I have not completed all the raids. What are your priorities? Curious.Don't think you are special because you completed all the raiding in this game just like I am not special because I crushed all the raiding EQ1, WoW, LOTRO and EQ2 had to offer when they first came out. I could claim it was harder, but it wasn't, it was all about the time invested. Yeah, near server first's felt good, but it was just a function of time spent, DKP tracking, parse studying, strat posting, loot drama ect. It is all the same, move here, move there, heal him, interrupt that, caster tank for this, raid dance that...blah blah blah. It is just timing, practice and time invested. No one is special or better than anyone else because time investment choice, you just have different priorities.
They change, last priority was increasing my wealth to a buy a FC House. While doing that I worked on gathering and crafting. So right now I am focused on becoming an artisan crafter. This the first game I enjoy crafting, it is a puzzle. I love creating crafting macros and changing them as I get new cross class skills and more CP. I have geared 4 jobs well enough for expansion (WHM,PLD,WAR and BLM), So I am OK there, story is done for the most part, completed Steps. I have 4 Crafters to 50, going to add Goldsmith next for innovation. I still join some CT runs in DF and some EX Primals. I used to play to measure myself against others individuals and guilds.
I like competition, thrill of that is gone for gaming now though, doesn't matter what game, I know I can do it, it just takes time and dedication my skills are not special. Once you spend years organizing and recruiting guilds for the sole purpose of defeating cutting edge content it can become like a job. The higher you go, the more talented the raider required and even with intense interviewing and application processes you get some Aholes. So now, my priority is to have fun, what that means to me is limited responsibilities and doing what I want, when I want. I like to play in short blocks of times that are not scheduled, real life will never be scheduled around a game again.
Last edited by Magusrex; 05-21-2015 at 12:21 AM.



While I suspect that you personally have the experience to appreciate the difference, I would be careful about talking about FFXIV end-game in this context since it's not even close, and so many people seem to be scared off of it simply because they assume that participating in Coil is tantamount to signing your e-life away.Once you spend years organizing and recruiting guilds for the sole purpose of defeating cutting edge content it can become like a job. The higher you go, the more talented the raider required and even with intense interviewing and application processes you get some Aholes. So now, my priority is to have fun, what that means to me is limited responsibilities and doing what I want, when I want. I like to play in short blocks of times that are not scheduled, real life will never be scheduled around a game again.
Perhaps for the server-first teams who had to min/max every aspect of each encounter to compensate for running below the "intended" item levels it was a feverish and exacting learning process, but for everyone who has since followed, it's probably one of the most casual end-games around. If people can learn to do EX Primals, they can learn and successfully execute Coil fights. I've seen some of my most "casual" friends decide one day to try Coil, gather some like-minded people, and PF/DF to help each other learn and clear each turn.
Yes, agreeing to time blocks is important for running with the same people on a regular basis, but you don't have sit there for 3+ hours multiple nights a week to progress. This isn't like old-school Korean MMO gaming where you need 21+ people to commit to 3-5 hours to down the end-game raid. It's perfectly possible to be an otherwise casual player and still enjoy the gameplay and story content Coil has to offer, and I wish that more people in general realized that they could do this, because maybe there would be less of a perceived division in the player base. Whenever I see someone swear up and down that they hate the idea of Coil and have no intention of ever doing it, what I read is "I'm going to assume that I can't do Coil, so I'm going to tell myself that it's a haven for mean, no-life players, and I wouldn't want to be there, anyway."
