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  1. #1
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    There is nothing wrong with the fight, if by Titan HM/EX you don't know the castbar determines whether you get hit or not (few exceptions exist), it's just you, not the game.
    (27)

  2. #2
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Sove92 View Post
    There is nothing wrong with the fight, if by Titan HM/EX you don't know the castbar determines whether you get hit or not (few exceptions exist), it's just you, not the game.
    I'm WHM on every primal fight(especially on Titan cause I find it hard to concentrate on DPS and dodging at the same time :/), I NEVER see his cast bars. I see the Weight of the Land underneath me, I move immediately. I am an Australian connecting to an JP server, I will always have lag and I can dodge every attack Titan does without even clicking on him >.>.

    Learn to look at the screen OP.
    (1)

  3. #3
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Sove92 View Post
    There is nothing wrong with the fight, if by Titan HM/EX you don't know the castbar determines whether you get hit or not (few exceptions exist), it's just you, not the game.
    This right here. You don't need to watch the castbar at all, everything is perfectly dodgable by just looking at the telegraphs.
    (0)

  4. #4
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Elazu View Post
    This right here. You don't need to watch the castbar at all, everything is perfectly dodgable by just looking at the telegraphs.
    ..UNLESS people are either slightly slower than you or working with a slightly slower connection, in which case not having the first third of the castbar going to waste could certainly be helpful.

    I mean, I have to believe that if the designers decided that the cast time on these abilities should be X seconds long then the idea is for players to have all X seconds available to them for movement, not "whatever Elazu can work with". Kind of a safe bet, no?

    Edit: By the way, the person you're quoting/agreeing with is trying to make the point that the castbar is critical, where as you seem to be implying it can pretty much be ignored (as if the information it provides isn't crucial for a successful dodge).
    (4)
    Last edited by Gyson; 04-25-2015 at 01:01 AM.

  5. #5
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Sargatanas
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gyson View Post
    ..UNLESS people are either slightly slower than you or working with a slightly slower connection, in which case not having the first third of the castbar going to waste could certainly be helpful.
    No. If people have slow connections or high latency problems due to connectivity problems with their ISPs, people need to get on their ISPs about that; not try to scapegoat the mechanics of the game. If I recall correctly, SE already did some tweaking back when the game was launched and in the months that followed. Couple with the fact that people should also be gaining more reactive skills, which you're going to learn through repetition, instead of just blaming the game for being too hard.
    (4)

  6. #6
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Zohnax View Post
    Quote Originally Posted by Gyson View Post
    ..UNLESS people are either slightly slower than you or working with a slightly slower connection, in which case not having the first third of the castbar going to waste could certainly be helpful.

    I mean, I have to believe that if the designers decided that the cast time on these abilities should be X seconds long then the idea is for players to have all X seconds available to them for movement, not "whatever Elazu can work with". Kind of a safe bet, no?
    No. If people have slow connections or high latency problems due to connectivity problems with their ISPs, people need to get on their ISPs about that; not try to scapegoat the mechanics of the game. If I recall correctly, SE already did some tweaking back when the game was launched and in the months that followed. Couple with the fact that people should also be gaining more reactive skills, which you're going to learn through repetition, instead of just blaming the game for being too hard.
    Who is blaming the game for being too hard? Did you see me, at any point, complain about the difficulty of the encounter? You can argue my points all you want, but please actually argue what I said rather than picking something random out of the air and arguing that instead.

    And how are we trying to "scapegoat the mechanics of the game". Are you actually arguing that I am incorrect when I suggest that "..not having the first third of the castbar going to waste could certainly be helpful.."? You must be, because you followed that up with a resounding "No.". Perhaps you can explain precisely why?

    Quote Originally Posted by Avalon_Albrook View Post
    This is a troll thread, right? Is this really a thread that ultimately amounts to "I don't understand the process of casting something and then the animation of that cast going off -- for both enemies and players alike"?

    This has to be a joke thread, it has to...
    No, in your case I think it may just be a reading comprehension issue on your end, since you've come to the wrong conclusion about a thread that explains itself fairly cleanly.

    Might I suggest another stab at reading it?
    (7)

  7. #7
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Titan instance is ancient history. Most players have cleared it multiple times, there really isn't a developer need to go back and adjust anything. I would rather they spend the money, time and effort into developing new things.
    (1)

  8. #8
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Gyson View Post
    No, in your case I think it may just be a reading comprehension issue on your end, since you've come to the wrong conclusion about a thread that explains itself fairly cleanly.

    Might I suggest another stab at reading it?
    Insulting people seems to really be helping your cause. Lol.
    (3)

  9. #9
    Player
    Avalon_Albrook's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Avalon Albrook
    World
    Excalibur
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gyson View Post
    No, in your case I think it may just be a reading comprehension issue on your end, since you've come to the wrong conclusion about a thread that explains itself fairly cleanly.

    Might I suggest another stab at reading it?
    *rereads original post*

    Nope, I think I've got it pinned down pretty well.

    Look at the cast bar to tell you when you're out of time. Not when the aoe disappears. The game kinda starts teaching you this from the very beginning. This is not a Titan specific thing.

    I maintain my ardent hope that this is a troll thread.
    (1)

  10. #10
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Avalon_Albrook View Post
    Look at the cast bar to tell you when you're out of time. Not when the aoe disappears. The game kinda starts teaching you this from the very beginning. This is not a Titan specific thing.
    Except it doesn't. The game at no point tells you that telegraphs are inaccurate in their timing. One could certainly infer that information through playing, and I think everyone in this thread has, but it's never stated and is presumably not explicitly intended. Further, there are now instances (mentioned earlier in the thread) of the opposite behavior. In a few early runs of WoD I received the status effect doom because I turned after the cast bar disappeared. I was quite confused the first time or two that it happened until I learned that for that particular attack it it's the animation that matters, not the cast bar.

    Keep in mind that both scenarios are not functioning in an intuitive manner. The cast bar, animation, and (potential) effect on the player should be more tightly in sync. Nobody is saying that this is game breaking or 'too hard', just that this is an issue where the specific mechanics do not make sense. Latency issues can understandably pull these 3 elements out of sync with each other, but the problem is that with a perfect connection they're not in sync anyway (apparently by design).

    We're merely arguing that it would be more intuitive if those things were in sync with each other. For me it would be more satisfying as the delay just annoys me aesthetically. For many people it would serve to reduce confusion and rage about the game being 'wrong' or misdiagnosing the issue as a poor connection.
    (8)

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