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  1. #1
    Player
    ImDingDing's Avatar
    Join Date
    Aug 2013
    Posts
    387
    Character
    Dingding Ding
    World
    Exodus
    Main Class
    Warrior Lv 80

    10 Hasty Touch 3-star rotation, my gift to the community before AFK

    Dear all,

    This is Ding Ding from Behemoth [US], so I randomly decide to cancel my sub today and I will be AFK in 20 days. Mainly due to hard to find a static raid group on my server during Asian hour after some of my old members left.

    Since I haven't seen anyone post the rotation before I think this will be a good thing I can share (as I promised before) with you guys.

    You only need 391/374/345 plus HQ CP food (43CP) for this rotation. The progress is 100% guaranteed (so no rapid syth gamble) with 10 HT before GS-BB, if you can land all of them (aka 11 inner stacks) you can reach 100% HQ rate from 0 quanlity (the chance is less than 5%). I suggest using some HQ mats in order to start with 1450 to 1900 quanlity. You should be able to reach 100% with 8 inner stacks. You need at least 1 ToT during 20+ steps in order to get 8.4 or 8.7 expected inner stacks. Since the probability of a "good" is 25% per step you almost always get at least 1 ToT, so don't worry.

    1. CZ
    (if good use ToT)
    2. Inner
    (if good use ToT)
    3. WN
    (if good/ex, Don't use ToT, just HT)
    4. SH II
    if good/ex use HT, otherwise use PbP
    if good/ex use HT, otherwise use PbP (if you hit multiple good back to back, just HT, make sure you hit PbP x 2 when you have normal and SH up)
    5. HT
    6. if good and you haven't got a ToT before use ToT, otherwise use HT until SH II went off
    (SH II should went off before or at the same time with CZ, otherwise you did something wrong)
    7. if SH II went off and you still have 2 turns of CZ and it's not a good, HT
    8. if SH II went off and you have 0 or 1 turn of CZ and it's not a good, refresh CZ
    9. if good use ToT, otherwise SH II
    10. if good and you haven't got a ToT before use ToT, otherwise use HT until 15 durability
    11. at 15 durability, if good or only one turn of SH II remain, use HT, otherwise use MM II
    12. Don't refresh SH II, if good use ToT, otherwise just HT until 55 durability
    13. if good use ToT, otherwise SH II
    14. HT x 2 (if you had 3 ToT before you can use BT x 2, if you had 2 ToT before you can use HT, BT or BT, HT. bait and use BT on good)
    (Now you should have 35 durability left and 88+ CP)
    15. if ex use BB, otherwise use GS
    16. if good/ex use BB, otherwise use Ingenuity II (IG II effect very little on the final quanlity, close to 250 with 8 inner stacks, so I use GS before IG II in order to bait one more chance for good/ex)
    17. BB
    18. CS II x 3
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    If you followed all of them, you should be able to hit 9 HT under SH II and 1 HT without SH (if your ToT was not on SH II) or 8 HT under SH II and 2 HT without SH (if your ToT was on SH II) before GS-BB, both result has a higher expected inner stacks (final quanlity) than any other rotations I have seen on this forum or reddit.

    I have made close to 100 end products with this rotation, the HQ rate is 93%, you can raise it up to 96% to 99% if you use all HQ mats to start with 2490 quanlity. I have made 32mio gil plus 40+ HQ end products on MB after the cost for re-melding all my DoH/DoL sets and a penta melding tank set for myself since 2.2 launch.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Some thoughts:
    a. Control: 374 control is enough, even with 400 control you will only improve your final quanlity by 400 (suppose 8 inner stacks) so save your gil.
    b. Craftmanship: With current gears, I don't think it will be possible to get craftmanship high enough in order to replace the progress rotation by PbP plus CS II x 4 (save you 15 CP), so 391 is enough, save your gil. (the cheapest melding set is +5 control/+9 craftman on the AF body, +3 control/+9 craftman on the offhand)
    c. CP: this is the only issue for a 100% HQ rotaion, if we get some high ilv CP Acc in 2.3, HQ 3-star will be a cake walk like the 2-star in the old days.
    d. Innovation: waste of CP, it will only improve the final quanlity by 250 to 400 (suppose 8 inner stacks), you should use this 18cp to replace a HT by BT earlier.
    e. reclaim: don't use it when crafting 3-star mats since you may lose the mats 10% of the time and you don't really need them for the final product. reclaim on the end product is a question of whether [NQ value - 0.9*(HQ value * 0.93 + NQ value * 0.07)] > 0 ???
    f. gamble on 3-star mats crafting: since we don't need to HQ the mats 100% of the time. We can take more risk in order to get a higher expected final quanlity (specially useful for ACL stuff). Here is how:
    Rapid syth gamble (this will give you one more HT)
    bait good/ex by changing the order of CS II and BB, the consequence is your BB will not be under SH (you may fail 10% of the time) but you will get 2 more chances of landing BB on good/ex

    Good luck on your syth,
    Happy crafting,
    d(^o^)b
    (11)
    Last edited by ImDingDing; 04-15-2014 at 04:01 PM.
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