1) Clearly not your bro.
2) Obviously I won't be moving on since I created this thread. Kind of silly comment for you to make, honestly. Enjoy that, though!
To be fair, by the time it renders you've lost up to 33% of the time available to dodge it.
PPL please, go to youtube, watch, a lot of movies showing that thay dodge the plume very easy and a lot of time for their reaction. Just like what above 2 posts have said, simply they have no lag.
For ppl really have lag, when they see the plume on them while they are not running, they have already got hit at the server side. ^^;
Last edited by Nicobo; 04-24-2015 at 01:05 PM. Reason: typo
As for me, I have nothing to complaint except I want player falls from cliff can be resurrect.
If no connection Issue and no bad luck everything will go as planned and smooth.

I can assure you the OP is incorrect. How do I know this? I successfully avoid plumes 90% of the time only running once the telegraph appears. The other 10% is the latency issue, or faulty issue with the fight's coding that might possibly affect only players with very specific types of connection, regardless of the quality of the connection. There is an issue on this fight that is out of player control, whether latency or whatever. To further prove my point, I'm going to list some other issues that I seem to only experience in this trial and no others. Keep in mind that I have top internet connection. Any one, or combination, of these issues happens every 2 runs, or every other run on a bad day.
1. Sometimes there will be a minor brief freeze on everything except you, then all of a sudden everything speeds up.
2. Sometimes when he does the 3 way Landslide, the 2 outer ones won't even show until a second after the middle one right as it goes off.
3. Simply getting hit while you are safe. See my 3rd sentence before you point to topic as the reason.
The only way topic would be right is if it only happens very uncommonly, in the 10% of the time plumes cannot be dodged. I have never seen anyone run before plumes appear on this fight and we dodge in almost all cases except very small percent.
Last edited by h0tNstilettos; 04-24-2015 at 10:53 AM.
We aren't talking about latency though. See this post that was posted earlier;
The animation delay also happens with Landslides, but mostly only in Extreme because of the multi-way Landslides that it is noticeable. Dodging ability isn't the issue being discussed here. The problem that was pointed out was the delay between the start of the cast and the animation of the skill being used. You can still dodge it by moving preemptively. Anyway, the issue is highly dependent on the machine you are using to play FF14. The animation delay is more noticeable on PS3s and computers that don't have a strong graphics card or processor. High-end PCs and the PS4 barely have this delay. o:That's the graphical lag I'm talking about. It's caused by having a low-power graphics card or processor. WotL is extremely graphic-intensive; if your graphics card isn't all that great, there will be a short delay between when the cast actually starts and when it gets rendered on your screen.
It is strange though, like you said. I also do notice this slight latency whenever I end up in Titan just as you pointed out and described. It isn't as bad when I'm doing say, Shiva Extreme, but only Titan that it becomes strange. Spooky. o_o
Last edited by AdamFyi; 04-24-2015 at 11:08 AM.

I'm on PS4. Graphics is already optimum as there are no graphics cards. It runs as smoothe as a high quality PC with quality graphics card and max settings for this game. The PC version is only slightly superior due to things such as better load times. Sure, a high end gaming PC is superior to PS4 in almost every way, but a game cannot run at higher quality than its max settings allow regardless of how good your machine is, and at max settings there's no quality difference between the 2 except smaller issue, such as load times.



Yeah, I watched my friend play Titan EX on her gaming laptop and there was zero delay between the cast bar and the animation. It's most definitely a graphics processing issue; I've encountered both latency/lag and this graphical lag in TEX and the two present in totally different ways.The animation delay also happens with Landslides, but mostly only in Extreme because of the multi-way Landslides that it is noticeable. Dodging ability isn't the issue being discussed here. The problem that was pointed out was the delay between the start of the cast and the animation of the skill being used. You can still dodge it by moving preemptively. Anyway, the issue is highly dependent on the machine you are using to play FF14. The animation delay is more noticeable on PS3s and computers that don't have a strong graphics card or processor. High-end PCs and the PS4 barely have this delay. o:
With latency, the cast bar and telegraph will appear at the same time and everything will appear to be just fine, except the delay between updating your position in the client and updating it in the server will mean that it will look like you were well out of the AoE (usually Landslide) but you'll get hit by it anyway. With graphical lag, the cast bar will appear, but the AoE telegraph won't show up for a second or two. You'll pretty much know you're screwed when graphical lag happens-- there isn't that moment of "aww yeah made it out."

I didn't read this thread in its entirety, but Titan HM/EX is one of my most favorite encounters of this game.
When I did my first few encounters with Titan, I thought for sure either I was a terrible player or my latency was an issue. (I'm on Hyperion and I'm in Japan, so I have higher latency by default than other players in NA region...)
However, months later since those first fights, I've got no problem with the mechanics of how the fight works and how to avoid stuff. My real complaint is that it's probably too mechanical. I kind of wish it was more random, but I understand the difficulty of some and the order of things help predict what's coming next.
I'm a PC player with an aged i7 machine paired with a GTX690 GPU (+SSD for load times).
Admittedly, I will make a mistake and get knocked off or get hit by a plume when I'm not tanking. It happens...
So what if it the telegraph animation renders after the cast bar starts? Just get over the fact that this is the way the fight is designed. Never mind the fact that Titan does a completely predictable rotation. In one way, the fight is made even easier by that fact. If you can't dodge with the telegraphing or watching the cast bar, then you can do it by memorizing what's coming next and moving ahead of time or at least being prepared to move. I don't see why a big deal is being made about a supposedly "broken" fight.
I'm pretty sure the root of the issue is that some players just have slow reflexes or poor memory.
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