
T11 is staggeringly awesome. Soooooo cavernous.
It's like obtaining a drivers permit if you aren't ever going to own a car. Better yet, it's like taking driving lessons, knowing you'll never take the driving test lol.
Was just a curious question. Wasn't meant to sound rude at first. Besides, primals and story do NOT warrant the sole reason for owning timesink items. Glamours? Yea /okay/ but, without Coil, relic lines and these weekly caps wouldn't even be there lol. (Insinuating these things exist TO raid)
This thread is poisonous lol... too many persons hurt over really nothing. If you don't do coil or don't plan to, then you shouldn't mind these statistics lol
Last edited by Skeith-Adeline; 04-23-2015 at 10:06 PM.



Yeah, T11 is my favorite setting by far just because of how well they did at making it appear like you're actually traversing some kind of artificial moon.


I cleared Turn 1 and Turn 2, my group broke before turn 3 came out. I asked myself was it worth the search for another group to complete and putting in hours with new people to clear content? Nope. The gear alone is not cool enough looking to get me into FCoB when I can just get my weekly welfare handout and upgrade it.

This is because the Japanese mindset believes in working together and not in being all about me like it is in NA culture. Japanese players work together and don't rage quit after the 2nd attempt because someone may not have grasped the mechanics of a fight as quickly as everyone else.
I think a lot of it has to do with the toxic nature on most EU/NA servers, if some people mess up the mechanics even once, even in T1 through to Fcob people will quit, people will complain, people will bitch moan and in general be dicks. The Japanese players are not not like this, they communicate and try to make each other better, apologise if they mess up and try to learn from their mistakes. And hey a lot of people in the EU/NA do try to learn from their mistakes the main difference is most people aren't willing to teach or explain to people what they're doing wrong and will straight up call them out for being useless and a noob, which go figure pushes people away from wanting to do this type of content, it has a stigma for being hardcore and it is hard but people will shy away from doing something if they are given shit for not doing it in the most optimal or obscure way others do it.
If you want to encourage more people to coil first deal with the asshole community we have at endgame, then perhaps more people will feel like being competitive and completing this content.
Last edited by Zephyr-Umbra; 04-23-2015 at 10:17 PM.
From experience, the ones who do that the most are the ones who make the most mistakes, yet are unable to accept to themselves that they have and direct the blame to others through raging. Some of the players that bought their win or got carried fall into that also.
Egos, for some, are oh, so fragile.

This has been pretty much my experience as well. The truly top-tier players are rarely ragers and more often very kind and helpful to others.
Pretty much my experience also. Worst I've seen from a "non-rager" player is that a lot are very blunt or think about the content in the same way as they do in raid. "What went wrong? You fucked up x? Okay, don't do it again and let's try again." Which doesn't translate well and people just take offence and get super sensitive about it.
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