Here is why I have not done coil. Let's assume I have the talent. I would research and study the content before I entered. I have a small FC of family and RL friends, I love them but coil is not for them, EX primals are not for them. Hard Mode dungeons push them to time limit, I do my best to carry them. I have done my EX Primals(not finished) through DF...You understand that experience? That leads me to believe Coil through DF would be a waste of my time. I will not leave my FC. I have put a post in my world forums that I am looking for a Linkshell or to be a fill in for statics. No invites yet. That will be my chance at Coil or whatever other endgame content comes out. That said, I have enjoyed CT through the DF...30 mins, chance at some drops and tomes to fill in for bad luck on drops, not the best gear but good enough and I can play on my schedule.While I suspect that you personally have the experience to appreciate the difference, I would be careful about talking about FFXIV end-game in this context since it's not even close, and so many people seem to be scared off of it simply because they assume that participating in Coil is tantamount to signing your e-life away.Perhaps for the server-first teams who had to min/max every aspect of each encounter to compensate for running below the "intended" item levels it was a feverish and exacting learning process, but for everyone who has since followed, it's probably one of the most casual end-games around. If people can learn to do EX Primals, they can learn and successfully execute Coil fights. I've seen some of my most "casual" friends decide one day to try Coil, gather some like-minded people, and PF/DF to help each other learn and clear each turn.
Yes, agreeing to time blocks is important for running with the same people on a regular basis, but you don't have sit there for 3+ hours multiple nights a week to progress. This isn't like old-school Korean MMO gaming where you need 21+ people to commit to 3-5 hours to down the end-game raid. It's perfectly possible to be an otherwise casual player and still enjoy the gameplay and story content Coil has to offer, and I wish that more people in general realized that they could do this, because maybe there would be less of a perceived division in the player base. Whenever I see someone swear up and down that they hate the idea of Coil and have no intention of ever doing it, what I read is "I'm going to assume that I can't do Coil, so I'm going to tell myself that it's a haven for mean, no-life players, and I wouldn't want to be there, anyway."
It isn't necessarily "a haven for mean, no-life players" mostly really good people who love being part of team do coil, however "mean, no-life players" often find their home in endgame centric guilds, it where they gravitate to. Tell the truth...Coil through DF worth it?



I agree with this. My FC is quite similar to yours also. Coil should be able to be done through the DF or at least PF with PUGS..imho. Not "face roll" content but it should be something that you can put a group together and do. If SE wants it to take longer to "do" or make it last, why not have us farm items for entry to it like they did in 1.0? I rather be able to do content with random people then forced to make a static of the same people etcetc. I've done statics, all that..always too much drama and problems and it ends up just burning everyone I've played with out and then eventually quit the game.
You don't have to leave your fc to do an 8 man static. Not sure why everyone's 1st 'defense' about why they don't do coil is 'my fc/friends/family cant/won't do coil so I can't leave them'.
Fc =/= raid group. 8 people with an LS to chat is enough to raid. There is no connection between anything an fc offers (random buffs, house, garden, mutual storage etc) that has anything to do with entering an instance with 7 other people. Having a non raid fc isn't a reason you can't raid.
You don't raid because you choose not to and no other reason. For every reason you can't raid, there is a raider with that same issue. There are raiders with jobs, family, wonky shift schedules and all the other cop outs. Raiding in 14 isn't some nolife soul draining activity. The only reason anyone isn't a raider is by choice, or fundamental lack of ability (which can be overcome with effort by almost everyone.) The amount of scapegoating and excuses is mind bogling. If you don't want to raid, that's fine, but OWN your choice. Don't explain why you can't (because in almost all cases you could). Raiding is a simple want. If you want it you can do it. But all this 'I can't because if factors I can't control' is generally BS. You have power over your life and your choices. How you live is up to you, but own your choices in life.
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Also the study isn't skewed in any way. All the reasons people are throwing out about not picking up minions, counting people that never tried applies to JPs too.
The only conclusions are either:
NAs don't try to raid as much as JPS (less people try)
or
NAs try just as much, but fail more. (We're 'worse' at that type of content for various reasons)
or
Combination of the above.
For whatever reason we're underperforming compared to the JP playerbase in this type if content. Good, bad, shame or no the numbers just aren't there. I'm not here to fight over WHY. I really don't care, but you can't rationalize away the numbers. The sampling method was identical for all servers.
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