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  1. #1
    Player
    MidniteMixxy's Avatar
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    Apr 2015
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    5
    Character
    Keowna Nightchild
    World
    Moogle
    Main Class
    Thaumaturge Lv 50

    Disciples of Arts :: role-playing subclasses

    I remember seeing people asking about "missing vampires in Eorzea", and plenty of "bring over the FF11 classes" or "more special emotes" posts, so I thought of something: Disciples of Arts (role-playing subclasses).
    Brainstorming...


    Bravely Default characters © Silicon Studio + Square Enix

    Basically... (tl;dr):
    Adventurers would complete special quests from NPCs to earn emotes, unique glamour/gear, visual modifications (i.e. sharp Fangs), and possibly small stat benefits to their character.

    The rewards will allow adventurers to "become" Dancers, Thiefs, or even Vampires as role-playing sub-classes after they collect the provided sets.
    (32)
    Last edited by MidniteMixxy; 04-12-2015 at 03:41 AM.

  2. #2
    Player
    MidniteMixxy's Avatar
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    Apr 2015
    Posts
    5
    Character
    Keowna Nightchild
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Disciple of Arts Specifics:
    After meeting certain requirements, the Adventurer will be able to start a quest-chain from a certain NPC which will have the player learn more about the lore to certain Arts (role-playing professions) or complete a set of tasks.

    Disciple of Arts Quest Icon (mockup)

    The quests will award the player with a set of role-playing gifts upon completing them.
    For example, completing a DoA quests about Dancers, will reward the adventure with the Final Fantasy 11 Dancer's Outfit items (head/hat, body, hands, legs, feet), a new dance emote, and a title "Dancer". That way, if the class doesn't get to appear in FF14, players can still enjoy the gear and lore.


    Dancer from Final Fantasy 11
    (25)
    Last edited by MidniteMixxy; 04-12-2015 at 08:12 PM.

  3. #3
    Player
    MidniteMixxy's Avatar
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    Apr 2015
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    5
    Character
    Keowna Nightchild
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Possible Arts and restrictions:
    The DoAs can be from a range of anything that suggests role-playing, without needing to break the game balance.

    Updated Actions & Traits Menu : 12 DoA sub-classes mockup. Skills from DOTA.

    Here are 12 example categories show in the image above:
    • Dancer
    • Demon (e.g. Werewolf, Vampire)
    • Musician (e.g. Songstress)
    • Scribe (e.g. Artist, Writer)
    • Aristocrat (e.g. Regal/Royal)
    • Tracker (e.g. Hunter)
    • Fortune Teller
    • Tradesman
    • Butler (e.g. Maid)
    • Thief
    • Student
    • Priest (e.g. Shrine Maiden)
    So by completing the Vampire quests, the Vampire rewards will appear in the Demon Arts section.
    The mockup shows how the player can mix up to 5 different earned Apparel Arts to use at once. Vampire? Dancer? Why not parts from both?
    (22)

  4. #4
    Player
    MidniteMixxy's Avatar
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    Apr 2015
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    5
    Character
    Keowna Nightchild
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Traits and Actions, Buffs and Debuffs
    If researched and if it seems possible, it could be possible to unlock additional traits or rare actions from Disciples of Arts, such as Enhanced Vitality (VIT+2) from Monster lore quests, or Enhanced Intelligence (INT+2) from Fortune Teller quests which can be equipped as 1 of the 5 subclass slot perks.

    Buffs could also be played with. For example, A Vampire perk could gain +5 DEX and STR during night, but -7 DEX and STR during day, etc.



    Vampire, Merchant, and Pirate Class from Bravely Default.
    (10)
    Last edited by MidniteMixxy; 04-12-2015 at 08:16 PM.

  5. #5
    Player
    File2ish's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MidniteMixxy View Post
    That way, if (dancer) doesn't get to appear in FF14, players can still enjoy the gear and lore.
    DO NOT SAY THAT. Dancer will come as a job in XIV!

    ...Please SE?
    (1)

  6. #6
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by File2ish View Post
    DO NOT SAY THAT. Dancer will come as a job in XIV!

