This is a suggestion for how to create new challenges within FFXIV with a minimal required amount of dev time. As a caveat, I am new to MMORPGs (FFXIV being my first) so I'm not sure if this is a concept that has already been tried and tested or not.


My suggestion is to allow party leaders full control over the Level/iLv sync function within their own parties when challenging content, and to build a metagame around this concept.

Why?

I came into this game kind of late, only 6 months ago. When I hit 50 I was hit by a tidal wave of new content, like 40 different quests for all this stuff. It was essentially four huge patches worth of content thrown in my face in one go. But the vast majority of this was "old" content. I went through stuff like Copperbell HM and Ultima HM just kind of facerolling the mechanics due to most of my party being overgeared for that content and doing it in HLDR. Which is fine, that's how MMOs go, as content gets older it gets easier.