Results 1 to 10 of 36

Hybrid View

  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Riepah View Post
    I so hope this isn't true. I am so very tired of having every new dungeon giving exclusively obsolete gear with no other purpose other than glamour. Can't we have somewhat challenging and somewhat rewarding dungeons for a change, instead of the mindless "grind trivial, crap-dropping dungeons for your weekly tome currency" deal?
    for a new player who started FF XIV shortly before or after Heavensward, end the 2.55 story with average ilevel 90-100, the ilevel 110 gears would be not obsolete, but the first step into Heavensward.

    If you want challenge, stop farming poetic tomes and throw away your ilevel 130 gears ^^
    (0)
    Last edited by Felis; 04-22-2015 at 02:13 AM.

  2. #2
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    361
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Felis View Post
    for a new player who started FF XIV shortly before or after Heavensward, end the 2.55 story with average ilevel 90-100, the ilevel 110 gears would be not obsolete, but the first step into Heavensward.

    If you want challenge, stop farming poetic tomes and throw away your ilevel 130 gears ^^
    A challenge that only exists in end-game or by gimping yourself is bad design for PVE. Not just for the devs, but the players too. I wish people would understand this. It's been over ten years since people stated this, and it still isn't true.
    (0)

  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Enjuden View Post
    A challenge that only exists in end-game or by gimping yourself is bad design for PVE. Not just for the devs, but the players too. I wish people would understand this. It's been over ten years since people stated this, and it still isn't true.
    In the context of leveling dungeons though in a new expansion, which is what I'm assuming is being discussed there, bad design is to introduce players to the new leveling dungeons by expecting them to be decked out in max (or near max ) ilvl gear in order to complete it. If you require such things, you alienate players (look at how all end game raiding expectations are). Consider the difficulty of Aurum Vale if it weren't capped. I'm quite certain that players wouldn't have such a hard time there, and it wouldn't be anywhere close to being as despised as it is now. Challenge does not exist when everyone overpowers something. Challenge does not exist when everyone memorizes something.
    (0)