    ...Please SE?
    Not to burst the bubble but I think out of all the classes FF had over the years, dancer is the least likely to be included in the game. Why? Because dancers remain stationary for the whole duration of a fight while channeling buffs, damaging spells and whatnot. I can't imagine how a dancer would do Titan for example. Or odin. Or any group encounter that isn't story mode Ifrit.
    (0)

  7. #7
    Player
    kyuven's Avatar
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    Sep 2013
    Location
    Ul'Dah
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    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Balipu View Post
    Not to burst the bubble but I think out of all the classes FF had over the years, dancer is the least likely to be included in the game. Why? Because dancers remain stationary for the whole duration of a fight while channeling buffs, damaging spells and whatnot. I can't imagine how a dancer would do Titan for example. Or odin. Or any group encounter that isn't story mode Ifrit.
    Never played FFXI did you? They're one of the most mobile classes in that game, and that game would probably serve as the template for FFXIV's version (cuz it would adapt very easily, they'd just have to decide on what role it should be focused on)
    (4)

  8. #8
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Huh, can't believe I missed this thread. I like the idea, but will vehemently oppose it adding extra stats. Leave it as fluff and stuff to do outside of the normal grind, so that people that care about that sort of thing will enjoy themselves while those who don't are not forced to take part in it to be optimal.

    Quote Originally Posted by kyuven View Post
    Never played FFXI did you? They're one of the most mobile classes in that game, and that game would probably serve as the template for FFXIV's version (cuz it would adapt very easily, they'd just have to decide on what role it should be focused on)
    Except XI's Dancer was a bit of a mess for almost everything that was not soloing (and even that was a combination of DNC's innate evasion traits, its high ranking with daggers, their native heals that could not be prevented by most mobs and subbing NIN for Utsusemi). Melee healers don't work, so it can't be that. Debuffing is a tertiary element (that happened to be the only reason dancers existed in most console FFs), so it can't be focused on that either. It's one of those few jobs that are legitimately difficult to fit into the game as is.

    I'll concede it may be possible. Just not in a way most expect (someone on these forums suggested a variation of NIN mudras/Steps as heals).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    File2ish's Avatar
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    Aug 2013
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    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Balipu View Post
    Not to burst the bubble but I think out of all the classes FF had over the years, dancer is the least likely to be included in the game. Why? Because dancers remain stationary for the whole duration of a fight while channeling buffs, damaging spells and whatnot. I can't imagine how a dancer would do Titan for example. Or odin. Or any group encounter that isn't story mode Ifrit.
    Dancer has been a job in the FF series since FFV if I recall. Dancer can be implemented in many a variant of any of it's prior implementations from the series (or have a new spin of it's own for XIV).

    For example, in FFXI (I mained DNC and Red Mage) Dancers were a sort of frontline Damage Dealer and Support/Healer that strictly used TP. Dancer's deal quite a good amount of damage and used TP to heal/buff themselves and the party and debuff enemies through dances (Curing Waltz, Drain Samba, Haste Samba, Quick Step, Wild Flourish, etc.). They mainly used Daggers, and eventually got native dual wield like Ninja had. If they sort of base DNC like FFXI's it could easily be a DPS with support abilities similar to how Bard is in this game (DPS with MP/TP refresh and magic defense debuff as songs. Dancer could have like Drain Samba that acts like a weaker Bloodbath, Aspir Samba to help refresh the Tank and Bard MP, and another one that isn't Haste Samba because the devs don't want to give us haste).

    Or they could take a note from other games, like FF Tactics Dancer was more strictly of the support role of the debuff sort. If you did one of their dances they would continue the dance until you say to stop, each dance had it's own effect as well (one did damage, another drained enemy MP, I think one inflected Toad, etc.). They could take this concept and make Dancer like a healer. Say it has regular cures (Curing Waltz) and can do an AoE HoT that works similar to bard songs (drains MP, or TP if cures use MP).

    There are a lot of possibilities and ways to implement the job just looking at the series history.

    Also one does not merely stand still while dancing, dancing keeps you mobile right? I mean if a Bard can sing while dodging Landslides, I'm pretty sure a Dancer can tango around Titan's attacks. Hell, Black Mages and White Mages need to stand perfectly still to cast their magic, and you're telling me a Dancer wouldn't be able to dodge while dancing? In FF Tactics Dancers could move around while dancing (it was persistent until you canceled it), and dances weren't always a persistent ability in the job's many iterations. Just throwing that out there. :P

    EDIT: And the least likely job(s) to make an appearance in this game, in my opinion, is Onion Knight and Freelancer. Never gonna happen.
    (3)
    Last edited by File2ish; 04-13-2015 at 08:02 AM. Reason: Added EDIT and fixed a couple typos (like removed bad apostrophe placement).

  10. #10
    Player
    ThanMazus's Avatar
    Join Date
    May 2012
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    157
    Character
    Than Mazus
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by File2ish View Post

    For example, in FFXI
    Be prepared, this is as far as people are gonna read before they angrily mash out the reply "THIS ISN'T FFXI!!!!"
    (2)

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