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  1. #1
    Player
    thendcomes's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Octopus Royalty
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Duuude007 View Post
    When the ability procs in a rating 280-299 race, Chocobo Dash III will cause the player to, for three seconds, exceed their maximum speed, and not consume stamina.

    When the ability procs in a rating 300 race, Chocobo Dash III will cause the player to, for three seconds, effectively maintain their current speed, and not consume stamina.
    That's how the ability works. It sets your speed instantly to max (500) for 3 seconds. If you have 500 speed and are already running at max speed, you won't see any increased speed. That's why it's completely overpowered in lower brackets and becomes less and less so as you move up. That's not broken nor bugged.


    You mentioned that "quite a few people...are reporting an issue" and "this is frustrating many." This is appealing to the masses, and for all we know this is made up to reinforce your point. Choco Dash III isn't broken, and if you or others are unhappy that you chose it as your final ability for your g9, then I don't think the devs should interfere on account of your poor planning. It's not like you're locked in either, you can make another g9 bird and try again.

    Now, if you don't like how Choco Dash works and want to see it reworked so that it has an effect at every speed level, then that's another issue altogether. I would imagine any adjustment would come with a severe nerf to its impact for lower levels, maybe set speed to +100 of current max speed for 3 seconds. This could or could not be applied to blue panels as well.
    (0)
    Last edited by thendcomes; 04-22-2015 at 05:22 PM.

  2. #2
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by thendcomes View Post
    That's how the ability works. It sets your speed instantly to max (500) for 3 seconds. If you have 500 speed and are already running at max speed, you won't see any increased speed.
    Effect: Temporarily boosts speed without depleting stamina. Duration: 3s
    Based on the action notes, there should be a boost, by design, regardless of what your current stats are. Nothing indicates that it is "designed" to be potent at ratings 1-299, and yet inept at 300. That is more than likely an oversight and should be seriously considered.
    (0)
    Last edited by Duuude007; 04-23-2015 at 08:33 PM.

  3. #3
    Player
    thendcomes's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Octopus Royalty
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    No need to apologize. Now, it's just as easy, or easier, to conceive that the tooltip is the oversight and the skill is working as intended. So I don't think you get anywhere by inferring what the design intent originally was or wasn't.

    Anyway, if you re-purpose your grievance to call for a re-balancing of Dash, I can definitely get behind that. It's not the only skill that gets weaker as your stats improve -- Choco Ease and Choco Calm also get relatively worse as Stamina increases -- but I personally don't think it's good design to have skills that scale inversely with your level.
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    Last edited by thendcomes; 04-22-2015 at 10:54 PM.

  4. #4
    Player
    Duuude007's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by thendcomes View Post
    No need to apologize.
    You are really trying to bait a fight, it seems.

    Choco Dash III is merely the most obvious example of a max rating issue. If others are affected due to an accidentaly low stat ceiling for buffs I agree they should also be considered.

    I am not calling for a top-to bottom change, just the correct proportional stat boosts to buffs, relative to the rank in which they are used.
    (0)

  5. #5
    Player
    thendcomes's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Octopus Royalty
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Duuude007 View Post
    Sorry
    Quote Originally Posted by thendcomes View Post
    No need to apologize.
    Quote Originally Posted by Duuude007 View Post
    You are really trying to bait a fight, it seems.
    Damn, you got me? I helped you refocus your poorly formed grievance and supported your new idea. You're the antagonist here, not me.
    (0)

  6. #6
    Player
    GrayXIII's Avatar
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    Sep 2013
    Posts
    6
    Character
    Gaius Gray
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    I think the big gripe that dissenters have with the OP in this topic is not that they don't want to fix this issue, but rather because the way the OP states the issue makes it seem like Choco Dash III should be the best ability in the game, and the fact that it isn't at R-300 is what the problem is. I think what most people see as the problem is the rather dramatic swing the ability takes from "absolute friggin' god-tier" to "eh, okay." It would be healthier if it were a balanced choice at all levels of play.

    Not to sidetrack the topic too much, but while we're at it, I think it would also make sense to change the stamina gained from Choco Ease and Choco Calm to percentages, rather than flat amounts. As it stands, Choco Ease III restores over 16% stamina at low stamina levels, while only restoring 9% or so at around 400+ stamina. This makes them both a fairly poor pick compared to Choco Cure III at high ranks.
    (1)

  7. #7
    Player
    Welsper59's Avatar
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    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Duuude007 View Post
    Based on the action notes, there should be a boost, by design, regardless of what your current stats are. Sorry, but nothing indicates that it is "designed" to be potent at ratings 1-299, and yet inept at 300. That is more than likely an oversight and should be seriously considered.
    Technically that can still be argued as the case though, in that it does simply boost you to the 500 stat (or some other preset max for your rating/pedigree). Like anything that doesn't reveal all of its secrets, the coding or math behind something is up for debate without any real evidence. Obviously, the effectiveness of Dash is reduced dramatically at max stats, but that's not exactly surprising.

    Dash does serve some purpose though, such as reducing some damage from debuffs, evading, or getting to your temporary max speed during the first 3/4 of the race in Sagolii (maybe the other tracks too?). It's especially useful if you run into the unfortunate case of bad luck and/or being ganged up on by NPCs, as it'll give you that boost you need when your stamina is depleted near the finish line. Maybe it could use some love, but given how some of the less used/liked abilities and traits see a boost in usefulness as you get better stats, so too would the opposite happen (better earlier, mediocre later). At least, that's the way I look at it.
    (0)
    Last edited by Welsper59; 04-23-2015 at 04:20 AM.

  8. #8
    Player
    Duuude007's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Welsper59 View Post
    Obviously, the effectiveness of Dash is reduced dramatically at max stats, but that's not exactly surprising.
    What's surprising is that without the boost that any of the dashes normally provide, at rating 300 you CANNOT outpace these aoe debuffs by hitting it. Even if it only set you one bird length ahead it could maybe help, but the difference is now so much that you continue to run ear to ear with the saboteur.

    And those debuffs remain extremely potent at R-300, unlike some buffs.

    If its really meant to be 'fair', then all debuffs, buffs, everything, would be proportionally docked. As that is clearly not the case, I refer back to the initial argument, that stat caps are rendering multiple 'buffs' ineffective, creating an unfair disadvantage.
    (0)

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