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  1. #1
    Player
    Providence_'s Avatar
    Join Date
    Apr 2015
    Posts
    6
    Character
    Florida Man
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    So how do you get people motivated to sync down to i70 or whatever and go challenge old content?

    By gating rewards behind it, duh. It doesn't necessarily have to be loot, just titles, mounts and minions would be fine. At a stretch, you could offer extra tomestones as you decrease the level in the level sync. This way, newer statics can challenge the old content in the way that it was meant to be, while old statics can dust off their old experience and return to that content for some new rewards.
    (1)

  2. #2
    Player
    Providence_'s Avatar
    Join Date
    Apr 2015
    Posts
    6
    Character
    Florida Man
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    This doesn't exactly seem like a groundbreaking, world-changing suggestion.

    It's not meant to be. The main benefit behind this idea? It requires nearly zero dev time. All that's required is to create a player interface for a party leader to fully control what Level and Item Level his party is synced down to. Throw in an option to disable the Echo for premade parties as well. Once you've put in the dev time to create that, from that point onward, the players create challenges for themselves. Obviously it's not as interesting as new content, but the point is that it doesn't take the place of new content, it simply supplements the game during the lulls between patches.
    (1)

  3. #3
    Player
    Providence_'s Avatar
    Join Date
    Apr 2015
    Posts
    6
    Character
    Florida Man
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    But eventually people will farm all the titles or other cosmetics up for grabs, and then we're back to square one, right?

    Well, there is another way of thinking about this. If we allow parties to set their sync level to whatever they want, how low can they feasibly go? What iLv do you think your static can clear FCOB at? 115? 110? What about leaderboards for every server, showing off who has the lowest iLv clear for each dungeon in the game? Different statics competing to see who can push the next iLv down, who can get the lowest iLv clear on the server. If you incentivise it right and offer rewards, I'm sure people would be interested. And who says it's limited to endgame content? What's the lowest level you think you can clear Sastasha at? 6? 4?

    Well my ideas spiralled out of control at the end there. Ultimately the basis behind my idea is players being able to create new challenges for themselves from existing assets. What do you think?
    (1)