try to scapegoat the mechanics of the game. If I recall correctly, SE already did some tweaking back when the game was launched and in the months that followed. Couple with the fact that people should also be gaining more reactive skills, which you're going to learn through repetition, instead of just blaming the game for being too hard...UNLESS people are either slightly slower than you or working with a slightly slower connection, in which case not having the first third of the castbar going to waste could certainly be helpful.
I mean, I have to believe that if the designers decided that the cast time on these abilities should be X seconds long then the idea is for players to have all X seconds available to them for movement, not "whatever Elazu can work with". Kind of a safe bet, no?
And how are we trying to "scapegoat the mechanics of the game". Are you actually arguing that I am incorrect when I suggest that "..not having the first third of the castbar going to waste could certainly be helpful.."? You must be, because you followed that up with a resounding "No.". Perhaps you can explain precisely why?
No, in your case I think it may just be a reading comprehension issue on your end, since you've come to the wrong conclusion about a thread that explains itself fairly cleanly.
Might I suggest another stab at reading it?

Titan instance is ancient history. Most players have cleared it multiple times, there really isn't a developer need to go back and adjust anything. I would rather they spend the money, time and effort into developing new things.
Insulting people seems to really be helping your cause. Lol.


*rereads original post*
Nope, I think I've got it pinned down pretty well.
Look at the cast bar to tell you when you're out of time. Not when the aoe disappears. The game kinda starts teaching you this from the very beginning. This is not a Titan specific thing.
I maintain my ardent hope that this is a troll thread.
Except it doesn't. The game at no point tells you that telegraphs are inaccurate in their timing. One could certainly infer that information through playing, and I think everyone in this thread has, but it's never stated and is presumably not explicitly intended. Further, there are now instances (mentioned earlier in the thread) of the opposite behavior. In a few early runs of WoD I received the status effect doom because I turned after the cast bar disappeared. I was quite confused the first time or two that it happened until I learned that for that particular attack it it's the animation that matters, not the cast bar.
Keep in mind that both scenarios are not functioning in an intuitive manner. The cast bar, animation, and (potential) effect on the player should be more tightly in sync. Nobody is saying that this is game breaking or 'too hard', just that this is an issue where the specific mechanics do not make sense. Latency issues can understandably pull these 3 elements out of sync with each other, but the problem is that with a perfect connection they're not in sync anyway (apparently by design).
We're merely arguing that it would be more intuitive if those things were in sync with each other. For me it would be more satisfying as the delay just annoys me aesthetically. For many people it would serve to reduce confusion and rage about the game being 'wrong' or misdiagnosing the issue as a poor connection.
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