Ignorance is bliss.The average download speed in Japan is 71.97 Mbps
The average download speed in the USA is 35.16 Mbps
The average download speed in Canada is 29.83
The truth is that it's not about skill, or willingness to do said content. It's all about infrastructure. The desire to raid and ability to learn will always be trumped by the fact that NA consists of First-world nations with Third-world internet access. Latency in this game is EVERYTHING when dealing with 1-shot mechanics. Not to mention many ISPs here still think 3-5 Mbps is "good enough" and don't even offer anything faster.
I hope you're not serious with this response, because this isn't the problem for the majority of players. They're either just bad, or don't care for itThe average download speed in Japan is 71.97 Mbps
The average download speed in the USA is 35.16 Mbps
The average download speed in Canada is 29.83
The truth is that it's not about skill, or willingness to do said content. It's all about infrastructure. The desire to raid and ability to learn will always be trumped by the fact that NA consists of First-world nations with Third-world internet access. Latency in this game is EVERYTHING when dealing with 1-shot mechanics. Not to mention many ISPs here still think 3-5 Mbps is "good enough" and don't even offer anything faster.


I'm from Argentina, several thousand kilometers to the south. No lag. Nice latency. I never get hit by mechanics. Maybe people should evaluate their ISP or just realize that their location is not optimal for mechanic-heavy MMOs.The average download speed in Japan is 71.97 Mbps
The average download speed in the USA is 35.16 Mbps
The average download speed in Canada is 29.83
The truth is that it's not about skill, or willingness to do said content. It's all about infrastructure. The desire to raid and ability to learn will always be trumped by the fact that NA consists of First-world nations with Third-world internet access. Latency in this game is EVERYTHING when dealing with 1-shot mechanics. Not to mention many ISPs here still think 3-5 Mbps is "good enough" and don't even offer anything faster.
To be perfectly fair, comparing the network infrastructure of any country to that in the US of A is like comparing the sewer systems of any major city to the sewers in Rome. Sure, they still work with a little upkeep, but it doesn't mean that the foundation isn't the oldest out there. Might as well have SPQR printed on most of our network hubs.



I would love to have cleared fcob but I have yet to even clear scob, sitting on t9 and it is not for lack of trying.
Since relaunch, I have been invited to 6 statics and have tried to set up 3 of my own. Out of those 9 none have lasted more than 6 weeks due to people constantly showing up late or not showing up at all, not being able to handle simple mechanics and rage quitting after a couple attempts, players not getting along and tearing the group in two and people who just get bored with it and decide they don't want to do it anymore.
I am prompt, come repaired, with food and learn mechanics quickly and have 3 different jobs I keep up to snuff and it simply doesn't matter when you are dealing with other players. This is something I have heard as a prevalent reason people have not completed content. Yet even when I group up others complaining of the same reasons for not being able to complete content, the same thing happens all over again.
I am to the point of having given up on coil and not even letting myself get hyped up for Alexander.
So it could be that jp players just work better together.
I think at least part of the problem has to do with the fact that to do Coil when it's current, you need to make a static. Not everyone wants to commit to playing with 7 other people multiple days a week for hours on end. Yoshida seems to think MMOs have been trending toward "more hardcore" lately, but I don't really see it. If anything, it's always been trending toward more casual, and STARTED OUT as more hardcore. I'm sure in Japan making a static is less challenging since most everyone will be on roughly the same schedule, rather than people being from different time zones and whatnot.
Here's what would make Coil more likely to get done pretty much ever:
- Should have been set up similar to how Alexander is being set up: with a Normal mode and a Hard mode, so the Normal mode could always be easier, could be made even easier if need be, so everyone can feel good about completing the story, and everyone who wanted a "real challenge" could step up to the plate on the Hard mode
- No lockout of any kind
-- Loot lockout is ridiculous. Hardcore groups already sell wins long before any of the restrictions are lifted, so clearly the loot lockout isn't preventing them from gearing up absurdly quickly. Really it just punishes people who do Coil less often and/or are worse at it, so it takes them so long to get anything it's irrelevant by the time they do. Not exactly a win/win.
-- Being limited to one clear per Turn each week is just as stupid. Once you're ready to do Coil, it's basically the only content in the game, so if you're super good at it, you've got an hour's worth of content each week. Oh boy! It would make much more sense to spam Turn 1 of any given Coil and gear up from that then move to the next one, etc. You know, real tiering, as opposed to the just beat all 4 Turns every week because of course!
-- Having to do the Turns in order is again ridiculous. What if you already have everything from Turn 1? Too bad, keep doing it! I think you should be forced to do each Turn to unlock the next, but then they should remain unlocked. Like, I don't like that when Coil goes into DF you can ignore the first 3/4 Turns and just beat the last one. You should have to do all of them. But not, you know, every week.
-- Seriously, if less than less than 10% of people are even clearing FCOB globally before it goes into solo DF, certainly the overwhelming majority of your subs aren't ever going to fall off because they get Coil gear "too quickly". You should be doing more to make it easier for people to jump into this stuff (not by making it easier - though there should be an easier and a more difficult option, like they are already doing going forward), by making it not as difficult for people logistically. Being forced to form statics to do this content at all is a huge hurdle for a lot of people, and even the people who suffer through it will regularly tell you about how this or that static blew up. It's just a lot of extra unnecessary stress, and devalues the concept of a Free Company. If you could get any random set of people from your FC and do FCOB at any given time without worrying about restrictions, I feel a lot more people would do it, do it more often, and clear it. But instead you have to worry about maintaining a relationship with a specific 7 other people that you may or may not like, possibly with disparate play times, and hope everyone keeps playing, doesn't start sucking, lose interest, start some drama, etc.
- Put it into DF right from the get. For the PF train, unless you are doing it from week 1, it's pretty unlikely you are ever going to get into any "learning" groups, so unless you formed a static, you're just not doing Coil this season. Seriously, it's so difficult for the average player to get face time on Coil before it's irrelevant just from a social perspective, forget how difficult it is or isn't.
- Pie in the sky would be more relevant content to do that's relevant at the same time, like if there was good gear from EX primals, good gear from Alexander, good gear from other content that honestly just doesn't exist so far, good gear from crafting (with materials coming from some kind of battle content similar to BCNM from FFXI or whatever) all at the current max iLVL (crafting could be slightly below thanks to materia), rather than having an hour's worth of content be the only thing you ever do ever each week.
Your average player can't even beat ANY of the Extreme primals, but we're worried the entire user base is going to slam through Coil so quick and completely gear out to the point where there's nothing left to do in the game? REALLY? AHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHA.
Not a chance, Yoshida. Not a chance.
Last edited by Hiruke; 04-22-2015 at 05:40 AM.



Interesting information. I honestly thought the % was a lot higher on gilgamesh because everywhere I look I see people that have cleared coil, and 99% of the people on my friends list have cleared it as well. I have a lot of people on my friends list, many who I don't remember speaking to.
My static plans on helping some people through T13 for free... I think we are pretty nice people.
Not sure how this information is shameful though. It's just a game. And as aforementioned, we have higher populations.





I'm more curious as to how many completed T5 and/or T9?
Impossible to tell unless you're SE as achievements aren't public on the lodestone unless you log in and change the settings yourself, even the method the blog used to determine if people have cleared T13 isn't all that great since it requires people to have gone out to that weird guy in Old Grid to get a minion. Compared to the 300k who've beaten the 2.5 story I don't see 36k people beating the difficult side story boss Bahamut to be all that low and with many more still working their way through FCoB I'm sure the number will go a lot higher as we get closer to the expansion.
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