

A lot of times I am fully left the circle but still get hit by AOEs. You have to be out of the circle for a full 0.5 seconds or it seems to hit you.



I keep seeing this and about how america/west prefers being able to show their individualism but looking at the amount of 'team jump rope' complaints (focusing on the part where one person screws up everybody dies), I'm inclined to believe otherwise. Unless the west wants to be the star player in their own group but none of the responsibility. I fail to see how that's something to tout about though.As people have said, people should only be embarrassed (assuming it is even worth getting embarrassed about, which in my opinion it's not) if they are defeated at a personal level. Japan's culture being one that encourages planning and teamwork over one that encourages individualism and the fact that coil takes an investment to complete is why these numbers are as they are. This is not a good example of a competition between players, and if anything only highlights that a culture more about long term devotion to completing a goal succeeds in a challenge that requires as such more than a culture that is not about it.
I also doubt that japanese players care enough about competition western games to have a big enough player pool to produce any decent 'champions', especially in shooters of all things.

I haven't cleared any of final coil yet sadly.
Before I took a 2 month break back at the end of Jan most of my final coil experience was in Pick up groups where the levels of skill varied greatly, in truth it seemed lots of people weren't interested in forming groups or groups that did recruit run at times I'm not able too due to work or time zones.
I've tried my hand at leading a coil group myself in the past for second coil and got quite far. But it's not something I'd do again, I found it quite stressful recruiting members or picking up odds and sods due to the lack of commitment- maybe 6/8 in a group will be on time for coil each day but then you'd get the odd 1 or 2 that come and go and most time during events would be seeking a replacement, which may or may not have led to successful runs regardless.
I've been running with my FC now just to play catch up, but most of us are casual-ish now anyway.
My main point isn't that I haven't been able to clear it necessarily but I've not really had a great opportunity to give it a good attempt until recently.
I am referring to the fact that Japan's overall culture encourages teamwork and longterm investment more than NA's culture, particularly America's. I'm pretty sure it's not unreasonable to say that this bleeds over into JP gaming culture and NA gaming culture. I can provide many arguments that show that Japan's culture is more focused on the "us" than the "me" if you'd like. One person messing up can cause everyone to die. This is integral to the definition of a successful team though is it not? If one person does not do their part, the entire team suffers?
And you'd be surprised. Western games take off in Japan quite often, including Fpses.
http://www.destructoid.com/battlefie...t-265717.phtml
http://kotaku.com/5964525/forget-the...s-call-of-duty
As a couple of examples.
Last edited by Adire; 04-22-2015 at 09:49 AM.

If selling clears is such lucrative way to make money, why would the clear-sellers help others for free?


Oh..my. This escalated rather quickly...
/sit....still eating my popcorn from 2:23 pm..
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