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  1. #1
    Player
    Hollowed's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    128
    Character
    Mei Tachibana
    World
    Sargatanas
    Main Class
    Conjurer Lv 60

    Getting worn out in battle.

    So I had a thought (shocker!) anyway a feature I think would be neat is seeing your character getting worn down when said stat goes below a set %. For instance, when a healer is nearly out of MP they could be bent over a little attempting to catch their breath, or when HP is really low maybe on their knees from exhaustion. The best example I could think of is FFX, when your HP was below half you were slumped over and when it was really low you were on your knees not even able to stand. Cool concept I think. Thoughts?
    (5)

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Nice but wouldn't be worth it since you're always moving around in a fight most of the time and moving cancels out any other animation you were doing before that.
    (2)
    Last edited by MilesSaintboroguh; 04-23-2015 at 02:32 PM.

  3. #3
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Nice cosmetics, but totally unpractical in Battle...
    (5)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  4. #4
    Player
    Mere's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    97
    Character
    Leisa Ley
    World
    Zalera
    Main Class
    Conjurer Lv 80
    Yeah I like that kind of details !!

    At the very minimum, they should like breath faster or deeper. When running they could do it in a clumsy looking way but still move as fast as normal.
    (0)

  5. #5
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    I don't think most people are paying that much attention to detail during combat when they have other things to watch out for.. It'd be an addition that goes largely unnoticed by 99% of the player base. What they could do is implement a /panting emote.. Then you'll see a bunch of players in cities bent over panting
    (2)

  6. #6
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Camera zoomed back to max for any real fight. If my hp 8s low that's not the time to zoom in and take a selfie when on the verge if wiping.

    Aesthetic effects like this would go ignored I'm a game where your virtually required to place camera at max distance and wipes usually happen I'm a matter of seconds.

    Ain't nobody got time fo dat!
    (6)

  7. #7
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Izsha View Post
    Ain't nobody got time fo dat!
    #aintnobodygottimefodat
    #overusedphrase
    #sickofthecliche
    #tiredofhashtags
    #tiredofofthemillenials
    #ironichashtag

    All that aside, a panting emote would be fun, for about 10 seconds until some sleazebag figures our how to abuse it...
    #ohnonotagain



    Quote Originally Posted by Felis View Post
    reduced runspeed while worn out, like Heavy
    Given most players thoughts on "Heavy" I just don't see that being popular with players. It'd be like saying "Oh hi guys, remember that really annoying and pointless thing that we do to you when you're high level and travelling past lower level enemies you have no intention of engaging? Well, now we're gonna do that to you during battles in raids, just for effect, when you're character get's tired..."

    Quote Originally Posted by Chihaya View Post
    Alot of character movement details were removed from 1.0,
    **snip**
    This ain't a turn based game.
    Many would say that it's a shame it's not.
    (0)
    Last edited by Kosmos992k; 04-24-2015 at 11:59 PM.

  8. #8
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Makes no sense to be on your knees, yet still running at full speed dodging the next AoE.
    (3)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Riepah View Post
    Makes no sense to be on your knees, yet still running at full speed dodging the next AoE.
    reduced runspeed while worn out, like Heavy
    (0)

  10. #10
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Would be cool, but either the animation transitions would be super weird or they'd need to make new animations for the slumped over version of every race for every job... which is a bit much for a QoL thing like this. I'd love for it to be a thing, though. ):
    (0)

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