Results -9 to 0 of 24

Threaded View

  1. #22
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Saseal View Post
    Well, imagine the stagger animation in the middle of a battle with healer(s) around - IE in a dungeon/trial/raid, at least. If, for say, the tank drops below 50% HP and they get the staggering animation, they'll stagger for a second before being healed by the healer - which drops the animation back to normal. If the tank constantly gets walloped (debuff stacks, burst damage skills from the enemy, holding a huge mob pull, etc) and constantly healed, they would be in and out of the stagger animation constantly.

    If that makes any sense o_oa
    Unless I'm completely misinterpreting your original post...
    I think I get it, however I can transition into other animation movements a lot faster either manually or with configuration, looks goofy ninja sliding by tapping the arrow keys but otherwise no real technical issues. When a reaction occurs seems to be controllable to an extent too, given that we do not flinch on hits that occur too close together.

    Just wondering what the difference would be between the two. Since the tank isn't the only one in motion.
    (0)
    Last edited by Kallera; 04-25-2015 at 12:13 AM.