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  1. #1
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Using BLM as an example, as that is what I main...
    I WOULDN'T want the effects to be a permanent passive boost (eg increased DEF 5%) as I think this is the sort of gear that people might insist you have or kick you (if that ever became an issue).
    I WOULDN'T want it to be something like an increase to my proc chance (+1% chance of thunder proccing thundercloud, so 6% in total) - am I going to notice a increase in procs I receive? probably not. When I do get a proc, do I know if it's because of this new funky gear or not? No.
    I WOULD want it to be a chance of something proccing (I think by only being a chance it's not game-breaking enough that anyone could insist you have that gear), something that I don't currently have, so when it does happen I know "ah thank you special loot, you did this ". Which is why I suggested flare proc, or maybe convert CD reset, +20% SS for 20 secs
    (0)

  2. #2
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Just want to add my 2 cents to this. I'd just like to see some rare/unique gear. In ffxi you didn't need to have leaping boots, but if you really wanted a stat boost for your jobs at an early level you could camp leaping lizzy. The stat boost wasn't earth shattering but in my opinion it did help. I just wish there were better alternatives, rare items that we could go after instead of just, crafted/dungeon drop item. In 1.0 we had rare spawn monsters who dropped rare items. They were marginally better than what was available at your current level.No one ever said to me I won't party with your bard because you don't have an owl's bow. This dropped from jackanapes, a rare nm that spawned every five minutes. It took me like 25 kills before I got the drop with a buddy of mine. Did I need it? Nope. Was it rare and some other people might not have it and did I think that was kind of cool? Yup. I wish that 14 would add some things like this to keep those of us who like hunting down rare gear busy. I loved hunting lesser nm's in 11 and showing up to a party and having someone say, whoa, what's a mist silk cape? Where'd you get it? Oh it drops from a NM named spiny spipi! I loved hunting nm's it's something I sorely miss in 14.

    Sorry a bit of a ramble, below are the stats of leaping boots compared to what was offered at that level range.

    Leaping boots - dropped from a notorious monster leaping lizzy
    Level 7 - Def 3 - Dex 3 - Agi 3

    Leather Highboots
    level 7 - Def 2
    (3)

  3. #3
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    I would like Bowl of Embers drop a housing item that is a literal bowl of embers.
    (0)

  4. #4
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Kio View Post
    I would like Bowl of Embers drop a housing item that is a literal bowl of embers.
    Has warped my brain
    Just realized all this time, for some unknown reason (I can read), I've always called it Bowel of Embers
    And now thinking about it, I realize how wrong that is
    (0)

  5. #5
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I think additional effects are a good idea, and I like the concept behind Primal drops granting unique effects to abilities based on their element.

    But it is beyond my ability to gauge balancing.
    (1)

  6. #6
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    i wouldn't mind this, so long as the buff ideas were a little more balanced.

    these items seem like something we would have in a single player rpg atm.
    (0)

  7. #7
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by saber_alter View Post
    i wouldn't mind this, so long as the buff ideas were a little more balanced.

    these items seem like something we would have in a single player rpg atm.
    Well, I designed them so the effects are useful for every class, situationally. The stats on the items I would actually remove. Like I would remove secondary stats and replace them with effects and just "Vitality" so every class could use them. ((Since Vitality is important for everyone.))

    Or make a new slot for them.

    However, I would not make "Job" only type stuff, that goes way beyond what should be on items. Those should be set bonuses, or class skills.

    The reason it wouldn't be mandatory, because some of the more powerful effects actually have downsides to them that counter the effects. For example, the 7% damage reduction is extremely countered by the 15% reduced movement speed, for you may not avoid one aoe and that could ruin your team!

    Some of the items change how you play your class, like the Ramuh item can turn you into a tank if you need to tank something but can't find a tank. Form your own group and tank it yourself! The item lets you do that with any class, however you won't be as good as a real tank and may lose aggro a lot. However its a lot better then trying to do it with no tank. It makes that play-style a choice.

    However, yes! They are fun items, they are not meant to be something you "need" to compete.

    For example, if the item reduced a class or job skill like..
    "Reduces the cool-down of Circle of Storn by 10 seconds."
    "Reduces the cool-down of Sentinel by 90 seconds."

    Stuff like this becomes part of your rotation, so having this stuff on gear is actually a REALLY bad idea, it also super affects balance concerns, especially for DPS!

    However, the items I proposed effects everyone pretty similarly! Give or take a few situational advantages!



    However: I do want to see "Class Traits" like this!
    "Fast Blade, Savage Blade, Rage of Halone has a 5% chance to reset the cool-down of circle of scorn.
    (1)
    Last edited by Nektulos-Tuor; 04-24-2015 at 03:25 AM.

  8. #8
    Player
    Trenma's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    106
    Character
    Trenma Mazix
    World
    Tonberry
    Main Class
    Archer Lv 50
    I'm all for additional stats on gear. While FFXI can never directly be compared to this game because of gear swapping mid-combat, some form of horizontal progression would be nice to see again and it lets old content remain useful.

    I currently find the rotation of one superior end-game dungeon at a time to be quite boring and miss having a few to jump into for different kinds of gear.
    (4)

  9. #9
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Trenma View Post
    I'm all for additional stats on gear. While FFXI can never directly be compared to this game because of gear swapping mid-combat, some form of horizontal progression would be nice to see again and it lets old content remain useful.

    I currently find the rotation of one superior end-game dungeon at a time to be quite boring and miss having a few to jump into for different kinds of gear.
    I remember doing a dungeon 138 times for a single piece of gear. Now its like: Whatever, my gear is only 2 stats better.. woopteedoo.

    I barely care about gear in the game, sides the weapon. Only thing that matters really.
    (2)
    Last edited by Nektulos-Tuor; 04-24-2015 at 10:27 AM.

  10. #10
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Just my own two gil here. Interesting loot is a quandary that is difficult to broach, since due to the common elitism that MMORPGs tend to harbor, adding in incomparable, at least early on, is likely to result in there being "best combinations." For example, if you were to add in three sets of tanking armor for Warriors, one that enhanced critical strike effectiveness, one that enhanced vampiric abilities (Bloodbath, Storm's Path, ect), and one that enhanced the Warrior's speed of attack, one would likely be better than the others simply due to math. However, the best way to avoid this would be to add gear that completely changed your playstyle. Such as gear that, still using Warrior as an example, would allow your Butcher's Block combos to produce low enmity but your Storm's Path combos to produce high enmity. You effectively remain the same, but it would allow for you to main tank bosses and keep your debuffs up rather than having to chose between enmity, defense, and more damage it changes that choice to enmity and defense, more overall damage, or more damage done at that moment.
    (0)

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