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  1. #21
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    We already do the panting thin in steps of faith when we lose.
    Also if u really want to have ur characters fall on their knees incombat, try doing LB3 as a healer or bard.
    (0)

  2. #22
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Kallera View Post
    Not sure I understand the problem of the first point, I mean isn't instant changes to idle battle stance already a thing you can set up in config?
    Well, imagine the stagger animation in the middle of a battle with healer(s) around - IE in a dungeon/trial/raid, at least. If, for say, the tank drops below 50% HP and they get the staggering animation, they'll stagger for a second before being healed by the healer - which drops the animation back to normal. If the tank constantly gets walloped (debuff stacks, burst damage skills from the enemy, holding a huge mob pull, etc) and constantly healed, they would be in and out of the stagger animation constantly.

    If that makes any sense o_oa
    Unless I'm completely misinterpreting your original post...
    (0)

  3. #23
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Izsha View Post
    Ain't nobody got time fo dat!
    #aintnobodygottimefodat
    #overusedphrase
    #sickofthecliche
    #tiredofhashtags
    #tiredofofthemillenials
    #ironichashtag

    All that aside, a panting emote would be fun, for about 10 seconds until some sleazebag figures our how to abuse it...
    #ohnonotagain



    Quote Originally Posted by Felis View Post
    reduced runspeed while worn out, like Heavy
    Given most players thoughts on "Heavy" I just don't see that being popular with players. It'd be like saying "Oh hi guys, remember that really annoying and pointless thing that we do to you when you're high level and travelling past lower level enemies you have no intention of engaging? Well, now we're gonna do that to you during battles in raids, just for effect, when you're character get's tired..."

    Quote Originally Posted by Chihaya View Post
    Alot of character movement details were removed from 1.0,
    **snip**
    This ain't a turn based game.
    Many would say that it's a shame it's not.
    (0)
    Last edited by Kosmos992k; 04-24-2015 at 11:59 PM.

  4. #24
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Saseal View Post
    Well, imagine the stagger animation in the middle of a battle with healer(s) around - IE in a dungeon/trial/raid, at least. If, for say, the tank drops below 50% HP and they get the staggering animation, they'll stagger for a second before being healed by the healer - which drops the animation back to normal. If the tank constantly gets walloped (debuff stacks, burst damage skills from the enemy, holding a huge mob pull, etc) and constantly healed, they would be in and out of the stagger animation constantly.

    If that makes any sense o_oa
    Unless I'm completely misinterpreting your original post...
    I think I get it, however I can transition into other animation movements a lot faster either manually or with configuration, looks goofy ninja sliding by tapping the arrow keys but otherwise no real technical issues. When a reaction occurs seems to be controllable to an extent too, given that we do not flinch on hits that occur too close together.

    Just wondering what the difference would be between the two. Since the tank isn't the only one in motion.
    (0)
    Last edited by Kallera; 04-25-2015 at 12:13 AM.

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