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  1. #1
    Player
    seida's Avatar
    Join Date
    Oct 2013
    Location
    Amaurot
    Posts
    954
    Character
    Leif Flakkari
    World
    Goblin
    Main Class
    Sage Lv 90
    I wasn't really thinking of an extra ui element even, just some text at the end of a dungeon would be a start. Obviously an extra ui element would have the most functionally, but I'm trying to keep my standards and expectations low, haha.
    (1)

  2. #2
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by seida View Post
    I wasn't really thinking of an extra ui element even, just some text at the end of a dungeon would be a start. Obviously an extra ui element would have the most functionally, but I'm trying to keep my standards and expectations low, haha.
    Would be nice to put (atleast your own total dps) at the end of dungeons/trials. They already have a detailed one for frontlines, so they are capable doing it for other instances if they wanted to.

    Since parsing isn't allowed, this will be the closest thing to find out our dps
    (1)

  3. #3
    Player
    Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Markets
    Posts
    358
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 90
    Quote Originally Posted by seida View Post
    I wasn't really thinking of an extra ui element even, just some text at the end of a dungeon would be a start. Obviously an extra ui element would have the most functionally, but I'm trying to keep my standards and expectations low, haha.
    1.0 Player. Always a good lesson to keep expectations low. I remember looking forward to hunts, and then all the disappointment.
    (0)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

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