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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by AnaviAnael View Post
    Well, it's kind of hard to learn and progress without a static when everyone expects to be carried. At least that's my experience. "U NO WIN FIRST TRY! RAWR RAGE QUIT!"
    The pf tends to provide a similar experience, which sorts feeds into people making them as unapproachable as possible in order to get a specific person.

    Overall, i'm not surprised if the df, coupled with attitudes about the crowd at that part of the game and the ability of other fcs and lses to organize, are part of these statistics.
    (1)
    Last edited by Kallera; 04-22-2015 at 04:33 AM.

  2. #2
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by AnaviAnael View Post
    Well, it's kind of hard to learn and progress without a static when everyone expects to be carried. At least that's my experience. "U NO WIN FIRST TRY! RAWR RAGE QUIT!"
    Agreed!

    I didn't bother T11 until I had T10 on farm status. My first round in T11 via PF, we got to 8%. Once wiped, a tank and a healer left. We backed out to regroup, but others left, so we disbanded.

    So, on topic, while I COULD attempt all FCoB, I will not. I want the wins; I don't need the wins. I'm working on Zodiac and spamming dungeons, not FCoB. Unlike Titan Ex back in the day, FCoB is NOT a main story-progression brick wall for me, so I'm fine.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  3. #3
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Not embarassing but it's a nice data.
    (7)

  4. #4
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Yeah love the posts blaming this on na/EU not having the will or motivation to do coil, instead of the sheer wall of elitism and attitude nastiness that separates most players from even doing coil.
    (22)

  5. #5
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AreeyaJaidee View Post
    Yeah love the posts blaming this on na/EU not having the will or motivation to do coil, instead of the sheer wall of elitism and attitude nastiness that separates most players from even doing coil.
    Raiding bring out the worst in people. Patience has also a limit. Some stuff in there is highly frustrating, small mistakes can destroy hours of practice. It's all about skill, determination and time. It's not content that can be facerolled, like some people think when they queue up for T9 with zero idea of the fight. Then they find out a cluster f*** of mechanics stacked together and they either get scared, ask for a carry or that motivates them to learn the encounter. However, chances are that they might find players who are either experienced, they are trying (hah) to farm or those who were trying over and over for weeks to clear it... and you, the new guy, are destroying all that effort by either not caring or just being curious about the encounter. Some will be wishing to teach you. Others won't. Let's face it, that's how it works. We can't change the players' attitude with this. The content itself it's not very friendly for new players, and you might requiere to socialize a bit and either talk to your FC, join some LS, make some party finders looking for players like you, in order to make these first steps in the world of raiding. Y'know, it's a MMO after all.

    I do think raiding is not for everybody, because it takes the game to a different level. Not a lot of people can handle it, and these numbers are a reflection of that. I understand how frustrating it can be for players who only want to enjoy the story and thankfully that will be fixed in Heavensward. Lack of will, motivation, elitism, toxic behaviour, lack of commitment, complexity of the raid's mechanics, lack of time. These and more, are crucial factors why people don't usually raid, not the only ones you mentioned or the OP mentioned.
    (6)

  6. #6
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by AreeyaJaidee View Post
    Yeah love the posts blaming this on na/EU not having the will or motivation to do coil, instead of the sheer wall of elitism and attitude nastiness that separates most players from even doing coil.
    ^ This.
    I wouldn't mind attempting more coil if people weren't so stupid about their attitudes. FC too small and I'm on at different times (or not at all) too often - IE, I'm on often, but the timing fluctuates to have a static. It's the ragers and immature that keep me from bothering. I'd like to complete it, I'd like to be challenged with harder content, but not at the expense of verbal abuse. That kind of environment is not conducive to wanting to do an optional task - and it just makes you perform worse when you're nervous about backlash.
    Until the FC grows enough, where we can be our own flexible static, I'm probably not going to continue through the rest of the coils. I'm not playing to have nerd rage blasted in my ear.

    I also don't see whats so embarrassing. Different cultures have different priorities.
    (9)
    Last edited by Saseal; 04-22-2015 at 05:36 AM.

