Yeah, always thought it was pretty funny how Alphinaud and Alisaie go on about how no one must know what happened down there then the player character just goes "screw you two I need another minion, I'm off to tell Jonathas everything!"
does this account for the 6 alts I have that have not completed coil?
That's really interesting. I don't think I fully agree with their definition of 'active' players, but since it's applied equally it shouldn't skew server to server comparisons so it functions well enough for that.
The difference is rather striking. I assumed they had higher win rates but I never would have thought it was that extreme. I figure it probably does have to do with the culture more than anything. When your culture drills into your head that you are special, smart, skilled then it is harder to look at yourself 1st when somethi ng doesn't go your way. The rage quits, the elitism, but at the same time the excuses. Just look at this thread.
"in the 1950's 12% of American teens answeredyes*to the question "Are you an important person?"* In 2006, that number* jumped to over 80%".
bet you my paycheck that hasn't happened in japan. Not to say the 50s were the best years or anything, but that is something we need back. Everyone isn't a superstar and having realistic expectations helps you realize your faults and only then can you attempt to address them.
People don't think they are ever the weak link or the problem. When everyone gets trophies and gold starts for banal junk and coddled/spoiled instead of being allowed to fail, you get entire generations that can't self examine to solve their own problems. It's always blame diffusion. When you aren't allowed to fail you don't know how to acknowledge let alone accept your own failures. Toss that generation behind an anonymity wall and make them work together? Rofl welcome to 'modern' online gaming. It's pathetic when you really look at it.
Last edited by Izsha; 04-22-2015 at 06:06 AM.


i did do pharos when it was release. it was hard, not because it was challenging, but because the content was not adapted to the playerbase, most of the player was already in i80-90 when the dungeon was tuned for people in i60 with trigger on the boss based on the hp. sadly the dps output was too strong and was making pain simply to pass the first boss. litterally before the correction, the tank i90 was enough for kill the boss and spawn the add without the help the dps.
i want to say something about this too, have a challenging content is nice, but do it for junk will simply make people avoid it. we are human, we want shinies, it's a given that what drive most player in mmorpg. i'm not naive to the point to believe that challenge is enough for interest player.
adding a content for 4 player challenging that will give reward not fit of the challenge is worst than not adding it. i still remember Yoshida explaining why the change about the gear from Token after the mytho, because the raider had not reason to do raid since it was possible to get the same loot from the token.
some say it's a theme park mmorpg, yeah, that true, but even in a theme park you don't have only one exciting attraction. the more, the better! i feel it's possible to add content challenge and rewarding for 4 player that will have not a bad impact on the raiding community. because soo far, let's say 20% of the playerbase is really interesting into the raid. what the other have as endgame content? golden saucer? chocobo race? they are not endgame content! they are secondary activity. we need more endgame content and i'm not saying more raid, but more different content for 4 player.

One thing that needs to be considered here in addition to all that has been said:
JP servers (and players in that country) ONE time zone
NA servers: the rest
This is not the say that NA players are not on JP servers. We all know that there are, but the majority of the player base for the JP are in the same time zone. That really helps.



JP servers: everyone close to Japan. You know, like Australia and New Zealand, and south-east Asia?One thing that needs to be considered here in addition to all that has been said:
JP servers (and players in that country) ONE time zone
NA servers: the rest
This is not the say that NA players are not on JP servers. We all know that there are, but the majority of the player base for the JP are in the same time zone. That really helps.
NA servers: everyone close to the US.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway



Not everyone. I play in Hyperion due to legacy friends even though I'm in asia and my ping is at 300 but I've completed every single fight in the game, dodged landslides, dodged cauterize, dodged divebombs just fine. I don't even consider myself to have better than average reaction time considering I've compared myself to my irl friends and just lose to them when it comes to video games. So I tend to see players blaming having that much latency (the latency I play at) to be a pretty invalid excuse. But that's just me.

I am sorry but I fail to see the problem. If you're trying to coerce people into doing something you feel is obligatory to gaming in MMOs you've made a grave misstep. Raiding is optional not required.
Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.
It's a culture difference. A higher majority in Japan play this game to down content. Simple as that. NA players can scapegoat coil sales, a toxic community, or elitism, but the truth is if you were driven to pursue content, these wouldn't matter and you would probably be creating or actively looking for a group that fits your schedule. After-all finding 7 other people with a similar mindset out of a couple thousand on all NA servers doesn't sound like too difficult a task. Not to mention, sales, elitism, and all that exists on JP servers but they're still clearing content on a large scale in comparison to us.
Last edited by Massterchef; 04-22-2015 at 09:25 AM.

Cool now I can gloat that i'm part of the 3.50% elite of sargatanas. Its not the 1% but its close.
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