We already do the panting thin in steps of faith when we lose.
Also if u really want to have ur characters fall on their knees incombat, try doing LB3 as a healer or bard.
We already do the panting thin in steps of faith when we lose.
Also if u really want to have ur characters fall on their knees incombat, try doing LB3 as a healer or bard.
Well, imagine the stagger animation in the middle of a battle with healer(s) around - IE in a dungeon/trial/raid, at least. If, for say, the tank drops below 50% HP and they get the staggering animation, they'll stagger for a second before being healed by the healer - which drops the animation back to normal. If the tank constantly gets walloped (debuff stacks, burst damage skills from the enemy, holding a huge mob pull, etc) and constantly healed, they would be in and out of the stagger animation constantly.
If that makes any sense o_oa
Unless I'm completely misinterpreting your original post...
#aintnobodygottimefodat
#overusedphrase
#sickofthecliche
#tiredofhashtags
#tiredofofthemillenials
#ironichashtag
All that aside, a panting emote would be fun, for about 10 seconds until some sleazebag figures our how to abuse it...
#ohnonotagain
Given most players thoughts on "Heavy" I just don't see that being popular with players. It'd be like saying "Oh hi guys, remember that really annoying and pointless thing that we do to you when you're high level and travelling past lower level enemies you have no intention of engaging? Well, now we're gonna do that to you during battles in raids, just for effect, when you're character get's tired..."
Many would say that it's a shame it's not.
Last edited by Kosmos992k; 04-24-2015 at 11:59 PM.
I think I get it, however I can transition into other animation movements a lot faster either manually or with configuration, looks goofy ninja sliding by tapping the arrow keys but otherwise no real technical issues. When a reaction occurs seems to be controllable to an extent too, given that we do not flinch on hits that occur too close together.Well, imagine the stagger animation in the middle of a battle with healer(s) around - IE in a dungeon/trial/raid, at least. If, for say, the tank drops below 50% HP and they get the staggering animation, they'll stagger for a second before being healed by the healer - which drops the animation back to normal. If the tank constantly gets walloped (debuff stacks, burst damage skills from the enemy, holding a huge mob pull, etc) and constantly healed, they would be in and out of the stagger animation constantly.
If that makes any sense o_oa
Unless I'm completely misinterpreting your original post...
Just wondering what the difference would be between the two. Since the tank isn't the only one in motion.![]()
Last edited by Kallera; 04-25-2015 at 12:13 AM.
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