  7. #7
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    it's more concerning more than embarassing, it means that less of 10% of the playerbase have complete this content so far. what can we understand from this?

    the content is not adapted, too hard or don't interest the playerbase? that can be partially the answer.
    the content is poorly added to the game? another possibility. what do i means by poorly added? i'm talking about the learning curve... actually the learning curve is a mess. nothing outside coil is...challenging. the dungeon HM are a joke.

    i have seen someone say that the playerbase is bad.... i will say, yes! the playerbase level is low. but the reason behind this is the fact that the game challenge is only in the coil. when while the fanfest of london someone did ask if they plan to make content hard for 4 player, Yoshida did answer that part of the difficulty was to find and play with more people. it's true, but i feel he underestimate the fact that the player can't train if they can't face content that become harder over the time.

    i feel a loot of player will be happy to have a type of content at 4 that will be challenging. allowing them to train for become stronger and understand more the game.

    other point i feel it's needed to avoid to have only one endgame pve content. addind another type of challenge at 4 player can maybe help player to find another activity, more important maybe with time allows them to create a static more easily. since it will be possible for people to meet faster via 4 man content.

    on a personal note, i have abandonned the raiding, i find it dull and not appealing. for me raiding is not the repetition of a dance that must be perfectly execute by the whole group. i do prefer to have my group tested, not on it memory but on it capacity to face a danger or adapt to the unknow like an error or a sudden lag that did make someone make a mistake. a group must'nt be good to coordinate and execute a pattern, but to adapt and play together. for me the raiding of FF14 arr is not different than a Dance dance revolution game. is not a raiding fight.... too much script and too much "instagib" capacity... it's a poor way to increase the difficulty of the game artificially.

    but that my personal thought about it, i know some people like this content like this, it's them right. ^^
    (32)
    Last edited by silentwindfr; 04-22-2015 at 04:35 AM.

  8. #8
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by silentwindfr View Post

    i have seen someone say that the playerbase is bad.... i will say, yes! the playerbase level is low. but the reason behind this is the fact that the game challenge is only in the coil. when while the fanfest of london someone did ask if they plan to make content hard for 4 player, Yoshida did answer that part of the difficulty was to find and play with more people. it's true, but i feel he underestimate the fact that the player can't train if they can't face content that become harder over the time.

    i feel a loot of player will be happy to have a type of content at 4 that will be challenging. allowing them to train for become stronger and understand more the game.
    Idk how I feel about this tbh. I personally would welcome more challenging content outside of coil, but it hasn't been historically welcomed. Were you playing when pharos first got added? Within a day it had such a reputation for difficulty that more often than not you'd have 1-2 people instantly leave if you went into it.

    I guess I'd love if it worked out how you lay everything out, but I'm not confident that the player base would look at a challenge and think "Cool! I can test myself against this!" I think they're more likely to pretend the content doesn't exist, abandon if they ever end up on it, and will end up having more experience asking for nerfs on the forums than with the content itself.

    I'm also not sure what the solution would be to anything I've said, so... yeah. Maybe too many players in this game are just too sensitive and/or bad to deal with legitimately challenging content.
    (6)
    When in doubt, assume sarcasm

  9. 04-22-2015 04:47 AM

  10. #10
    Player
    Zplinter's Avatar
    Join Date
    Aug 2013
    Location
    Spokane
    Posts
    111
    Character
    Zearth Carnalla
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by silentwindfr View Post
    On a personal note, i have abandonned the raiding, i find it dull and not appealing. for me raiding is not the repetition of a dance that must be perfectly execute by the whole group. i do prefer to have my group tested, not on it memory but on it capacity to face a danger or adapt to the unknow like an error or a sudden lag that did make someone make a mistake. a group must'nt be good to coordinate and execute a pattern, but to adapt and play together. for me the raiding of FF14 arr is not different than a Dance dance revolution game. is not a raiding fight.... too much script and too much "instagib" capacity... it's a poor way to increase the difficulty of the game artificially.
    This covers me on Coil raiding pretty much to a "T."
    Thank you Silentwindfr
    (2)

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