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  1. #11
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Enkidoh View Post
    If you're hoping for multiple weapon types on the one class like FFXI had, you'll be disappointed. The Armoury System simply does not allow that I'm sorry to say, even with glamours.
    The armory system already handles this exact concept with black and white mages, who are able to wield two handed staves and also wands with shields. It clearly isn't impossible for one job to use more than one type of weapon.

    But even if this wasn't the case statements like "I want to wield maces as a Paladin" carry the obvious implications that the speaker wants something different than already exists.

    It's like if I said "I want pizza" and your answer would be "But there is no pizza in this room". You might be right, but the statement was implying that we should go get pizza. Yes, the armory system doesn't currently allow Paladins to have maces, but that doesn't mean that can't be changed.
    (1)
    A true paladin... will sheathe his sword.

  2. #12
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by WellFooled View Post
    The armory system already handles this exact concept with black and white mages, who are able to wield two handed staves and also wands with shields. It clearly isn't impossible for one job to use more than one type of weapon.

    But even if this wasn't the case statements like "I want to wield maces as a Paladin" carry the obvious implications that the speaker wants something different than already exists.

    It's like if I said "I want pizza" and your answer would be "But there is no pizza in this room". You might be right, but the statement was implying that we should go get pizza. Yes, the armory system doesn't currently allow Paladins to have maces, but that doesn't mean that can't be changed.
    In other words, this thread is asking for additional weapon types per job.

    Thinking about it, it's pretty much the same thing because it is unlikely that they will make different weapon types have an effect in combat.
    (0)

  3. #13
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    A big problem with adding additional weapon options, even as just glamours, is that new weapon animations will almost certainly have to be added. As an example, PLD has a very distinctive stabbing motion that they perform when they use Spirits Within. If a PLD was to be given a Hammer as an alternate weapon or glamour, that motion would need to be redesigned. While possibly badass if you could actually pull it off, stabbing someone with a hammer just isn't the right way to use that weapon.

    CNJ and THM can get away with their one-hand vs two-hand options for the simple fact that they don't HAVE weapon animations beyond their melee thwack (which, conveniently, looks just as good - or just as silly - when performed with a staff or a wand). ALL DoW jobs, on the other hand, use their weapons in all kinds of flashy animations, most of which would look quite silly when performed with any weapon other than their signature one.

    Giving these jobs alternate weapon options is not impossible - but it's definitely not simple and there's not really any good reason for it aside from satisfying players who want to be a specific class but are jelly of the weapons used by another class.
    (0)

  4. #14
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by WellFooled View Post
    The armory system already handles this exact concept with black and white mages, who are able to wield two handed staves and also wands with shields. It clearly isn't impossible for one job to use more than one type of weapon.
    Maybe in 1.0, but in ARR there is only the "one-hand staff with shield" animation, even while wearing a two-hand staff.

    The idea of the OP go against the "weapon decide the class" philosophy the armory system have since 1.0. New weapon types would come with new classes or new jobs.
    We have to see the character as one unity. You pick up a pan and you are a culinarian, because you start to cook something. You pick up a bow and you are an archer, because you start to shoot with arrows. An archer who fight with a lance is not an archer, he is a lancer in this moment.
    (1)
    Last edited by Felis; 04-23-2015 at 10:34 PM.

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