Page 7 of 41 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 427

Hybrid View

  1. #1
    Player
    Anneliese's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    83
    Character
    Anneliese Sibyl
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    Quote Originally Posted by MageBlack View Post
    i really want to do coil but the elitism of the NA players is what stops me from even trying.

    Also, with such low numbers for their "hardcore" content, why would they bother implementing more than just one end game raid per patch? People are asking for more of this content and I will point them to this and say "look, no one is even doing it!"
    So you'd rather people get bored fast and unsub? Completion percentages doesn't reflect how many people are actually trying or working towards it.

    Not to mention that the only hardcore content raiders get are 4 bosses per patch cycle and savage second coil. Nothing compared to the previous/nerfed coil, all the crafting/gathering content, all the dungeons/primals, relic line, RP/housing/marriage, golden saucer, hunts, etc. that causal players have access to. The ratio of raid to casual content in this game is arguably lower than the ratio of raiders to casual players in this game.
    (3)

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Anneliese View Post
    So you'd rather people get bored fast and unsub?
    I'd rather there be content that more people can get involved in. Raids aren't the only answer to that.
    (8)

  3. #3
    Player
    Anneliese's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    83
    Character
    Anneliese Sibyl
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Kallera View Post
    I'd rather there be content that more people can get involved in. Raids aren't the only answer to that.
    If such content poses little challenge, yeah more people will be involved but it won't last very long.
    (2)

  4. #4
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Anneliese View Post
    If such content poses little challenge, yeah more people will be involved but it won't last very long.
    If content is tedious to go through, most people will bend over backwards not to do it again after clearing it once, or at all. As it was said, no sense expanding on content only a small handful of players get interested in...
    (4)

  5. #5
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Anneliese View Post
    So you'd rather people get bored fast and unsub? Completion percentages doesn't reflect how many people are actually trying or working towards it.

    Not to mention that the only hardcore content raiders get are 4 bosses per patch cycle and savage second coil. Nothing compared to the previous/nerfed coil, all the crafting/gathering content, all the dungeons/primals, relic line, RP/housing/marriage, golden saucer, hunts, etc. that causal players have access to. The ratio of raid to casual content in this game is arguably lower than the ratio of raiders to casual players in this game.
    You are the 2%.

    I have nothing against hardcore content but 2% of the population that is completing the content will hardly hurt subs. I love this thread cause it really points out how small the vocal minority of "hardcore" players there actually are. Do you think that even doubling this content will raise that number? Doubt it. Even if it did, that 2 or 4% will still complain its not hard enough and there's nothing to do.

    Also This.
    V V
    Quote Originally Posted by MicahZerrshia View Post
    I would love to have cleared fcob but I have yet to even clear scob, sitting on t9 and it is not for lack of trying.

    Since relaunch, I have been invited to 6 statics and have tried to set up 3 of my own. Out of those 9 none have lasted more than 6 weeks due to people constantly showing up late or not showing up at all, not being able to handle simple mechanics and rage quitting after a couple attempts, players not getting along and tearing the group in two and people who just get bored with it and decide they don't want to do it anymore.

    I am prompt, come repaired, with food and learn mechanics quickly and have 3 different jobs I keep up to snuff and it simply doesn't matter when you are dealing with other players. This is something I have heard as a prevalent reason people have not completed content. Yet even when I group up others complaining of the same reasons for not being able to complete content, the same thing happens all over again.

    I am to the point of having given up on coil and not even letting myself get hyped up for Alexander.

    So it could be that jp players just work better together.
    (8)

  6. #6
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,424
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by MageBlack View Post
    it really points out how small the vocal minority of "hardcore" players there actually are.
    Hardcore players are too busy actually playing the game to come to the forums and complain about content.

    If the ppl who post 10 comments per thread per day complaining about content would actually put that same effort into completing said content it would be better for the community at large. I always feel community forums are the most detrimental things to games because of the extremely vocal minority who complain more than actually play. When ppl utter the word "elitest" or "to hard" they generally loose all credibility to me. But I am an old school gamer who grew up on games that were actually difficult, much unlike many of the ones today.

    Like I said in my above post, it isn't the content, its been the community making things difficult for some people, such as myself.
    (3)

  7. #7
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by MicahZerrshia View Post
    I always feel community forums are the most detrimental things to games because of the extremely vocal minority who complain more than actually play.
    But what if you play and are on the forum at the same time? Maybe throw a post or two up while waiting on a duty, FATE, or a hunt.
    (6)
    Last edited by Eye_Gore; 04-22-2015 at 05:44 AM.

  8. #8
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by MicahZerrshia View Post

    Like I said in my above post, it isn't the content, its been the community making things difficult for some people, such as myself.
    She's not judging hardcore by people complaining on the forum, she's judging it by the % who have FCOB wins. Which is still a minute percentage in the grand scheme of the game.
    (3)

  9. #9
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by MicahZerrshia View Post
    -snip-
    Like I said in my above post, it isn't the content, its been the community making things difficult for some people, such as myself.
    And I completely agree with you. Content is not the problem, its the community. I'm old skool as well, been playing games the better part of 32 years. I used the term "Hardcore" in quotation marks cause it is a subjective term that really needs an agreed upon definition before any meaningful conversation can be had. As for elitist, well that is a mind set that players get in to where they basically lack patience for anyone who isnt at their level of performance. I honestly couldnt even tell you if I think Coil is hard or not because I havent even had a chance to do it, not for lack of trying.
    (0)

  10. #10
    Player
    Anneliese's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    83
    Character
    Anneliese Sibyl
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    Quote Originally Posted by MageBlack View Post
    You are the 2%.

    I have nothing against hardcore content but 2% of the population that is completing the content will hardly hurt subs. I love this thread cause it really points out how small the vocal minority of "hardcore" players there actually are. Do you think that even doubling this content will raise that number? Doubt it. Even if it did, that 2 or 4% will still complain its not hard enough and there's nothing to do.

    Also This.
    V V
    Nope. 2-3% is the percentage of people that completed final coil. Like I said, that percentage does not reflect the proportion of the population that are currently progressing or trying. Furthermore, that percentage includes stuff like inactive accounts and the seemingly endless amounts of RMT accounts added to each server consistently. I'm not saying that people interested in raid are the majority but you are severely downplaying it.

    Also, that 2-3% becomes 12-15% on JP servers: a significant portion of SE's target market.

    Let's say for every 1 person that's cleared all of final coil, there's maybe 5 that are interested in raid and trying to progress. That number could be higher or lower but I'll just go with that arbitrary number for the sake of making a point. That makes 10-15% of the population that are working on coil. Add the 2-3% to that and you can have up to 18%: a number that probably more realistically portrays how many people are actually working on raid content. And that number is probably significantly higher on JP servers too.
    (1)

Page 7 of 41 FirstFirst ... 5 6 7 8 9 17 ... LastLast