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  1. #1
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Anneliese View Post
    Nope. 2-3% is the percentage of people that completed final coil. Like I said, that percentage does not reflect the proportion of the population that are currently progressing or trying. Furthermore, that percentage includes stuff like inactive accounts and the seemingly endless amounts of RMT accounts added to each server consistently. I'm not saying that people interested in raid are the majority but you are severely downplaying it.

    Also, that 2-3% becomes 12-15% on JP servers: a significant portion of SE's target market.

    Let's say for every 1 person that's cleared all of final coil, there's maybe 5 that are interested in raid and trying to progress. That number could be higher or lower but I'll just go with that arbitrary number for the sake of making a point. That makes 10-15% of the population that are working on coil. Add the 2-3% to that and you can have up to 18%: a number that probably more realistically portrays how many people are actually working on raid content. And that number is probably significantly higher on JP servers too.
    Then you can include me in those numbers. I've been here since 1.0 and I really want to see the story in Coil but the biggest obstacle I face is the players themselves and the unwillingness to assist someone who has not already done it. I'm in the position that If I havent done it, no one will take me with, but I cant do it until someone takes me with. I cant start a PF learning group, no one joins after several house of wasted time.

    (sorry, quoting myself with the bits I felt were important)

    Quote Originally Posted by MageBlack View Post
    I have tried a couple times but, silly me, I mention its my first time actually doing it but I've watched vids. At which point people auto ditch, call me down and no party forms. I don't even get a chance to fail at it... I'm also the only one in my FC interested in doing coil, and I cant commit to a static group with my play schedule.

    that goes to say we arent looking to get rid of the Coil or Alexander (HM) but it would be mostly wasted resources to add more of this type of content in. There are also the EX primals that I dont think were included in these numbers. I would be willing to bet those numbers are higher. Maybe we/they should look at those numbers too and see what the difference is? Why does one succeed and not the other? Can we replicate it and expand on it? Make it better?

    Just need to ask better questions.

    I completely agree with you. Content is not the problem, its the community.
    Which brings me back to the actual point I was making before getting pulled off topic by comments that were tertiary to my main point and echo'ed by many other people here. Its the mentality of the players who do this content that is harming the content itself. I'm excited for Alexander because it will have two modes, while the second will be harder at least you can kinda practice on the normal mode. Hopefully this will set it up for more people to be interested in the hardcore endgame stuff and feel confident enough to even try.
    (2)

  2. #2
    Player
    MirielleLavandre's Avatar
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    Aug 2013
    Posts
    647
    Character
    Gabrielle Beausejour
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    I also think people need to realize- looking at the numbers - that these percentages of FCoB completion don't represent everyone who does Coil - just those that beat it. However, I'd wager even taking into consideration those working on beating Coil with statics, that the average for US players would be under 10% of the player base doing Coil, 15% being generous. The 85% that log in to socialize, Gold Saucer, Choco race, Gather, craft, run dungeons or CT - those are the ones and those are the metrics SE looks at when designing content - Wildstar is a good example of what happens when people try to cater to the 'hardcore'- no company is going to focus resources on something 85% of their customers don't do. I don't think these numbers are embarrassing at all - different cultures sometimes like different things. Plus...don't forget that the majority of the players don't even read this or any other FF14 forum - as in most MMOs.
    (2)

  3. #3
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    What we need is something more like the interesting structures of the first Coil, like how T1 had some exploring and a challenging mini-boss before the main fight in a non-circle arena, or how T2 had a series of mini-bosses you could kill that would affect how the main boss would act, or how T4 didn't even technically have a boss.

    Things like that are what people seem to want, not this "here's some trash that won't do anything interesting or challenge you in any way, and now here's the boss in this circle or square-shaped room." We want the raids to be interesting outside of just the mechanics of the bosses themselves. Give us an optional path with a cool mini-boss we can kill for accessories or something, or a boss in a room with an interesting shape where there's a reason for the room being the shape it is, or another fight with no boss or maybe even multiple main bosses at once. Just... something more interesting.
    (6)

  4. #4
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    32 Hyperion (NA) (LEGACY) 4%
    Hurray, not last place!!!!

    Quote Originally Posted by MageBlack View Post
    i really want to do coil but the elitism of the NA players is what stops me from even trying.
    L2P
    (3)

  5. #5
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Judge_Xero View Post
    L2P
    That is exactly my point. I have tried a couple times but, silly me, I mention its my first time actually doing it but I've watched vids. At which point people auto ditch, call me down and no party forms. I don't even get a chance to fail at it... I'm also the only one in my FC interested in doing coil, and I cant commit to a static group with my play schedule.

    And yes, I did see your emote.
    (8)

  6. #6
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tiggy View Post
    Our best server, Gilgamesh, has 848 FCOB clears.

    This is embarrassing. We should be doing better than this. They play the exact same game as us and we aren't even competitive compared to them.

    (To clarify, this isn't just better percentages. Follow the link above and you can see that it's also in the sheer volume of wins. We lose in every metric.)

    28 Excalibur (NA) (LEGACY) 4.80%
    29 Gilgamesh (NA) 4.50%
    I think its more embarrassing not really even reading your own post? Last I checked, 28 would be higher than 29 ;P

    So that means Excalibur is the number 1 NA server not Gilgamesh?
    (1)

  7. #7
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Rhas View Post
    I think its more embarrassing not really even reading your own post? Last I checked, 28 would be higher than 29 ;P

    So that means Excalibur is the number 1 NA server not Gilgamesh?
    Oops wrote the wrong one down. Fixed for accuracy. Thanks for the heads up.
    (0)

  8. #8
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Tiggy View Post
    Oops wrote the wrong one down. Fixed for accuracy. Thanks for the heads up.
    It was correct BEFORE.
    Gilgamesh has 848 people who cleared FCoB, and Excalibur has 757.

    However, due to smaller Excalibur population (15637 active people), it's clear % is higher (4.84%)
    Gilgamesh has 4.49% FCoB clear percentage (18877 actives).

    What is REALLLY EMBARASSING is the Topic Creator was correct, was fooled by some player who doesnt seem to understand math at all, and somehow convinced the topic creator to edit the original post with WRONG INFORMATION.


    (Btw I am one of the 102 people from goblin who has cleared it ^^ )
    (2)

  9. #9
    Player
    Velox's Avatar
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    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    The average download speed in Japan is 71.97 Mbps
    The average download speed in the USA is 35.16 Mbps
    The average download speed in Canada is 29.83

    The truth is that it's not about skill, or willingness to do said content. It's all about infrastructure. The desire to raid and ability to learn will always be trumped by the fact that NA consists of First-world nations with Third-world internet access. Latency in this game is EVERYTHING when dealing with 1-shot mechanics. Not to mention many ISPs here still think 3-5 Mbps is "good enough" and don't even offer anything faster.
    (11)

  10. #10
    Player
    Anneliese's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    83
    Character
    Anneliese Sibyl
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Velox View Post
    The average download speed in Japan is 71.97 Mbps
    The average download speed in the USA is 35.16 Mbps
    The average download speed in Canada is 29.83

    The truth is that it's not about skill, or willingness to do said content. It's all about infrastructure. The desire to raid and ability to learn will always be trumped by the fact that NA consists of First-world nations with Third-world internet access. Latency in this game is EVERYTHING when dealing with 1-shot mechanics. Not to mention many ISPs here still think 3-5 Mbps is "good enough" and don't even offer anything faster.
    Nope. Latency counts but it's not right to completely discount other factors like reaction time and general attitudes and cultural differences.
    (1)

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