im using this rotation:

CZ (tot)
IQ, (tot)
tot only once
SH2
WN
RS
HTx3
(tot)
CS2 (tot)
if dura is 10 or 5. MM1
if CZ is down refresh CZ.
SH2
WN
HTx 4
(tot)
Manipulation (tot)
SH2 (tot)
HT till dura is 15 or 20.

ender depends on remaining cp.
SH (tot)
GS
(innovation if you have enough cp)
BB

end with CS2